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The Team and OPFOR AI is absolutely atrocious. They still spin 180" in place and land head shots from 30m away, they hear and see through walls and will muzzle your team as they move, friendly AI will just straight up s&#t the bed and refuse to do anything, and baring some scenarios, most of it (enemy AI) is heavily scripted in an attempt to obscurate this glaring issue.
EDIT - It's still like this.
https://www.reddit.com/r/ReadyOrNotGame/comments/18j8tra/to_all_of_you_who_think_the_suspect_ai_has/
https://youtu.be/fJIbll2rK2M
I regretted having bought the game already. As the previous speakers have already written, the game still has a number of shortcomings. The reaction time of the AI opponents is unrealistically short. The AI of the SWAT team members is also not good. Even if they stand to the right and left of the door frame, they are hit by the AI suspects in the room. They stand far too close to the door. When you give the team the order to enter and secure a room with the shield, often the AI team members who have a shield are not standing at the door. Only after they have opened the door and thrown a Flashbang into the room do they change positions instead of doing so beforehand. There are countless other things like this.
People complain a lot, but there is not even a single tactical shooter with a flawless AI squad. I've played a lot of them, and even the best lack some great optimizations RoN have.
I'm talking about Rogue Spear, Raven Shield and Swat 4 (not to mention Operation Flashpoint, original Ghost Recon, GRAW, Socom). Just like RoN each and every one of these games have fundamental flaws and yet they are amazing to play. The trick is that in such games you always gotta be willing to learn what the AI can do, and not trick yourself with what you would want them to do.
Unfortunately, RoN is far from perfect and doesn't inherit all the good stuff from old games as well. So of course we are yet to see the perfect solo tactical shooter.
As for the enemy AI, they are far from dangerous as people say. In my 99 hours of gameplay I find them very weak actually and now I'm even playing using soft vests in order to become more vulnerable and make the game more interesting. I agree you need to be extremely cautious so they can't spot you, but there is no such thing as a 1 shot 1 kill in RoN (which all other games I mentioned had, btw). Actually there is too much health and opportunity to recover for my taste, so my theory is that people may be running in the open towards the enemy in to die like that (which I never did).
I'm also on my way to achieve all S ranks, which is really hard but doable and I rely a lot on my AI squad for that, also an evidence of how NOT broken the game is.
I can give examples of squad command improvements in RoN if anyone is interested in the details.
The other games you have mentioned can be excused because they did not have Steam or any other real-time communications platform with their consumers back then. VOID does not have an excuse.
Well, in my opinion the AI doesn't suck. There are imperfections I'm eager to see improved, but it is far from broken. I'm glad they didn't make the game easier as some people have been urging and on a curious side, I don't find it as hard as other people say. The anecdotes I've read here are way off my experience with the game.
I just mentioned the classics because people are always comparing it to them. I strongly disagree with the flow. Besides being refreshing, I find the RoN squad and enemy AI better than the old great ones (which I still like a lot as well).
And people have very selective memories when they compare. Actually I was remembering A-Bomb Club on Swat4 right now before I test the map mod for RoN and it is unbeliveable the amount of cheap one shot kills and exagerated non-compliance. I completely forgot how to babysit Swat 4 Element since RoN squad is more responsive, fluid, effective and enemy AI more organic.