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S rank completely undermines Active Shooter. The idea that you're suppose to meta game what is supposed to be such a random and horrific act of violence is completely silly. What made Active Shooter compelling in Early Access was the fact it was random and you couldn't meta game it, which is what it should be. Active shooter should make you question every decision and make the player feel like, that despite being the best trained people in the situation, that 'saving the day' is at best highly unlikely.
Also I'd say that Neon Tomb, Rust Belt, and Valley of the Dolls are so much worse when it comes to getting the S rank but that's just me.
After running the exact same route five times, Alt+F4ing each time (because otherwise I'm forced to suffer mental issues on my cops, why?) I finally got it. Its still an incredibly annoying RNG experience. Those other maps are hard, but I S'ed them all first try.
Not even remotely true. Just because you have some spawn variation does not mean its unpredictable or unconquerable. No other map has this issue.
This is a specific issue with a specific map which does not give you enough time to clear it without very specific RNG, which requires you to run it multiple times to 'grind' the map combined with punishing mechanics on restarting.
Ignoring logical arguments because you got upset doesn't prove your point, but thanks for the bump.
Considering you think you can't guarantee an S every run and you think the entire game is RNG, I suspect your poor attitude is attributed to your inability to play well. Apart from Elephant, you can easily get S ranks if you play well. Maybe spend more time playing and less throwing around abuse when you get upset.