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Anyway this is a DLC. The main game already has like a dozen maps so 3 maps for a DLC here is fine. The maps look decently sized as well, featuring both neighbourhood homes (like some many people seem to love...) as well as a mansion
It was always "shorter but more" missions.
It doesn't help that unlike SWAT 3, you can't have an second AI element (though that would make S-ranks hard) so they always feel a bit wack when you're doing a mission that would clearly have multiple elements IRL.
I don't mind big shoot outs but it does feel like the game lacks the "small scale" missions for the most part.
So you want 100 maps or something? Do you have any idea how hard and long it takes to make each mission?
Also SWAT 4 had just as large maps for the latter half of the game (RoN actually ripped off most of the same SWAT 4 levels). Yall need to rub out your nostalgia tinted glasses.
And straight to 100 lmao, absolute strawman.
Then SWAT 4's expansion added more small ones.
Like 32 Megabytes is a cool level but it's silly "how many" gangsters there are, especially openly carrying weapons outside of the apartment.
Because if there's only 1-2 gangsters, then where the hell is the fun left??
Also the map IS meant to have that many gangsters. The mission brief states nobody hostile but when you arrive there it turns out there's multiple gunmen all over the place. It's meant to show how SWAT briefings are never reliable and to always expect the unexpected
Yes, I get that.
But at the same time, the fact you have gunmen walking around in a normal (since the streamer didn't buy every single apartment) apartment building open-carrying as well as *everyone in the tabletop game in the streamer's apartment* all both A: packing and B: being willing to fight to death if not hit with LTL is a bit silly.
I still like this game but it's definitely mostly big somewhat exaggerated callups at times.
All the levels in SWAT 4 are just as silly. Remove your nostalgia tinted glasses seriously. The ♥♥♥♥ kind of video game would it be if you're just gonna waltz into a tiny apartment and just arrest 1 suspect who prob just surrenders on sight? It's no wonder nobody else makes SWAT video games.
You want make it even more realistic? You have to play negotiator and try to get the suspect to come out for hours, yelling and knocking on the door. After that, you sit in your police car smoking cigs, taking piss breaks for another 2 more hours while other officers spam grenades into the house. Oh wait do they even do that these days? They probably just send in a drone instead.
Finally 1 hour later, you enter the house and the suspect is already on the ground incapacitated and you never even need fire your gun. So much for fun huh?
Makes me wish for the days of multiple scenarios on each map.
Once again, strawmen lmao.
But also, yes SWAT 2 straight up has that. (30 mission campaign, 15 SWAT missions and 15 Terrorist missions.)
You have negotiation mechanics where you can grant/deny suspect requests, either to keep them happy or hoping for the rare chance they surrender which sometimes even requires dropping a throw-phone in sight of the suspects. (And when playing as the terrorists, you can ask for money, food to build up stockholm syndrome with your hostages, an escape vehicle or a demand for Media attention to delay SWAT's assault.)
Very first call up is a drugged up domestic abuser with a single suspect and suspects can both surrender or even take their own life if confronted and there's more than a handful of simple call ups sprinkled through out the game. (Like arresting 2 members of a terrorist group that instigated a riot in the previous mission.)
It works because the game is even more punishing on your roster than RON (An officer is suspended for killing anyone as the shooting is investigated, even justified killings.) so these work as the occasional break where it doesn't matter if your best agents are suspended.
RON even already does this, Ends of the Earth is a notably tamer level compared to what comes before/after so it feels like a more ordinary call up to break up the more extreme ones.
I also want to stress I LIKE RON, I just feel like some of the missions get a bit absurd even with their premise. (And when the game does pose an interesting premise with Port, the campaign just ends without even a cutscene which screams "we ran out of time and money".)
SWAT 3/4 custom mission mode would be so good for this.
It's to do with having mission variety. That's precisely the point. Why do you think SWAT 4 also deviated away from its predecessor.
A map like Ends of the Earth can be real fun. But having 10 more maps all exactly the same like that just becomes boring and repetitive AF. I think Void struck a real nice balance with the maps already. It's like 50/50 in terms of small vs big maps.
Different devs.
Again, I still like this game but even for the "small" callups like 32 megabytes, most enemies will fight to the death unless you have traits to increase the intimidation of officers.
I don't think this "ruins" the game but I do think it's a bit silly when every single person taking part in a tabletop game is both A: strapped and B: willing to fight cops to the death.
Not really. AI are too easy and surrender very fast now ever since they patched the 1.0 AI. Just toss a nade, spam shout, fire around and most enemies will surrender
This actually happens frequently to real life SWAT as well, esp. in America where everyone can have a gun