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EmBro Aug 10, 2024 @ 1:03pm
AI has aimbot, once again
Before the latest patch everything was ♥♥♥♥♥ FINE and didn't get two-shotted across the map, now the nightmare is back and I'm getting prefired around every corner.. I LOVE IT

Edit: Ah yes, obvious skill issue getting laser beamed in 0,7 seconds full hp full heavy armor ceramic plates --> https://www.youtube.com/watch?v=yI4IFXr5iHA
Last edited by EmBro; Aug 11, 2024 @ 4:17am
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Showing 1-15 of 18 comments
TheDankKnight Aug 10, 2024 @ 3:57pm 
Grandpa reaction time issue
Phasmomancer Aug 10, 2024 @ 4:04pm 
Originally posted by Bake Drell:
Grandpa reaction time issue
The bots LITERALLY have ♥♥♥♥♥♥♥ 0.2ms response time. Look at the code and ♥♥♥♥♥♥♥ TRY to justify that, go ahead.
FINAL_Bₒₛₛ Aug 10, 2024 @ 6:38pm 
Before the patch? Currently don't perceive it as a common thing as before. I've notice they don't tend to turn as quickly as before and snapping accurate shots.
A+ scores has been more consistent than before, less injuries, less kills in overall.
But only play multiplayer, I don't know about the AI squad.

Be aware that suspects have idle (patrolling) and alerted states which automatically increases the values of accuracy, range of sight and different type of parameters which are triggered by the beam of flashlights on a wall, any kind of sounds makes them alerted from many meters away which is a big disadvantage from the player perspective, they can see through small cracks and holes.

Still it is an area of improvement, though.
It does not make sense a crackhead reacts similarly as a veteran, both have different values but still not much of a difference.
Last edited by FINAL_Bₒₛₛ; Aug 10, 2024 @ 6:42pm
Akronyhm Aug 10, 2024 @ 11:07pm 
Aiming is one thing... what bothers me is are the reaction times and more importantly their ironclad will

Unload a magazine in someones general direction and your first impulse would be to take cover... not rush the enemy through a doorway

I guess in the end its a game, and you have to make some concessions to realism to balance out the fact that its virtually impossible to code AI behaviour to be both fair and on-par with players

But man is it ever annoying...
Muu Aug 10, 2024 @ 11:31pm 
The biggest factor people overlook when making these posts are their own actions leading up to these incidents. If you're running around shooting, yelling for compliance, run past transparent objects/windows, get in an AI's line of sight... then yeah, the suspects notice, get aggro'd, and rightfully, "shoot through walls" with super reflexes. A lot of people also have horrible positioning/angles and try to exploit shooting around corners at an NPC's side or head which also causes this to happen.

In RoN its always best to take it safe. Use flashbangs for quick and safe take-downs at aggro'd enemies around corners, in doorways, bunched up in a room, or with hostages. If you want even longer and safer take-down windows, use gas for rooms full of suspects. At far ranges or in complex and dangerous CQB, take a launcher to instantly stun with flashbangs on impact. Instead of walking into the room with countless vantage points, try backtracking the long way around and go for routes with safe and easy engagements.

Beyond simple misunderstandings of the AI and/or a tactics issue, then I'm afraid the only explanation is the classic, "skill issue."
you can cope however you want, the fact is the ai has unrealistic reaction times by human standards. the reaction speed of top military professionals actively trying to perform do not match the real world reaction times you'd see from people patrolling hallways (with their gun sights down, which you will see if you actually observe the suspects before engaging them) or hanging out in rooms, most of whom are not from paramilitary backgrounds at all and many of whom are completely untrained and even high on drugs. it's just unrealistic for lone unarmored crackheads to be able to pull off effective suppression with a Tec 9 against a whole squad of guys with automatic rifles, let alone be getting kills with it.

another issue i've noticed within the last few patches is that enemies often refuse to surrender or even get stunned by flashbangs, stingers, and i've had multiple suspects under gas who just still refuse to surrender no matter how many times i've rammed them with my rifle barrel, until my idiotic teammates decide to shoot them dead right in front of me.
EmBro Aug 11, 2024 @ 4:22am 
Originally posted by Moomi:
The biggest factor people overlook when making these posts are their own actions leading up to these incidents. If you're running around shooting, yelling for compliance, run past transparent objects/windows, get in an AI's line of sight... then yeah, the suspects notice, get aggro'd, and rightfully, "shoot through walls" with super reflexes. A lot of people also have horrible positioning/angles and try to exploit shooting around corners at an NPC's side or head which also causes this to happen.

In RoN its always best to take it safe. Use flashbangs for quick and safe take-downs at aggro'd enemies around corners, in doorways, bunched up in a room, or with hostages. If you want even longer and safer take-down windows, use gas for rooms full of suspects. At far ranges or in complex and dangerous CQB, take a launcher to instantly stun with flashbangs on impact. Instead of walking into the room with countless vantage points, try backtracking the long way around and go for routes with safe and easy engagements.

Beyond simple misunderstandings of the AI and/or a tactics issue, then I'm afraid the only explanation is the classic, "skill issue."
I've uploaded one of the ridiculous clips from yesterday and attached it above. Made me quit the game tbh
Originally posted by Bake Drell:
Grandpa reaction time issue

jester guy
SPRÆY Aug 11, 2024 @ 1:36pm 
Are mods still workings? I tried some that lowered that and it felt better to play it, it was uploaded in Nexus, until the devs fix it I mean (if...)
Muu Aug 11, 2024 @ 1:57pm 
Originally posted by Piton Hasan:
Originally posted by Moomi:
The biggest factor people overlook when making these posts are their own actions leading up to these incidents. If you're running around shooting, yelling for compliance, run past transparent objects/windows, get in an AI's line of sight... then yeah, the suspects notice, get aggro'd, and rightfully, "shoot through walls" with super reflexes. A lot of people also have horrible positioning/angles and try to exploit shooting around corners at an NPC's side or head which also causes this to happen.

In RoN its always best to take it safe. Use flashbangs for quick and safe take-downs at aggro'd enemies around corners, in doorways, bunched up in a room, or with hostages. If you want even longer and safer take-down windows, use gas for rooms full of suspects. At far ranges or in complex and dangerous CQB, take a launcher to instantly stun with flashbangs on impact. Instead of walking into the room with countless vantage points, try backtracking the long way around and go for routes with safe and easy engagements.

Beyond simple misunderstandings of the AI and/or a tactics issue, then I'm afraid the only explanation is the classic, "skill issue."
I've uploaded one of the ridiculous clips from yesterday and attached it above. Made me quit the game tbh
Yes. Like I said, based on the clip you pulled aggro on that npc not only from the shootout before the clip, but obviously you were yelling for compliance to get the suspect to surrender. Do those things in front of a suspect and they'll shoot the millisecond they see you.
EmBro Aug 12, 2024 @ 2:12pm 
Originally posted by Moomi:
Originally posted by Piton Hasan:
I've uploaded one of the ridiculous clips from yesterday and attached it above. Made me quit the game tbh
Yes. Like I said, based on the clip you pulled aggro on that npc not only from the shootout before the clip, but obviously you were yelling for compliance to get the suspect to surrender. Do those things in front of a suspect and they'll shoot the millisecond they see you.
Based on your "analysis" you don't play shooters a lot. Yes, I yelled at the first guy - but does that justify every other NPC on the map being able to kill me almost instantly with me needing to have a reaction time less than 1 sec to win the gun fight (full armor btw)? The second guy was 100 yards away and looking in a completely different direction. Maybe if he was right in front of my face, but not from that far away. Come on, bro. Stop defending this ridiculously broken NPC aim. You won't be rewarded for doing so.
Last edited by EmBro; Aug 12, 2024 @ 2:13pm
Muu Aug 12, 2024 @ 9:08pm 
2
Originally posted by Piton Hasan:
Originally posted by Moomi:
Yes. Like I said, based on the clip you pulled aggro on that npc not only from the shootout before the clip, but obviously you were yelling for compliance to get the suspect to surrender. Do those things in front of a suspect and they'll shoot the millisecond they see you.
Based on your "analysis" you don't play shooters a lot. Yes, I yelled at the first guy - but does that justify every other NPC on the map being able to kill me almost instantly with me needing to have a reaction time less than 1 sec to win the gun fight (full armor btw)? The second guy was 100 yards away and looking in a completely different direction. Maybe if he was right in front of my face, but not from that far away. Come on, bro. Stop defending this ridiculously broken NPC aim. You won't be rewarded for doing so.
??? Nonsense comment. I told you EXACTLY how it played out. You can either learn how the game works and play accordingly or cry about it and tell people like me I'm wrong when I have the hours that I do.
MANIAC's Son Aug 12, 2024 @ 9:17pm 
Originally posted by Piton Hasan:
Before the latest patch everything was ♥♥♥♥♥ FINE and didn't get two-shotted across the map, now the nightmare is back and I'm getting prefired around every corner.. I LOVE IT

Edit: Ah yes, obvious skill issue getting laser beamed in 0,7 seconds full hp full heavy armor ceramic plates --> https://www.youtube.com/watch?v=yI4IFXr5iHA
Bro that is out of control lol. Pinpoint lazer dead between the eyes double tap from a half a mile away LMFAO
lowBlow Aug 13, 2024 @ 1:11am 
Running sideways with perfect aim, whilst facing the opposite direction.
x0Z3ro0x Aug 13, 2024 @ 2:35am 
Have to agree with some of the others. This is a skill issue. I barely have 250 hours and I see how it could have been handled better.
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Date Posted: Aug 10, 2024 @ 1:03pm
Posts: 18