Ready or Not

Ready or Not

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PeaceMaker Feb 5, 2024 @ 11:24am
Officer AI morale not fixed yet??
I'm surprised this has not been addressed yet.

Friendly AI loses morale at a very high rate rate, so you end up rotating your officers, firing them and hiring new ones, which makes the mechanic tedious and pointless. You don't have time to get attached to one team, you get tired of customizing new officers to your appearance liking, and just get frustrated with the whole mechanic. It's not a part of the gameplay, it's in the way of the gameplay.

Notwithstanding that, the fact that every time you fail a mission, your officers' morale decreases, making the replay even harder, is laughably stupid. And if you're stuck on a mission and fail multiple times, you will have to start hiring new officers and firing old ones just to TRY AGAIN. So, punish the player for failing?

Please just fix the dang thing. Have officers lose morale when friendly fire/collateral damage happens, not for every suspect killed. Forcing the player to go full non lethal for a perfect run is the dumbest idea for a supposedly realistic shooter.
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Showing 1-5 of 5 comments
I mean you can pretty much just ignore the mental health bs. I beat the campaign btw.
Cypher Feb 5, 2024 @ 11:42am 
Um nothing is fixed yet, and probably never will be. In-fact no patch has come out that fixes any real issues!
( ͡° ͜ʖ ͡°) Feb 5, 2024 @ 11:56am 
Who told you you had to go full non lethal to maintain officer morale? You just have to arrest a certain number of suspects, not all.
Cypher Feb 5, 2024 @ 12:12pm 
if you want S rating you do...
SkebbZ Feb 5, 2024 @ 8:44pm 
I have a mod up with 3 options for reduced stress gains if you want
https://www.nexusmods.com/readyornot/mods/3278
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Showing 1-5 of 5 comments
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Date Posted: Feb 5, 2024 @ 11:24am
Posts: 5