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This I agree with, It would be more fitting to players who are new to the tactical themed titles like RON.
I don't believe it would be possible in UE4 ( and UE5 when that update drops ) due to how the engine works, There is an official SDK planned to be released following the UE5 engine update ships.
Presumably time constraints and a distinct lack of any type of live service would make this non-viable, The community are hard at work building new maps and remaking maps from older SWAT games so it's not really necessary and will take resources away from patching and improvements.
When the official SDK Drops, We'll see much better options for users to make their own maps instead of the current Janky way of making maps using UE4.
Some critics of RoN say that the game is too slow. They should take a look at the CQB training of real SWAT units. Nobody runs into a house like a tarantula and starts shooting. It's all controlled. And that's how it should be in the game!
And that's your choice and you can choose hard if you want to. There's no reason to alienate a more casual community because YOU want the game to be hard. If you can have options, that's the way to make the most people happy.
There's a mod for this called Quality of Life fixes that add's AI bots to multiplayer, but yes Void should make an official version, especially if modders have the ability to do so...
-The scoring system, when you die and look at objectives underneath them is a point system. I hope they do something with this because it would add some replay ability. Its like they forgot it existed after throwing it in there, the only time its visible id after death.
-Either a way to set a lobby to Non-Lethal or a HUD option to see whose got what. the current screen that its on doesn't work as intended. Its a pain chasing people around to see if their non-lethal and then kicking them.
-There's a function to tell if people are ready up'd in game but it doesn't work. id like to see the names of people and whose ready on my HUD as host so i know who to boot. The game turns into a Lobby sim sometimes.
-I would love a difficulty slider, i miss the tension from the beta and 1.0 before they did whatever they did and made the game run and gun. Let me put it on easy, med, or hard. My ideal would be having an AI randomizer where you can make them unpredictable (random weapons and AI skill levels)
-As op said, more cosmetics more better. Give me something to work towards.
A couple questions.
-Why is the the free lean function not in the tutorial? Really helpful skill that new guys don't know exists.
-Why does my VC change me from team to local whenever i go into lobby manager? Its annoying.
-That preacher guy is back from what i'm being told in game, can we not get this guy banned? If its like it was, even after blocking them on steam you'll still end up in their lobbies. i don't know if this was ever fixed.
Love the game BTW. I can't wait for the DLC and switch to UE5!