Ready or Not

Ready or Not

통계 보기:
Wammbo 2024년 10월 25일 오전 5시 34분
Which AI mod is the current go to mod?
I'm annoyed to get insta killed by enemy ai when i don't even see them
< >
전체 댓글 17개 중 16~17개 표시 중
ShinUon 2024년 10월 30일 오후 3시 08분 
shadowsc133님이 먼저 게시:
I recommend learning how to modify the AI yourself. You can start here: https://ron.recursiveprojects.cloud/AI_Mod. Click on the 'Guide' at the top.

After about 5-10 minutes of reading the instructions, you'll be able to customize the AI to your preferences and add or remove features like bombs, suspects, explosive vests, traps etc. Once familiar, the entire process takes just seconds.

There is a traps setting in that AI mod generator site. It doesn't seem to work though.

Are there other settings besides the ones in that mod generator? I removed a dedicated no traps mod and traps came back despite me using the AI mod generator to set max traps to 0.

-------------------

Also, are the minsuspect AI settings working? I tried testing and setting it to min=30 and max=60. On gas station there's still only 6-7 suspects.

I know it can go higher since there are a lot more when using Astral AI mod alone (with the higher suspect count variations). Unfortunately I can't load Astral's AI mod to check its settings since it's too large.
ShinUon 님이 마지막으로 수정; 2024년 10월 30일 오후 10시 03분
Jug 2024년 10월 31일 오전 8시 03분 
ShinUon님이 먼저 게시:
Jug님이 먼저 게시:

my mod won't prevent being hit through walls inside realistic parameters. for instance, after you were detected and retreated back to cover. We as players keep shooting through the cover, so will do the AI.
Depending on the hardness of it, you'll still be hit. Sometimes the material won't reflect reality very well, but in general they're pretty well set on the maps.
They won't, on the other hand, shoot you before detection.

Right, I did notice they won't fire beforehand. But they do track like a laser beam after losing line of sight. Sometimes it's just them seeing you for a moment between objects (and maybe them moving).

Your mod was helping a lot for a while. But when I was playing coop this week on Ides of March, the wallhacking behavior got pretty blatant that even my coop buddy was calling BS on the AI.

BTW, could you add an optional increased suspect count TH mode? I always struggle between using Astral's AI mod alone (with increased suspect counts and TH mode) versus your mod combined with Astral's AI mod (your mod seems to override the suspect count from Astral's).

Yes, I will soon release a more crowded version of the mod. I agree that vanilla numbers, while 'realistic', tend to be a ltl underwhelming. On the other hand, i don't like when all rooms have suspects inside. It's unrealistic and kills the surprise factor, which is an important part of the experience. And yes, my mod overrides Astral's numbers.
< >
전체 댓글 17개 중 16~17개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2024년 10월 25일 오전 5시 34분
게시글: 17