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A proper route is a key to success.
The problem is in 2 parameters moral and stress, they're unbalanced and endgame suspects are tuff as nails.
I just beat Grease Palms S grade under 21min. in pratice mode.
I tried both, but mostly ended in commander mode just to have the bonuses.
Not sure if it changes much, maybe the suspect panic faster with skills to lower their moral. And 3/5 of them will surrender fast but first they'll try some ♥♥♥♥. The other 2 might go Berzerk on you for Valhala. just because of yells.
My success run in practice mode was almost too smooth and lucky to have 2 less suspects (the nb of suspect slightly differs per runs).
but that's just speculation.
I agree with you, I managed to get by Greased Palms due to having 2 less suspects to worry about.
Glad you finally did it.
This is my setup I used to get all S ranks.
For yourself, use bean bag in your primary slot, gas and optiwand
Peepergun for your swat team.
Then assign 2 optiwand and 2 battering ram. Assign 4 smokes per member, 1 wedge and good to go.
Post, I trend to wedge the big area and clean the outside area, then clean the upper office and go for the big area. The last building, which is at the right side of your spawn I usually fill everything with smokes and let my mates do the job.
Hospital, take it easy, you have plenty of time disarming the bombs. Probably the hardest map and I died to the last suspect at some random stairs looking for him. Play with wedges as much as possible.
Port is not that hard, try to avoid windows and don't recommend "open and clear" the big area (where last container is) because your team will spread too much.
If not, use AI and lethal mod and enjoy the show.
Relapse was the most frustrating, i got minor PTSD from it.
and Relapse showed that friendly AI shouts on a civs should be with option mute/unmute.
same for restrains and weapons kickup - ignor option
for a player there must be an option to down a civ with hands or whisper