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But in that case, the more experienced/fearless suspects could do a thing: Blind firing.
They don't need to care about accidentally hitting a civillian, hell, they are killing them. So the untrained/scared suspects would be stuck in place, scared ♥♥♥♥♥♥♥♥ on getting out of cover, and the "better" ones would just stick their gun out and let it sing. Maybe that is already in game, but I don't remember it. If it doesn't, it would be pretty cool.
SWAT 4's almost 20 years older, and the NPCs in that game still felt scared, and unpredictable. Civilians would run into your line of fire and get you killed. And, when you shot at a suspect they'd panic and exhibit the closest you could get to AI fight or flight. RoN's suspects and civilians are basically just props.
I have no issue with the game being too easy as long as the enemies behave like actual criminals, not martyrs whose only goal is to take as many officers with them as possible.
Most of the levels that don't feature ex-military or hardcore mercenaries should have enemies mostly panicking when being engaged by SWAT and giving up more often than not.