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the shotgun is basically the same as the ram but I think it's simply just a shotgun as your secondary, held aside to be more utility than assault
it all depends on your approach to the situation but I think it only seems that way at the moment because it only seems viable to have a stealth-ish approach to most scenarios. currently, the snake cam is the best way to go because it's just has a lot more uses
-Battering Ram will disorient AI that are VERY CLOSE to the door upon hit. In addition to this, just like with C2 and Breaching Shotty, it will demoralize them. BS & C2 will both demoralize more. The main pro for the Battering Ram is that it has the smallest alert area. I can really only suggest the Ram if you're in a more close-quarters situation, or you're in a place with a lot of open area where AI may come swinging around corners (Like the newer Hotel tileset, for example). You can breach with a ram without standing directly in front of the door, but of course the range is limited. This is good when used in conjunction with a Shield. Also, if your plan is to demoralize/disorient AI on the other side of the door, kicking is a decent option if you have nothing else. However, the Ram WILL be more effective, AND kicking often requires 2-3 kicks, which may result in the AI being alerted before you can breach. No bueno.
-C2 has a high blast radius capable of disorienting further and stronger. They also deal damage, which can be either a pro or a con. It's also of course remote-detonate, which means your squad can be entirely out of the way, should a gunman start popping off at the door (which they shouldn't), or in case there's a trap. This will, of course, alert a large area.
-Breaching shotgun allows you to breach a door from afar, which should not only clear any trap but also slightly demoralize any AI close to the door.
The main pro of both C2 and Breach Shotty is that if a hostile is at a bad position or your team doesn't have a good chance at getting a grenade inside the room, you can breach from a distance. This will result in one of two things: 1) The AI gets angry that you just knocked down his priceless cherryoak stained door and runs at you and your kill squad, all of whom are in cover and waiting for him, or 2) The AI gets disoriented or demoralized behind the door, and before they can act, your squaddie is able to chuck a bang into the room.
The main con of the C2, Breaching Shotty and Battering ram is that they all have a pretty decent chance of making the AI either run straight at you or fire at you from inside the room, through walls. This is why it is imperative that you scout the room out first with snakecam and make sure your squad is up to speed on everything,
better than civil running past them trap and trigger themsalve
u dont lose point anymore too
C2 stun and kill?? suspect
RAM open door fully
C2 and breaching shotgun you can do it from safe distance but not battering ram.
C2 will cause a lot of smoke that blocks your vision.
Breaching shotgun needs 2 to 3 rounds to completely open the door and AI will spot and shoot at you after the door is opened even though it's not completely opened because you put a big hole in the door.
No you don't have to use them in conjunction with the wand except maybe battering ram if you don't wanna die.
We use the shotgun to breach doors from a safe distance and it gets rid of any traps that get set off when the door gets blasted open. Its a high speed but also different way to play. Works well on bomb maps. C2 is really good if you use the wand to see whats on the other side. If you play with ai team mates like i do mostly. Its great to c2 rooms with the queue command and breach from 2 entrances.