Ready or Not

Ready or Not

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Zaeld Feb 7, 2024 @ 1:46pm
Good update overall but the AI nerf seems to be too hard. Here's my suggestions...
The Ai didn't need to be nerfed so hard. There was just some tweaks that needed to be made to make the AI fairer and more realistic. The AI should be reverted back to previous form but with some nerfs to certain aspects of their programming that I will mention down below.

Here are the tweaks that should have been changed in the most recent hotfix

- Fixed suspects being able to see players from every tiny crack/hole on the map and immediately start spraying accurately towards the player from across map (you just need to do a bunch of play tests on the greased palms map to see one of the best examples of this)
-Decrease Suspect accuracy when spraying through walls/obstacles
- fixed suspects being able to track players perfectly through walls and headshot the player instantly killing them.
- Slowed down suspect strafing to make them move more realistic and decrease suspect accuracy while strafing and shooting at the same time.
- Fixed suspects running backwards while disengaging from a firefight/running from an officer.

I think with these Fixes & small nerfs to the wallbanging the AI would have been perfectly fine the way it was before. The Ai was challenging before which made S-Ranks feel more rewarding but the problem was that it was unfair because they could aimbot you through walls with perfect accuracy and 1-tap you before you could blink if you go around the corner and the AI is just standing there waiting to aimbot you. These are some suggestions to make the previous AI more fair so we can still have the more challenging AI pre-hotfix #3.

More ways to increase difficulty

1) add an optional higher difficulty setting. Having a new higher level difficulty setting means that players that aren't having fun with the current AI can now have fun by selecting the higher difficulty option.

2) Introduce a new rank called S+ Rank where you need to do everything required for S-Rank but also take no damage to you and your swat AI this means that there's now an interesting rank that players can try to achieve once S-Rank becomes too easy for them.
Last edited by Zaeld; Feb 8, 2024 @ 8:40pm
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Showing 1-15 of 20 comments
Bellowoods Feb 7, 2024 @ 4:04pm 
Originally posted by Kuzu:
I was uploaded this damn video 1 day before the last update. WATCH AND F C K N LEARN. How you still cry? Omg can't believe

https://youtu.be/UH3awm0A7zU?si=L_4Wqkz8_6ZtXonA

Not a very immersive way to play is it? Exploiting the shout and free lean is all I see. More or less a shoot first ask questions later approach too.
Pindie Feb 7, 2024 @ 4:20pm 
What Close Object said. People played 100+ hours on the same old maps, they have the AI spawns and behaviors down by now. Any normal AI will seem too easy if you fought them a 1000 times. Also everyone just blasts the AI because they still will not surrender just by pointing 5 guns at them, which ironically makes the game easy, you do not have to observe.
Last edited by Pindie; Feb 7, 2024 @ 4:20pm
Dr. Jan Itor Feb 7, 2024 @ 4:39pm 
Originally posted by Pindie:
What Close Object said. People played 100+ hours on the same old maps, they have the AI spawns and behaviors down by now. Any normal AI will seem too easy if you fought them a 1000 times. Also everyone just blasts the AI because they still will not surrender just by pointing 5 guns at them, which ironically makes the game easy, you do not have to observe.
IT'S TOO EASY QQ what do you mean I'm supposed to take perps into custody? This ISN'T R6?!
Pindie Feb 7, 2024 @ 4:43pm 
By the way Since IIRC R6:2 the suspects would surrender. R6:3-RS had an option to handcuff them. I do not recall if there were any consequences for shooting them in the head, it's been a while.
Dr. Jan Itor Feb 7, 2024 @ 4:45pm 
Originally posted by Pindie:
By the way Since IIRC R6:2 the suspects would surrender. R6:3-RS had an option to handcuff them. I do not recall if there were any consequences for shooting them in the head, it's been a while.
They did, you could take them into custody, but it was a rarity. The previous iteration of the AI made RoN feel like Ravenshield more than a SWAT 4 successor.

But, this is what we get when spastic children grow up watching bad cop dramas.
Bellowoods Feb 7, 2024 @ 5:04pm 
Originally posted by Kuzu:
Originally posted by Bellowoods:

Not a very immersive way to play is it? Exploiting the shout and free lean is all I see. More or less a shoot first ask questions later approach too.

You are different crackhead, really different one
Obviously I am, I 100% the game with the 1.0 AI without mods. I don't want to cheese my games or do unrealistic stuff like exploiting the leaning or shouting in my playthrough. Immersion is more important to me than beating the game.

Neither the old nor the "new" AI fix the immersion part. They didn't fix the AI, they nerfed it by tweaking numbers.
Kuzu Feb 7, 2024 @ 5:18pm 
Originally posted by Bellowoods:
Originally posted by Kuzu:

You are different crackhead, really different one
Obviously I am, I 100% the game with the 1.0 AI without mods. I don't want to cheese my games or do unrealistic stuff like exploiting the leaning or shouting in my playthrough. Immersion is more important to me than beating the game.

Neither the old nor the "new" AI fix the immersion part. They didn't fix the AI, they nerfed it by tweaking numbers.


Ok ok yes you're right, exactly. I play without AI mods too btw. I don't use any stupid mods and I hate it. Modders are different crackhead too btw. Crackhead 2.0 maybe
Zaeld Feb 7, 2024 @ 9:14pm 
Originally posted by Pindie:
What Close Object said. People played 100+ hours on the same old maps, they have the AI spawns and behaviors down by now. Any normal AI will seem too easy if you fought them a 1000 times. Also everyone just blasts the AI because they still will not surrender just by pointing 5 guns at them, which ironically makes the game easy, you do not have to observe.

I think the best solution is to make different difficulty settings. Newer players can start on the easier AI difficulty and once or if they become good enough at the game that it starts to feel easy they can always play on the hardest difficulty. if someone becomes experienced enough at the game that it becomes too easy than that can take away from the fun as well. Keeping the AI difficult can make the game feel more fresh and rewarding at all times. If the game isn't challenging anymore and you've done everything in the game than it can become boring. This is why most single player games have difficulty settings and the ones that don't are typically hardcore/harder than usual like Dark souls games.
Last edited by Zaeld; Feb 7, 2024 @ 9:16pm
Zaeld Feb 8, 2024 @ 5:01pm 
Originally posted by DuckieMcduck:
The difficulty in the campaign, much like SWAT4, is dictated exclusively by the ranking system within a Rules of Engagement framework. This still requires thorough understanding of the game and maps, otherwise penalties are deducted and score is not maximized. A lot of people will have issues with it; if you're good at the game you should be able to more consistently achieve maximum RoE compliance now and reasonably go for the Hermit challenge

I do agree with you Duckie that the ranking system can make the game harder but I will say this from my own personal experience with the game and the countless S-Ranks i've achieved on the game on every map BEFORE this update happened while playing SOLO without Swat AI and with restrictions that made the game harder for myself. I can now very casually without trying S-Rank speedrun through these maps every single attempt now unless it's a very hard map like grease palms than i will likely speedrun it to s-rank after a couple trys if i fail my first one but that's mainly because S-Rank speedrunning makes the game harder since you need to brute force your way through the map with non-lethals.

If we are going by the Swat 4 argument here than ready or not should now make it where you need to take NO DAMAGE to S-Rank missions because in Swat 4 you had to do everything perfectly that means taking no damage yourself. Swat 4 also had much more punishing effects if you got hit in the game. ready or not is very forgiving and a little too forgiving now with this update.

Based on my own personal experience on this game I now believe that S-Ranking maps no longer has any meaning. It can be done super super easy and unless they introduce a difficulty mode to the game or make an S+ Rank requirement where you now need to take NO DAMAGE to get the highest rank in the game than currently S-Rank has lost it's true value that separated the players that played good to the ones that can just casually get S-Rank now when they couldn't do it before the update. This is why I no longer believe that S-Rank is a way to increase difficulty in the game because it's now too easy to pull off and they need a real difficulty setting or perhaps introduce an S+ Rank where you need to do everything that is required for S-Rank BUT take No damage to not only yourself but your Swat AI as well must not take any damage.
Last edited by Zaeld; Feb 8, 2024 @ 5:05pm
Lioness 西施 Feb 8, 2024 @ 5:51pm 
A lot of us have done the solo grind, in this game and in others.

We really need to set aside our egos and think about what skills this game wants to teach.

On that front, listening to Duckie is a very good idea. He's great at taking things apart and analyzing them.
Zaeld Feb 8, 2024 @ 6:33pm 
Originally posted by Lioness 西施:
A lot of us have done the solo grind, in this game and in others.

We really need to set aside our egos and think about what skills this game wants to teach.

On that front, listening to Duckie is a very good idea. He's great at taking things apart and analyzing them.

This is not a matter of having an ego. This conversation is meant to keep the game fun for everyone and if the game becomes too easy than it's no longer fun to play anymore for the people that find it too easy and this is why the suggestions that I am making are being made to keep the game fun for everyone.

1) Having a new higher level difficulty setting means that players that aren't having fun with the current AI can now have fun by selecting the higher difficulty option.

2) Introducing a S+ Rank where you need to do everything required for S-Rank but also take no damage to you and your swat AI means that there's now an interesting rank that players can try to achieve once S-Rank becomes too easy.

If you don't like the idea of S+ Rank than why don't you like that idea? is it because it might be too hard to achieve? Well you don't need to try and achieve it....that's where the "Ego' you are talking about comes out. If you try to achieve S+ Rank but you can't than you aren't happy because your ego isn't satisfied that you aren't good enough to obtain the rank. You don't need to try and obtain that rank it would only be there to give players something else to work towards that are serious with the game and to show that you did everything in the mission 100% perfect (which as i said includes taking no damage to you or your swat team) I think this would be a great update to the game and I even wanted this update before the nerfed AI update came out.
Lioness 西施 Feb 8, 2024 @ 6:42pm 
Zaeld, you're being presumptuous.

Duckie's put a lot of thought into this, and it doesn't read like you're hearing him. That's all.
Zaeld Feb 8, 2024 @ 6:47pm 
Originally posted by Lioness 西施:
Zaeld, you're being presumptuous.

Duckie's put a lot of thought into this, and it doesn't read like you're hearing him. That's all.

It's kind of ironic that you say that because it reads like you aren't really hearing me about what I am trying to say but that's okay. No point starting an argument over it I am just pointing out the irony.
Lioness 西施 Feb 8, 2024 @ 7:00pm 
Zaeld, you launched into an awkward tirade that put words into my mouth -- a tirade that shows you didn't read the first sentence I typed.
The Sid Man Feb 8, 2024 @ 7:43pm 
Still running into John Wick AI so youre smoking something other than the devils lettuce my dude.
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Date Posted: Feb 7, 2024 @ 1:46pm
Posts: 20