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I've so far only used SMGs now when playing zombie mode 'cos it still feels cool to wield a P90 or MP5 but otherwise it's a really useless gun type in this game (I think in real life too which is why SWAT doesnt carry SMGs)
Yeah but you see the problem with that is, they don't comply, and then when you do actually put them down, you get -50 to -150 points for force. Because it's broken.
It's not that they're useless. It's that carbines have replaced them more or less.
Even armored suspects go down with just a few bodyshots from 9 mm AP \ FMJ ammo.
You either broke the game with bad mods, encountered a bug or tried to kill an armored guy with JHP rounds landing pretty much all the shots into the armored parts.
SMG's are a godsend when you're looking for a realistic (as in, non full-NL) loadout that gives a chance for suspects to NOT die when shot and also gives you a chance if they actually try to die really hard (by continuing to shoot at you furiously).
Might actually indeed be a mod issue, I know that a lot of mods change the damage system.
Also, the MP7 is the perfect SMG for ground control and spraying the enemy, providing you use the right ammo for the job.
They really need to rebalance ballistics in this game, and also make armor perform as it should, for the player and npc. Also, it would be good to see incapacitated states. something between down and up. Maybe they arent lying motionless, but they are crawling or rolling around, but still outta the fight. That would be more relistic than everybody becoming just instantly knocked out or dead. It would work as a transitional state, too, because even a fatal shot doesnt usually turn you off like a light switch. would be good to have a transitional animation after being shot before they die/bleed out, pass out, or surrender. Only a shot to the brain, upper spine/brain stem, or heart instantly and totally incapacitates a person from 9mm, 10mm, .45 ACP, .300 AAC, 7.62x39, 5.7, and 5.56. 7.62x51 CAN from hydrostatic shock and energy transfer to surrounding tissue near critical areas, but you still gotta be close.
Thats the ONE THING you never EVER seen in shooters. Almost nobody just instantly turns off from a shot the the stomach or lungs or neck, and every game, even if you shoot them like 10 times in the fingers, they just deactivate. Id like to see realistic gun shot reactions/animations in just ONE game. PLEASE