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While I love love love some of the larger maps, greased Palms so far is my favorite map because of how big it is, I do wish we had some smaller maps.
32 Megabytes is a good example. Fairly small map of just a couple of small apartments. The gas station is also great. But I wouldn't mind a few maps that were just a small office area or a regular sized house.
The only maps I really don't like so far is that one that takes place along the border with the large underground area and Lethal Obsession. Those two maps felt VERY out of place.
That said, maybe making the maps larger is a balance consideration?
More does NOT equal fun to me.
A level like the warrant on Victor Getts in SWAT 3 is infinitely more repayable than anything in RoN, despite only having 2 suspects in a small house. That's because different things actually happen. Both suspects can be armed, or only one. Sometimes neither are armed, so if you move fast to collect the guns in the house, you can completely disarm them. There's also the possibility you have to deal with a trapped room.
And it's an incredibly pathetic one.
You can still have big maps. I want big maps in the game. But I want small maps that are actually engaging. You can easily adapt some of the concepts from Victor Getts to something like Lethal Obsession and Ends of the Earth.
I don't share the same sentiment about maps like Ends of the Earth, their stories are cool I guess, but gameplay wise it is very much short and boring at the end of the day. Ridgeline has the same issue, but at least that map has traps that you actively have to worry about walking into, as well as how tight and clustered the map is makes it hard to spot suspects at times.
That is something they've seen demand for, and ultimately I don't care enough to fight anyone on it, just my two cents. I'll probably play anything new they put out, including small maps, but small maps will never be on my top 5.
I completely agree with this.
I dont want to spend an hour in a mission. I like smaller maps, fewer enemies.
If I play a huge map, I see myself often just becoming less cautious because its taking too long. If a map is short, I'm way more careful, and really more plan my approach.
These developers think the bigger the better, while its not. At least not in my opinion.
There are reasons why I never play, "Thank you, come again," "A lethal obsession," "Ends of the earth," and "Elephant." It's because it almost takes longer to load the level than to complete it.
If you know possible enemy spawn positions, check corners, or use flashes, there is no excuse you can't fly through a level even if you were going for something like S rank. The game has a flow to it and if you know it the game is very quick, easy, and hell of a lot more consistent than people think it is. Adapt to the game instead of demanding the game be adapted for you.
Again, there are things you can do to make all of those levels actually replayable. SWAT 3 did it back in 1998.
I can say this for pretty much every level in the game. Every time I play a level the suspects behave the same no matter their background etc. Once you have a basic route, there's never a good reason to change it (sans the occasional trap).
Sure, you can accept crap like bad UIs, terrible SWAT AI, Suspects that all behave the same no matter their back ground, pistols clipping through hands(been an issue for 3 years), object scale being wack (been an issue for 3 years), and so on but I'm not gonna accept that. Not when I know much better this game could be.