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Økkoto Oct 7, 2024 @ 12:31am
Light/shadows render distance
Hey i'm just wandering if i can increase the light distance in particular i can't find anything on reddit and stuff that actually helps me. The poor rendering distance is particularely visible in the police precinct when approching the desklamps either in the breifing room or when entering the shooting range by the entrance to the right (with the guy at the desk where you choose your loadout). The light seems to only turn on when i'm at 2-3 meter of it and it's really annoying.
I've tried putting these commands at the end of my Ready or Not engine.ini but it didn't do anything :

[/script/engine.renderersettings]
r.StaticMeshLODDistanceScale=.1
r.Tonemapper.Quality=3
r.ViewDistanceScale=2
foliage.LODDistanceScale=2
r.Shadow.DistanceScale=2

(it was the only "modification" that seemed to help people on reddit, even though it was originally supposed to help with a texture LOD problem on top of the poor shadows/light distance)

Does anyone have an actual command or anything that can help me improve/increase the render distance of lights ? Btw yes my graphics are on ultra so it's not that i haven't properly ajusted the graphic settings in game.

Thanks !
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Showing 1-5 of 5 comments
pngun Oct 7, 2024 @ 12:35am 
what is the full path to the engine.ini you used? should be C:\Users\user\AppData\Local\ReadyOrNot\Saved\Config\Windows\Engine.ini

it also might be important that you first close the game, then edit engine.ini, then start the game
Last edited by pngun; Oct 7, 2024 @ 12:36am
AspidZEUS Oct 7, 2024 @ 12:44am 
Originally posted by Økkoto:
The poor rendering distance is particularely visible in the police precinct when approching the desklamps either in the breifing room or when entering the shooting range by the entrance to the right (with the guy at the desk where you choose your loadout). The light seems to only turn on when i'm at 2-3 meter of it and it's really annoying.
Nothing here is related to render distance, lamps activated only when you near them and if you did not notice they also have sound when turning on/off
Last edited by AspidZEUS; Oct 7, 2024 @ 12:45am
pngun Oct 7, 2024 @ 12:52am 
Originally posted by AspidZEUS:
Originally posted by Økkoto:
The poor rendering distance is particularely visible in the police precinct when approching the desklamps either in the breifing room or when entering the shooting range by the entrance to the right (with the guy at the desk where you choose your loadout). The light seems to only turn on when i'm at 2-3 meter of it and it's really annoying.
Nothing here is related to render distance, lamps activated only when you near them and if you did not notice they also have sound when turning on/off


Originally posted by Økkoto:
Hey i'm just wandering if i can increase the light distance in particular i can't find anything on reddit and stuff that actually helps me. The poor rendering distance is particularely visible in the police precinct when approching the desklamps either in the breifing room or when entering the shooting range by the entrance to the right (with the guy at the desk where you choose your loadout). The light seems to only turn on when i'm at 2-3 meter of it and it's really annoying.
I've tried putting these commands at the end of my Ready or Not engine.ini but it didn't do anything :[/script/engine.renderersettings]
r.StaticMeshLODDistanceScale=.1
r.Tonemapper.Quality=3
r.ViewDistanceScale=2
foliage.LODDistanceScale=2
r.Shadow.DistanceScale=2

(it was the only "modification" that seemed to help people on reddit, even though it was originally supposed to help with a texture LOD problem on top of the poor shadows/light distance)

Does anyone have an actual command or anything that can help me improve/increase the render distance of lights ? Btw yes my graphics are on ultra so it's not that i haven't properly ajusted the graphic settings in game.

Thanks !
Aso Zeus is right, for lights you should try r.LightMaxDrawDistanceScale=2, it helped me with some lights to render further away, for example night club dancefloor lights

You can search for UnrealEngine 5 commands and look at the ones with r. in the beginning

Also r.Fog=0 is good for visibility
Last edited by pngun; Oct 7, 2024 @ 12:56am
Økkoto Oct 8, 2024 @ 11:31pm 
Originally posted by AspidZEUS:
Originally posted by Økkoto:
The poor rendering distance is particularely visible in the police precinct when approching the desklamps either in the breifing room or when entering the shooting range by the entrance to the right (with the guy at the desk where you choose your loadout). The light seems to only turn on when i'm at 2-3 meter of it and it's really annoying.
Nothing here is related to render distance, lamps activated only when you near them and if you did not notice they also have sound when turning on/off
Damn yeah i didn't notice the clicking sound before you mentionned it, i guess that explains why the same type of desklamp at the back of the briefing room is always on but not this one. I also was on the "roaming" file in appdata so anything that could have changed with the initial commands wouldn't have worked anyway. :steamfacepalm:

I do have another problem which involves the shadows LOD, this time i've REALLY noticed it in Carriers of the Vine in the exterior at the beginning, the distance at which the resolution of the shadows "clears" is pretty bad, and makes it like it pops out of fin air. Kinda reminds me of a similar issue i had in fallout 4, where the max distance of shadow LOD was in a very condensed area around the player. I get that it's probably for optimization issues that the devs made it this way, but still, i'm running the game very confortably and wouldn't mind if my fps dropped by 10 or even 20 if i can stop seeing the shadows popping in front of me.

You guys already have been a huge help sorry to ask you again for assistance i'm not really good at this
Thanks again !
Last edited by Økkoto; Oct 9, 2024 @ 12:01am
pngun Oct 9, 2024 @ 12:23am 
Originally posted by Økkoto:
Originally posted by AspidZEUS:
Nothing here is related to render distance, lamps activated only when you near them and if you did not notice they also have sound when turning on/off
Damn yeah i didn't notice the clicking sound before you mentionned it, i guess that explains why the same type of desklamp at the back of the briefing room is always on but not this one. I also was on the "roaming" file in appdata so anything that could have changed with the initial commands wouldn't have worked anyway. :steamfacepalm:

I do have another problem which involves the shadows LOD, this time i've REALLY noticed it in Carriers of the Vine in the exterior at the beginning, the distance at which the resolution of the shadows "clears" is pretty bad, and makes it like it pops out of fin air. Kinda reminds me of a similar issue i had in fallout 4, where the max distance of shadow LOD was in a very condensed area around the player. I get that it's probably for optimization issues that the devs made it this way, but still, i'm running the game very confortably and wouldn't mind if my fps dropped by 10 or even 20 if i can stop seeing the shadows popping in front of me.

You guys already have been a huge help sorry to ask you again for assistance i'm not really good at this
Thanks again !

https://forums.unrealengine.com/t/unreal-engine-5-all-console-variables-and-commands/608054
download those, i recommend the html one, there you can find everything you can do with unreal engine 5 commands in Engine.ini or in console while playing the game using console unlocker mod https://www.nexusmods.com/readyornot/mods/716?tab=files
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Date Posted: Oct 7, 2024 @ 12:31am
Posts: 5