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Boris Jul 25, 2024 @ 2:39pm
Consolidate magazines
Near the end, I'm left with a bunch of mags with between 2 - 6 bullets in them, could the game add the option of taking those from your vest and start taking the bullets out to make me get a full magazine instead of 6 almost empty ones?

Asking this because Zero Hour has this feature, and I've never seen it before, but after using it, it seems like a no-brainer to have it in a tactical shooter.
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Showing 1-8 of 8 comments
ureaditwrong Jul 25, 2024 @ 4:50pm 
How are you even using that much ammo to begin with? If you're wasting that much ammo, you should be forced to switch to your pistol. This is a non-issue.
harryswinburne15 Jul 26, 2024 @ 4:58am 
Originally posted by ureaditwrong:
How are you even using that much ammo to begin with? If you're wasting that much ammo, you should be forced to switch to your pistol. This is a non-issue.
Exactly. I think the only time i've ever run out ammo is on the post office mission, and that was with 3 mags, not 6. I'm assuming OP is just spraying every suspect on full auto
HaqRet Jul 26, 2024 @ 6:05am 
Lol those "experts" who think that you shoudl be able to take rid of 15 suspects with one magazine. Prove it in reality then.
What I can suggest that you should not change your magazines so often - just empty them and then double press R to change and remove empty clip for good. Actually there is no way to consolidate them. It takes a lot of time, not a good idea in such a situations.
CapoFantasma97 Jul 26, 2024 @ 6:11am 
Realistically, when would you want to stop and let the suspects do what they want, while you're repacking your magazines and can't defend yourself?

If it were one of those games with extensive combat I'd have agreed, but this is a SWAT simulator with short CQB engagements. Repacking magazines wouldn't work both thematically and from a gameplay perspective, because even if you isolated the sections where the suspects reside and there are no other risks, you'd either have a boring and lengthy system of discharging the magazine, picking up the cartridges and pushing them one by one in another magazine, or gamify in a much faster and unseen fashion like BattleBit for example.
harryswinburne15 Jul 26, 2024 @ 6:19am 
Originally posted by HaqRet:
Lol those "experts" who think that you shoudl be able to take rid of 15 suspects with one magazine. Prove it in reality then.
What I can suggest that you should not change your magazines so often - just empty them and then double press R to change and remove empty clip for good. Actually there is no way to consolidate them. It takes a lot of time, not a good idea in such a situations.
Bro, just admit you have crap aim and can't hit head shots. Most of the time at max it only takes two in the chest and they either surrender or go down, but if you're shooting them anyway, just aim for the head, like seriously, just spend 15 minutes in the free aim trainer on steam and learn to hit heads.
Last edited by harryswinburne15; Jul 26, 2024 @ 6:19am
Boris Jul 26, 2024 @ 6:27am 
Originally posted by harryswinburne15:
Originally posted by ureaditwrong:
How are you even using that much ammo to begin with? If you're wasting that much ammo, you should be forced to switch to your pistol. This is a non-issue.
Exactly. I think the only time i've ever run out ammo is on the post office mission, and that was with 3 mags, not 6. I'm assuming OP is just spraying every suspect on full auto
No, just ♥♥♥♥♥♥ aim along with bad FPS.

But taking on 20 suspects solo on port is a ♥♥♥♥♥, ngl

Still, you guys are talking like you would be standing still for 2 minutes watching your character repack magazines. Guys, It's just 8 bullets. The game doesn't need to make the character struggle to pack them. It's a 15 second max thing.

And I'm not REQUIRING it or calling it a "issue" with the game when I have a bunch of almost empty ones. I'm just suggesting a feature.
Last edited by Boris; Jul 26, 2024 @ 6:28am
Wolfmann Mike Jul 26, 2024 @ 7:26am 
Originally posted by CapoFantasma97:
Realistically, when would you want to stop and let the suspects do what they want, while you're repacking your magazines and can't defend yourself?

If it works in action movies...
Jus' Sayin
Boris Jul 26, 2024 @ 1:10pm 
Originally posted by CapoFantasma97:
Realistically, when would you want to stop and let the suspects do what they want, while you're repacking your magazines and can't defend yourself?

If it were one of those games with extensive combat I'd have agreed, but this is a SWAT simulator with short CQB engagements. Repacking magazines wouldn't work both thematically and from a gameplay perspective, because even if you isolated the sections where the suspects reside and there are no other risks, you'd either have a boring and lengthy system of discharging the magazine, picking up the cartridges and pushing them one by one in another magazine, or gamify in a much faster and unseen fashion like BattleBit for example.
Please, don't get me started on "muh realism". Because realistically, SWAT wouldn't send 4 guys to clear a building with +15 guys and 2 bomb threats.

Like I said, the game don't need to make a animation of your character struggling to get them in. You wolt spend 2 minutes repacking magazines. It's a short thing just to make you go from "I have 5 bullets" to "Now I've got 11". Again, Zero Hour has it, and it doesn't feel like a huge waste of time to do it in a somewhat safe place.
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Date Posted: Jul 25, 2024 @ 2:39pm
Posts: 8