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it also might be important that you first close the game, then edit engine.ini, then start the game
Aso Zeus is right, for lights you should try r.LightMaxDrawDistanceScale=2, it helped me with some lights to render further away, for example night club dancefloor lights
You can search for UnrealEngine 5 commands and look at the ones with r. in the beginning
Also r.Fog=0 is good for visibility
I do have another problem which involves the shadows LOD, this time i've REALLY noticed it in Carriers of the Vine in the exterior at the beginning, the distance at which the resolution of the shadows "clears" is pretty bad, and makes it like it pops out of fin air. Kinda reminds me of a similar issue i had in fallout 4, where the max distance of shadow LOD was in a very condensed area around the player. I get that it's probably for optimization issues that the devs made it this way, but still, i'm running the game very confortably and wouldn't mind if my fps dropped by 10 or even 20 if i can stop seeing the shadows popping in front of me.
You guys already have been a huge help sorry to ask you again for assistance i'm not really good at this
Thanks again !
https://forums.unrealengine.com/t/unreal-engine-5-all-console-variables-and-commands/608054
download those, i recommend the html one, there you can find everything you can do with unreal engine 5 commands in Engine.ini or in console while playing the game using console unlocker mod https://www.nexusmods.com/readyornot/mods/716?tab=files