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There is no exact ammo counter, the game will not tell you that you have X bullets left, you can hold R to see how many magazines you have (including what type of ammo they are) and it will show a graphic of roughly how much ammo you have left in each mag. I think some models do have counters on the side of magazines when you do that animation, but I am not sure how accurate they are, haven't checked.
However, these are the two things that are good about the game. In real life, no SWAT policeman sprints, as is the case with CoD, Counter Strike, Ground Branch and all the other unrealistic, mentally deficient shooting games. The equipment that the SWATs have to carry with them weighs around 30 kg. Even well-trained police officers don't sprint like world sprint champions with it. And there is also no weapon in the world that shows you how many cartridges are left in the magazine. Take a look at videos of SWAT CQBs to see how they handle it. They reload their weapon every now and then when they have fired a few shots and think that the magazine could soon be empty. This is called "tactical reloading".
It's really off putting to not have a feature that 99.9% of all FPS have.