Ready or Not

Ready or Not

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sylpre Jun 30, 2024 @ 4:53am
What modded maps can you suggest?
Which modded maps can you recommend? I am looking for maps such as "A Florida Man". I don't know if the search function in the game in the mod menu shows all maps or if you sometimes have to enter the exact spelling of the map title if you know it in order to find the map. Many of the original maps and most of the modded maps are too unrealistic for me. Far too big for the fact that you have to comb through such areas with only 5 SWATs. Far too large, unrealistically angled and unrealistically complex buildings. You're constantly busy securing and covering each other. As most of the maps are far too big and the buildings far too complex, you often have to walk through several rooms at least twice because you first have to find your way around and don't immediately know where you've been. With the original maps, you at least still have a map at the briefing that you can use for orientation, although these also leave a lot to be desired. The game is like a maze. A lot of the fun of the game is lost as a result.
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Showing 1-10 of 10 comments
~NaRC~ Jun 30, 2024 @ 9:48am 
Use Nexus mods and Vortex to download mods. Mod IO sucks. The best maps are on Nexus. Lustful remorse is great, Sanctums Deceit is awesome. Not so Convenient is good one too. On Nexus their are 106 maps to choose from. Only download maps uploaded after January of 2024 though. We lost some great maps due to the update. They are there but won't play. All of the SWAT 4 maps are awesome and most have been updated. If a map downloaded before January has be update since, they play well too. Good Luck...
sylpre Jun 30, 2024 @ 1:16pm 
Originally posted by ~NaRC~:
Use Nexus mods and Vortex to download mods. Mod IO sucks. The best maps are on Nexus. Lustful remorse is great, Sanctums Deceit is awesome. Not so Convenient is good one too. On Nexus their are 106 maps to choose from. Only download maps uploaded after January of 2024 though. We lost some great maps due to the update. They are there but won't play. All of the SWAT 4 maps are awesome and most have been updated. If a map downloaded before January has be update since, they play well too. Good Luck...

Thank you for your reply. I also have the Sanctums Deceit map. However, this is another example of the many, sometimes unfortunately very unrealistic maps in Ready or Not. I find that so awful. These huge maps, with the huge, so complex and crazy angled buildings. As I've already written, you walk into many rooms at least twice, because at some point you can't remember if you've already been there, even if you mark it with the light stick. Sometimes you don't see it straight away.

Buildings like this don't exist in reality. And since you unfortunately only have a total of 5 SWATs at your disposal, you are constantly busy finding cover. The actual mission objective is lost and so is the fun of the game.

I'm specifically looking for maps like "A Florida Man". The area is only as big, or rather small, as a typical American single-family home of a working-class family, as well as the property and a street in front of it. That's quite enough for Ready or Not as it is at the moment. And there aren't what feels like 5000 AI suspects to keep at bay.

Unfortunately, some of these maps don't work well either. At some doors, the AI team members don't walk through with a command. You give the command "flash and clear" or "move and clear". The AI team members then open the door, but that's it. They simply stop in front of the door.
~NaRC~ Jun 30, 2024 @ 1:31pm 
New list smaller great maps: Container Yard, Fast Food, Forest House, Heat or Highwater, Liquor Store, Hell comes to the hills, Sky Tower Remaster, Propaganda, A little bigger but great Private airport...I have more, but those are all small. they are all high quality. There are some others that look like they were made in 2009, but I don't recommend those at all...
Dreepa Jul 1, 2024 @ 5:17pm 
Sort by last updated and set filter to map.
Older maps dont work.
Look for updates last couple of months.
Amplifier Jul 2, 2024 @ 7:45am 
Originally posted by sylpre:
Buildings like this don't exist in reality. And since you unfortunately only have a total of 5 SWATs at your disposal, you are constantly busy finding cover. The actual mission objective is lost and so is the fun of the game.
uhhh yes they do?? There are buildings THAT big everywhere in real life and SWAT in real life DO have to comb through such buildings plenty of times.

The reason this game has large maps is because it's a game. Not real effin life. If the maps were all as tiny as "Ends of the Earth" then we'd beat the game in less than an hour .That'd just be boring AF

Sanctum Deceit and Lustful Remorse are arguably the best mod maps out there ever. Both by the same author too. I dont see what's wrong with these maps to you?? There are def mansions that large like in Sanctum's Deceit.
Last edited by Amplifier; Jul 2, 2024 @ 7:46am
Dreepa Jul 2, 2024 @ 7:47am 
Originally posted by Amplifier:
Originally posted by sylpre:

Thank you for your reply. I also have the Sanctums Deceit map. However, this is another example of the many, sometimes unfortunately very unrealistic maps in Ready or Not. I find that so awful. These huge maps, with the huge, so complex and crazy angled buildings. As I've already written, you walk into many rooms at least twice, because at some point you can't remember if you've already been there, even if you mark it with the light stick. Sometimes you don't see it straight away.

Buildings like this don't exist in reality. And since you unfortunately only have a total of 5 SWATs at your disposal, you are constantly busy finding cover. The actual mission objective is lost and so is the fun of the game.

I'm specifically looking for maps like "A Florida Man". The area is only as big, or rather small, as a typical American single-family home of a working-class family, as well as the property and a street in front of it. That's quite enough for Ready or Not as it is at the moment. And there aren't what feels like 5000 AI suspects to keep at bay.

Unfortunately, some of these maps don't work well either. At some doors, the AI team members don't walk through with a command. You give the command "flash and clear" or "move and clear". The AI team members then open the door, but that's it. They simply stop in front of the door.


Buildings like this don't exist in reality. And since you unfortunately only have a total of 5 SWATs at your disposal, you are constantly busy finding cover. The actual mission objective is lost and so is the fun of the game.
uhhh yes they do?? There are buildings THAT big everywhere in real life and SWAT in real life DO have to comb through such buildings plenty of times.

The reason this game has large maps is because it's a game. Not real effin life. If the maps were all as tiny as "Ends of the Earth" then we'd beat the game in less than an hour .That'd just be boring AF

Those big buildings wouldn't be handled by just 5 SWAT officers, he said that.

Also, I agree with him that backtracking your path feels wrong and annoying.
Amplifier Jul 2, 2024 @ 7:52am 
Originally posted by Dreepa:
Originally posted by Amplifier:



uhhh yes they do?? There are buildings THAT big everywhere in real life and SWAT in real life DO have to comb through such buildings plenty of times.

The reason this game has large maps is because it's a game. Not real effin life. If the maps were all as tiny as "Ends of the Earth" then we'd beat the game in less than an hour .That'd just be boring AF

Those big buildings wouldn't be handled by just 5 SWAT officers, he said that.

Also, I agree with him that backtracking your path feels wrong and annoying.

which is why I said because THIS IS A GAME. In real life, most SWAT officers wont even need fire a single bullet from their gun at all and probably just spent like 3 hours waiting outside the house while another team actually clears it and only one lucky (or unlucky) officer gets to encounter the suspect and fire the one and only shot. Even Arma 3 isn't this effin' boring.

It's funny you same people praise SWAT 4 when it's no different. You aren't going in with 20 other police officers in SWAT 4 either for the same dumb reason.
Last edited by Amplifier; Jul 2, 2024 @ 7:53am
Dreepa Jul 2, 2024 @ 8:44am 
Originally posted by Amplifier:
Originally posted by Dreepa:

Those big buildings wouldn't be handled by just 5 SWAT officers, he said that.

Also, I agree with him that backtracking your path feels wrong and annoying.

which is why I said because THIS IS A GAME. In real life, most SWAT officers wont even need fire a single bullet from their gun at all and probably just spent like 3 hours waiting outside the house while another team actually clears it and only one lucky (or unlucky) officer gets to encounter the suspect and fire the one and only shot. Even Arma 3 isn't this effin' boring.

It's funny you same people praise SWAT 4 when it's no different. You aren't going in with 20 other police officers in SWAT 4 either for the same dumb reason.


Yeah, a game.
So let's focus on game design.

Big, unstructured, open maps with multiple branches are bad and boring for a close quarter combat game, where you need to backtrack your path to move to secondary and tertirary paths that you didn't take before.
This is especially bad when areas are drawn out.

Since you mention SWAT4, that is also why SWAT4 had very concise and condenses map layouts. Even if you had an "epic scene" that was big from an immersion point of view, the actual play-area was confined to restricted zones within that huge theoretical area, for play-ability reasons.

Adding to that, the RON yell-for-compliance and AI behavior doesn't work with big LOS distances. Full of issues.

So even when I focus purely on the game-design aspect, there are enough reasons why big maps are bad for this kind of game, unless you do them well in terms of layout and feature compatibility.
Which they didn't.

That's the terrain of games like Ravenshield, Roguespear and all the GhostRecon-like games anyway.
Last edited by Dreepa; Jul 2, 2024 @ 8:46am
sylpre Jul 3, 2024 @ 1:07am 
Originally posted by Amplifier:
Originally posted by sylpre:
Buildings like this don't exist in reality. And since you unfortunately only have a total of 5 SWATs at your disposal, you are constantly busy finding cover. The actual mission objective is lost and so is the fun of the game.
uhhh yes they do?? There are buildings THAT big everywhere in real life and SWAT in real life DO have to comb through such buildings plenty of times.

The reason this game has large maps is because it's a game. Not real effin life. If the maps were all as tiny as "Ends of the Earth" then we'd beat the game in less than an hour .That'd just be boring AF

Sanctum Deceit and Lustful Remorse are arguably the best mod maps out there ever. Both by the same author too. I dont see what's wrong with these maps to you?? There are def mansions that large like in Sanctum's Deceit.

Please show me a SWAT operation that was carried out exclusively by 5 SWAT police officers, without a sniper team, without HRT in the background, etc. I realize that this is a game. From the promotional videos I saw before I bought it, Ready or Not was portrayed as being very realistic. Even as a kid, I've never bought shooter games, I've always bought simulations because I want to know what it's like in real life. That's what I spend my money on and not on nonsensical frippery. I don't know where you live, but in the country where I live there are no buildings like the ones depicted in Ready or Not, if only for security reasons.
sylpre Jul 3, 2024 @ 1:22am 
Originally posted by Dreepa:
Originally posted by Amplifier:



uhhh yes they do?? There are buildings THAT big everywhere in real life and SWAT in real life DO have to comb through such buildings plenty of times.

The reason this game has large maps is because it's a game. Not real effin life. If the maps were all as tiny as "Ends of the Earth" then we'd beat the game in less than an hour .That'd just be boring AF

Those big buildings wouldn't be handled by just 5 SWAT officers, he said that.

Also, I agree with him that backtracking your path feels wrong and annoying.

Thank you! Yes, and above all, it takes the fun out of the game. Of course, I can also understand the developers to some extent. They are entrepreneurs and they have to think economically and somehow find a balance to appeal to as many potential buyers as possible. The missions don't have to consist exclusively of maps, as is the case with "A Florida Man", where you only operate on the grounds of one or two small one-storey suburban family homes. I'm a fan of simulations. My interest is to see how it works in reality. Be it as a flight simulator or as a "police simulator", just like many others who, for various reasons, have not been able to realize their dream job as a police officer in a special unit. I don't mind such games being a little more cinematic, because otherwise they might not sell so well and the developer company would soon have to close its doors for good. But it should be more realistic, rather than so far removed from reality. I'm of the opinion that those who like senseless shooter games where you feel like you can be hit 174 times before you go down should play CoD instead and leave us who like realistic games to play our games.
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Date Posted: Jun 30, 2024 @ 4:53am
Posts: 10