Ready or Not

Ready or Not

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Judge Schilling 10 AGO 2022 a las 7:23 p. m.
Too much recoil
I love this game. It goes absolutely in the correct direction. But the recoil of the assault rifles should also overhauled.

You play as a professional SWAT shooter but it feels like a 6 year old kid shooting a gun.

When I play with the ''416'' (my fav rifle) it is hard to hit the same spot twice with semi-automatic.
When you don't push against the kick the rifle shoots to the roof over you in full-auto. Thats a little bit unrealistic.

It is hard to explain for a game. But I also shooted guns and any professional has no problem with the recoil this hard. It is how you handle your gun.
The hardness should be in the tactics and to recognize armed suspects instantly. But when recognized, I don't want the aim to be a problem.

For example, look at the also young game ''Ground Branch''. I have never played a game with so realistic recoil and handling like in this game.

Ready or Not with the gunplay and recoil from Ground Branch would be unbeatable. My opinion.
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Mostrando 16-30 de 34 comentarios
Graywolf364 11 AGO 2022 a las 10:47 p. m. 
And for what it's worth, a lot of AR platform style PCCs (pistol caliber carbines) have really unpleasant perceived recoil impulses. Especially compared to a well-tuned AR-15. Most PCCs and submachine guns are straight blowback which means you have the mass of the bolts slamming back, that force is translated to the shooter's shoulder.

I don't have a ton of experience with roller delayed blowback but I found a braced SP5K to be really pleasant to run. The H&K 91 was a different story but it's a 308 and most of my annoyance was with the awful trigger and not recoil.

As I said, it's hard to compare real world experience to gameplay implementation but how the ARs currently run is reminiscent of my experiences with an overgassed 6.5mm Grendel a buddy of mine put together. In that it was manageable once you know what to expect but required more active management to get sights back on target and was very difficult to run moving and shooting.
Última edición por Graywolf364; 11 AGO 2022 a las 11:03 p. m.
Graywolf364 11 AGO 2022 a las 11:02 p. m. 
When it comes to in-game I think there should be two elements of recall management active and passive. Active is your traditional player pulling the mouse down as they shoot. Passive is how fast and how forcefully the game returns your weapon to your initial aim point. The idea being this is to represent inherent recoil management that comes from an experienced shooter trained in contemporary shooting techniques, running rifles with properly adjusted gas systems, buffers, equipped with cans, brakes, and comps.

I think it's the 'passive' side of things that needs the most refinement. If you want to make fast and accurate multi round center mass hits, you still need to use 'active' recoil control. But the rifle won't be wildly off target and take an ice age to settle back if you don't have good active management.

It's a hard feeling to get dialed in right.

I find it interesting that you have more trouble with pistols. But I just use a Roland Special configured Glock 19 in-game and found that to be very fun and easy to shoot in-game. I haven't tried using the other pistols all that much. Is there any particular one that has a difficult impulse?
Última edición por Graywolf364; 11 AGO 2022 a las 11:03 p. m.
76561197988918266 12 AGO 2022 a las 6:28 a. m. 
There isn't enough recoil.

Videogames don't translate well recoil that goes directly towards the shooter.
Última edición por 76561197988918266; 12 AGO 2022 a las 6:43 a. m.
Andy Mil 12 AGO 2022 a las 9:20 a. m. 
Then play SMG
they add them for balance stuff or else u probably gonna forget SMG forever
or not. Like me I still playing cuz I enjoy the classic MP5 with flashlight look i see in many movie
Gordon Freeman 28 AGO 2023 a las 4:12 a. m. 
Honestly every single gun (other than the g36c, it has too much vertical recoil) has an expected amount of recoil i honestly think it's perfectly fine
Última edición por Gordon Freeman; 28 AGO 2023 a las 4:12 a. m.
Jonboy 28 AGO 2023 a las 6:00 a. m. 
Publicado originalmente por Judge Schilling:
I love this game. It goes absolutely in the correct direction. But the recoil of the assault rifles should also overhauled.

You play as a professional SWAT shooter but it feels like a 6 year old kid shooting a gun.

When I play with the ''416'' (my fav rifle) it is hard to hit the same spot twice with semi-automatic.
When you don't push against the kick the rifle shoots to the roof over you in full-auto. Thats a little bit unrealistic.

It is hard to explain for a game. But I also shooted guns and any professional has no problem with the recoil this hard. It is how you handle your gun.
The hardness should be in the tactics and to recognize armed suspects instantly. But when recognized, I don't want the aim to be a problem.

For example, look at the also young game ''Ground Branch''. I have never played a game with so realistic recoil and handling like in this game.

Ready or Not with the gunplay and recoil from Ground Branch would be unbeatable. My opinion.

Have you ever fired an assault rifle? I've fired several on full auto and I can tell you they kick.
MMMM(O_O) 28 AGO 2023 a las 9:21 a. m. 
The 'problem' with recoil on certain weapons, is that the muzzle will climb (literally, not screen recoil) and decenter from the starting point of aim. As you noticed, the GA416 is one of the worst offenders of this.

You end up chasing the reticle instead of actually controlling recoil. If it took longer for the sight to re-center, this issue would be slightly lessened but the issue only gets worse when your character will re-center the sight if you stop firing for a fraction of a second. Making semi-automatic fire super awkward to use on a lot of rifles.

The worst offenders for this are the MK1, GA416, SR-16, and to a lesser extent the MK16/MK18.

Meanwhile the other two 5.56 weapons, the ARWC and the G36C, both barely decenter from true screen center. Making shooting on semi much more consistent.

It basically just seems like an unfinished balancing thing. We'll just have to see how it gets tweaked, hopefully muzzle climb reductions for the worst offenders with recoil increases so that the challenge is controlling recoil and not chasing your sight around.
MMMM(O_O) 28 AGO 2023 a las 9:50 a. m. 
Publicado originalmente por D!CKWILLSHOOTME:
Honestly every single gun (other than the g36c, it has too much vertical recoil) has an expected amount of recoil i honestly think it's perfectly fine

The G36 is extremely stiff shooting, unironically the best rifle in the game outside of using the SA-58 for the 1-hit-incap gimmick
Crowcus7X 18 DIC 2023 a las 11:18 a. m. 
Ngl some of these weapons recoil makes zero sense, .556 and 9mm does not have that much recoil at all.
(Before anyone asks yes i have fired an AR15 and a MP5 at the range, they Do Not have that much recoil at all)
Bullet Rain 18 DIC 2023 a las 11:26 a. m. 
Use the R7 pepperball, no recoil at all, easy.
ImUrBoss 18 DIC 2023 a las 11:32 a. m. 
I equip a foregrip on my gun but I swear it never seems like my officer is using it
76561197988918266 18 DIC 2023 a las 4:25 p. m. 
Publicado originalmente por Crowcus7X:
Ngl some of these weapons recoil makes zero sense, .556 and 9mm does not have that much recoil at all.
(Before anyone asks yes i have fired an AR15 and a MP5 at the range, they Do Not have that much recoil at all)
As always videogames can't simulate recoil that goes directly into your shoulder, so all it can do is muzzle rise...etc.
Sunshine 18 DIC 2023 a las 4:39 p. m. 
Publicado originalmente por Johnny Rico:
Ground Branch literally has no recoil.

You are firing 7.62mm rounds or 5.56mm rounds there is going to be a kick, especially in full auto.
Found the guy who never shot modern AR platforms... or has spaghetti arms.

Yes, modern ARs have hardly any recoil, that's one reason why they are so popular from military to police to civilian shooters. Look at the unlimited amount of YT videos of professionals shooting ARs (and also other platforms, like AKs) and don't struggle whatsoever.

Meanwhile in RoN, we have "gam0r rec0il cuz balanse" - and I hate it. It's not even a PvP/competitive game, there's no reason to go for arcade gunplay in a game that constantly advertises itself as realistic and authentic...

It has no place in this game and OP is absolutely right by pointing out Ground Branch as a positive example.
Logan Nightmares 25 DIC 2023 a las 10:22 p. m. 
Publicado originalmente por MonkeyDoodle:
The HK416 IRL has more recoil than a standard ar-15 because of the gas piston mechanism, where the gaseous pressure from the barrel moves an entire metal piston back onto the receiver space. This inherently generates more recoil.
No tf it does not short stroke piston negates recoil then impingement system your not having all that gas flow through the gun causing less recoil
Xerxes004 2 ENE 2024 a las 7:20 p. m. 
Publicado originalmente por Johnny Rico:
Ground Branch literally has no recoil.

You are firing 7.62mm rounds or 5.56mm rounds there is going to be a kick, especially in full auto.

I own both calibers in real life. There is almost literally zero recoil for any 5.56/.223 gas-operated firearm. Piston firearms operate a little differently, but the recoil is still extremely low. Any 30-cal firearm (i.e. 7.62mm or .308) has more recoil, but closer to what the HK416 has in this game.

The .223/5.56 recoil in this game is insane and completely unrealistic.
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Publicado el: 10 AGO 2022 a las 7:23 p. m.
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