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Thank you for your reply. I also have the Sanctums Deceit map. However, this is another example of the many, sometimes unfortunately very unrealistic maps in Ready or Not. I find that so awful. These huge maps, with the huge, so complex and crazy angled buildings. As I've already written, you walk into many rooms at least twice, because at some point you can't remember if you've already been there, even if you mark it with the light stick. Sometimes you don't see it straight away.
Buildings like this don't exist in reality. And since you unfortunately only have a total of 5 SWATs at your disposal, you are constantly busy finding cover. The actual mission objective is lost and so is the fun of the game.
I'm specifically looking for maps like "A Florida Man". The area is only as big, or rather small, as a typical American single-family home of a working-class family, as well as the property and a street in front of it. That's quite enough for Ready or Not as it is at the moment. And there aren't what feels like 5000 AI suspects to keep at bay.
Unfortunately, some of these maps don't work well either. At some doors, the AI team members don't walk through with a command. You give the command "flash and clear" or "move and clear". The AI team members then open the door, but that's it. They simply stop in front of the door.
Older maps dont work.
Look for updates last couple of months.
The reason this game has large maps is because it's a game. Not real effin life. If the maps were all as tiny as "Ends of the Earth" then we'd beat the game in less than an hour .That'd just be boring AF
Sanctum Deceit and Lustful Remorse are arguably the best mod maps out there ever. Both by the same author too. I dont see what's wrong with these maps to you?? There are def mansions that large like in Sanctum's Deceit.
Those big buildings wouldn't be handled by just 5 SWAT officers, he said that.
Also, I agree with him that backtracking your path feels wrong and annoying.
which is why I said because THIS IS A GAME. In real life, most SWAT officers wont even need fire a single bullet from their gun at all and probably just spent like 3 hours waiting outside the house while another team actually clears it and only one lucky (or unlucky) officer gets to encounter the suspect and fire the one and only shot. Even Arma 3 isn't this effin' boring.
It's funny you same people praise SWAT 4 when it's no different. You aren't going in with 20 other police officers in SWAT 4 either for the same dumb reason.
Yeah, a game.
So let's focus on game design.
Big, unstructured, open maps with multiple branches are bad and boring for a close quarter combat game, where you need to backtrack your path to move to secondary and tertirary paths that you didn't take before.
This is especially bad when areas are drawn out.
Since you mention SWAT4, that is also why SWAT4 had very concise and condenses map layouts. Even if you had an "epic scene" that was big from an immersion point of view, the actual play-area was confined to restricted zones within that huge theoretical area, for play-ability reasons.
Adding to that, the RON yell-for-compliance and AI behavior doesn't work with big LOS distances. Full of issues.
So even when I focus purely on the game-design aspect, there are enough reasons why big maps are bad for this kind of game, unless you do them well in terms of layout and feature compatibility.
Which they didn't.
That's the terrain of games like Ravenshield, Roguespear and all the GhostRecon-like games anyway.
Please show me a SWAT operation that was carried out exclusively by 5 SWAT police officers, without a sniper team, without HRT in the background, etc. I realize that this is a game. From the promotional videos I saw before I bought it, Ready or Not was portrayed as being very realistic. Even as a kid, I've never bought shooter games, I've always bought simulations because I want to know what it's like in real life. That's what I spend my money on and not on nonsensical frippery. I don't know where you live, but in the country where I live there are no buildings like the ones depicted in Ready or Not, if only for security reasons.
Thank you! Yes, and above all, it takes the fun out of the game. Of course, I can also understand the developers to some extent. They are entrepreneurs and they have to think economically and somehow find a balance to appeal to as many potential buyers as possible. The missions don't have to consist exclusively of maps, as is the case with "A Florida Man", where you only operate on the grounds of one or two small one-storey suburban family homes. I'm a fan of simulations. My interest is to see how it works in reality. Be it as a flight simulator or as a "police simulator", just like many others who, for various reasons, have not been able to realize their dream job as a police officer in a special unit. I don't mind such games being a little more cinematic, because otherwise they might not sell so well and the developer company would soon have to close its doors for good. But it should be more realistic, rather than so far removed from reality. I'm of the opinion that those who like senseless shooter games where you feel like you can be hit 174 times before you go down should play CoD instead and leave us who like realistic games to play our games.