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You can restart a mission by killing a civ or a SWAT operator, so the others will shoot and kill you, sending you back to the police station. I believe the outcome is the same if you simply go back to the main menu, though, so you can simply do that. The "stress" system isn't really important.
I think the stress system should be reworked, it should be based on how much armor/health they lose. Like, if you almost died yesterday, maybe you would want a vacation and time to rethink if that's the job you want. Seeing dead officers also should have an emotional impact on the remaining ones, because you know next time it can be you.
I think it should just be removed altogether. It adds nothing good to the game. Even if you reworked it so that officers with 'good' stress levels were more effective, I think that'd be such a dull and tedious mechanic that achieves an equally dull reward: a passive effect.
In Door Kickers, your operators get better with experience; their accuracy, aim time, disarm time, etc. improve. And there's quite a significant difference between a newbie and a veteran, so you kind of end up with your own A-team. Death is permanent, too.