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Not a very immersive way to play is it? Exploiting the shout and free lean is all I see. More or less a shoot first ask questions later approach too.
But, this is what we get when spastic children grow up watching bad cop dramas.
Neither the old nor the "new" AI fix the immersion part. They didn't fix the AI, they nerfed it by tweaking numbers.
Ok ok yes you're right, exactly. I play without AI mods too btw. I don't use any stupid mods and I hate it. Modders are different crackhead too btw. Crackhead 2.0 maybe
I think the best solution is to make different difficulty settings. Newer players can start on the easier AI difficulty and once or if they become good enough at the game that it starts to feel easy they can always play on the hardest difficulty. if someone becomes experienced enough at the game that it becomes too easy than that can take away from the fun as well. Keeping the AI difficult can make the game feel more fresh and rewarding at all times. If the game isn't challenging anymore and you've done everything in the game than it can become boring. This is why most single player games have difficulty settings and the ones that don't are typically hardcore/harder than usual like Dark souls games.
I do agree with you Duckie that the ranking system can make the game harder but I will say this from my own personal experience with the game and the countless S-Ranks i've achieved on the game on every map BEFORE this update happened while playing SOLO without Swat AI and with restrictions that made the game harder for myself. I can now very casually without trying S-Rank speedrun through these maps every single attempt now unless it's a very hard map like grease palms than i will likely speedrun it to s-rank after a couple trys if i fail my first one but that's mainly because S-Rank speedrunning makes the game harder since you need to brute force your way through the map with non-lethals.
If we are going by the Swat 4 argument here than ready or not should now make it where you need to take NO DAMAGE to S-Rank missions because in Swat 4 you had to do everything perfectly that means taking no damage yourself. Swat 4 also had much more punishing effects if you got hit in the game. ready or not is very forgiving and a little too forgiving now with this update.
Based on my own personal experience on this game I now believe that S-Ranking maps no longer has any meaning. It can be done super super easy and unless they introduce a difficulty mode to the game or make an S+ Rank requirement where you now need to take NO DAMAGE to get the highest rank in the game than currently S-Rank has lost it's true value that separated the players that played good to the ones that can just casually get S-Rank now when they couldn't do it before the update. This is why I no longer believe that S-Rank is a way to increase difficulty in the game because it's now too easy to pull off and they need a real difficulty setting or perhaps introduce an S+ Rank where you need to do everything that is required for S-Rank BUT take No damage to not only yourself but your Swat AI as well must not take any damage.
We really need to set aside our egos and think about what skills this game wants to teach.
On that front, listening to Duckie is a very good idea. He's great at taking things apart and analyzing them.
This is not a matter of having an ego. This conversation is meant to keep the game fun for everyone and if the game becomes too easy than it's no longer fun to play anymore for the people that find it too easy and this is why the suggestions that I am making are being made to keep the game fun for everyone.
1) Having a new higher level difficulty setting means that players that aren't having fun with the current AI can now have fun by selecting the higher difficulty option.
2) Introducing a S+ Rank where you need to do everything required for S-Rank but also take no damage to you and your swat AI means that there's now an interesting rank that players can try to achieve once S-Rank becomes too easy.
If you don't like the idea of S+ Rank than why don't you like that idea? is it because it might be too hard to achieve? Well you don't need to try and achieve it....that's where the "Ego' you are talking about comes out. If you try to achieve S+ Rank but you can't than you aren't happy because your ego isn't satisfied that you aren't good enough to obtain the rank. You don't need to try and obtain that rank it would only be there to give players something else to work towards that are serious with the game and to show that you did everything in the mission 100% perfect (which as i said includes taking no damage to you or your swat team) I think this would be a great update to the game and I even wanted this update before the nerfed AI update came out.
Duckie's put a lot of thought into this, and it doesn't read like you're hearing him. That's all.
It's kind of ironic that you say that because it reads like you aren't really hearing me about what I am trying to say but that's okay. No point starting an argument over it I am just pointing out the irony.