Ready or Not

Ready or Not

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DennyFrontier Dec 30, 2024 @ 10:51am
Gameplay Suggestion
I want to start by saying there is a lot to love about this game. I hope the developers see and understand that my criticism here comes from my love of the game and are details that I think would improve an already great experience.

First thing, gameplay wise, I think the levels are extremely detailed and is obvious that the devs put a lot of work into them however I think that most of the levels are way too big. As simple as that.

The second point, kind of runs in tandem with my first point, is I think there are way too many enemies for most of these missions. Lets be real, the AI can be brutally tough, sometimes unfair but Its nice to keep you on your toes. However, when you have 15 enemies in a mission even if you do everything right, its only a matter of time before they windle you and your team down or one shot you. And this can be discouraging after investing an hour or so into the level trying to do the right thing(moving slowly, taking time) and knowing the odds are stacked against you. And I think in many of these real life situations, there wouldnt be that many enemies to begin with.

I think we less enemies, it will encourage people to take more care into using breaching, non lethal approaches without you and your team being bombarded with fire around every single corner.

Lastly, this is more of an aesthetic suggestion but I would love to see a little more realism come to the police headquarters. The architecture is beautiful though! It is extremely detailed, and looks very good but I think the piles of junk, piles of ammunition rounds, army boxes and papers all over the floor doesnt give off any professional vibes at all. Would be cool to see!
Last edited by DennyFrontier; Dec 30, 2024 @ 11:39am
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Showing 1-8 of 8 comments
Ricardo Dec 30, 2024 @ 3:10pm 
I totally agree, there are too many missions that have too many enemies. It is frustrating to play for 20 min doing everything right, then die in a second because you didn't see that last enemy in a dark corner. Personally I would like to play less missions with 15 suspects and more with 4-8. Right now I completed Valley of the Dolls and took me about 10 tries... I think less enemies will be more realistic, but moreover more enjoyable, easier to replay and aim for the S tier. Yes, I know there is some mission with 3 enemies, but that is the least common thing.

And the same thing applies to the extra big maps, where you can get lost, and if you miss an evidence or a civilian you have to do all the way back and takes forever.

Regarding the headquarters with boxes and papers all over the place... I couldn't care less.
Ulysses Dec 30, 2024 @ 3:32pm 
TL:DR The user DennyFrontier asks the developers add the option to be able to start a hotdog eating contest against civilians
DennyFrontier Dec 30, 2024 @ 9:41pm 
Originally posted by Pea Sarrier:
TL:DR The user DennyFrontier asks the developers add the option to be able to start a hotdog eating contest against civilians

Haha you see right through me
Redrum Pancakes Dec 31, 2024 @ 5:24am 
there are mods for this... reduce enemy , no crack for A.I... more slots for officer or even have a laser sight plus a flashlight at the same time

https://www.nexusmods.com/readyornot
Pan_de Dec 31, 2024 @ 6:42am 
Disagree, once you get the hang of the game enemies arent really much. YOu can get the mods as above to reduce enemies.

Overall I´d suggest adding more customization options or a new gamemode which allows you to change the setting to whatever you like.
Last edited by Pan_de; Dec 31, 2024 @ 6:44am
Dreepa Dec 31, 2024 @ 7:11am 
It's only challenging when you learn the game.
After a while it's actually a bit too easy at time, if you ask me.

That is why the game need difficulty options. Just like 99% of games out there have.
It's really such a must have basic feature that would immediatelly solve all the problems ppl have with the AI.

Some ppl want to roleplay, some ppl want to shoot, some ppl want to have a hardcore challenge.
You just cannot have a one-size-fits-all approach to this and think you are going to manage to balance the game for everyone.

It's im_poss_ible
DennyFrontier Dec 31, 2024 @ 11:56am 
Originally posted by Dreepa:
It's only challenging when you learn the game.
After a while it's actually a bit too easy at time, if you ask me.

That is why the game need difficulty options. Just like 99% of games out there have.
It's really such a must have basic feature that would immediatelly solve all the problems ppl have with the AI.

Some ppl want to roleplay, some ppl want to shoot, some ppl want to have a hardcore challenge.
You just cannot have a one-size-fits-all approach to this and think you are going to manage to balance the game for everyone.

It's im_poss_ible

I agree with that. And the more you use different kinds of loadouts the more you learn how to best use them and which works best for you. There definitely is a learning curve to the game (especially with learning how your AI team can help [and hurt] you during missions).
=*LLQC*=SkodzGaming Dec 31, 2024 @ 12:07pm 
I dont mind big missions (maps) but I would rather do it with a real teammate (2 players) and we both have a AI squad to command to help do it faster, we could have different entry points. When we play alone missions should be smaller.
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Date Posted: Dec 30, 2024 @ 10:51am
Posts: 8