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Boomtwack Jan 21, 2024 @ 9:54pm
Relapse is too hard.
I've been stuck on this hospital forever. I've essentially given up of trying to run this gauntlet of a level.
Last edited by Boomtwack; Jan 21, 2024 @ 9:56pm
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Showing 1-15 of 47 comments
Delta Dagger Jan 21, 2024 @ 10:32pm 
What's your kit and what rank are you trying for? I found Ides of March a lot more difficult.
Lyon-CZ Jan 22, 2024 @ 5:01am 
A lot of people are complaining about this mission, but to be honest, there are much harder than this one from my personal experience.
Pindie Jan 22, 2024 @ 10:30am 
It's not harder than others but It is just too big. I was going for C+ and gave up. Officer death = C grade.
Last edited by Pindie; Jan 22, 2024 @ 10:30am
[SOS]DEV_NULL Jan 22, 2024 @ 10:33am 
I managed to get the S rank last night after many days of trying. Starting from the second starting point is easier.
Vanilla Gorilla Jan 22, 2024 @ 10:41am 
It's pretty bad to get S on it.
A Lamp Jan 22, 2024 @ 10:57am 
It took me about a week to beat Relapse. I had my entire team running SA-58, heavy body Armour and enough hate I didnt care about unauthorized use of force. I didn't even shout for compliance, just shot on site.
Zaeld Jan 22, 2024 @ 12:30pm 
Relapse is a large map so it really test your strategic plays. It's good to have maps be hard because if the maps are easy than people would beat this game really fast and have no reason to want to come back. So I think it's good that they make maps a challenge to test how tactical you can be but at the same time they really need to fix the AI issues so that the game is at least fair.
Last edited by Zaeld; Jan 22, 2024 @ 12:30pm
Ser Dontos Jan 22, 2024 @ 1:32pm 
Originally posted by Zaeldˣˢ:
Relapse is a large map so it really test your strategic plays. It's good to have maps be hard because if the maps are easy than people would beat this game really fast and have no reason to want to come back. So I think it's good that they make maps a challenge to test how tactical you can be but at the same time they really need to fix the AI issues so that the game is at least fair.

Please tell me, Mr Clausewitz, in which strategic or tactic lesson we learn about keeping our AI alive when they turn their back to doors, won't go up stairs and can't go through open doors, all while the ennemy doesn't receive any form of suppression but a 5.56 in the brain and randomly decides to empty its mags through walls with incredible accuracy ?
A Lamp Jan 22, 2024 @ 1:41pm 
Originally posted by Zaeldˣˢ:
Relapse is a large map so it really test your strategic plays. It's good to have maps be hard because if the maps are easy than people would beat this game really fast and have no reason to want to come back. So I think it's good that they make maps a challenge to test how tactical you can be but at the same time they really need to fix the AI issues so that the game is at least fair.

tell me, how much more tactical can I be when the AI will just opened doors with door wedges? make it make sense.

I am honestly of the opinion the big maps just shouldn't exist in RoN save for maybe the school. Maps like relapse, the night club and hide and seek and a few more are just tedious to me, not even approaching fun. Especially when you have to restart multiple times for AI shenanigans. I have the most fun on smaller, suburban houses type maps like the streamer map, or the crack house or ends of the earth. Those maps feel more to scale with what a 5 man team should be expected to handle.

Taking a 5 man team to a terrorist attack at a night club has already pulled me out of some of the immersion imho.
Dreepa Jan 22, 2024 @ 1:58pm 
I absolutely LOVED the old hospital before 1.0.
I played it frequently.

Now I am forced to start on the "bad side" of the map and always have to deal with bombs and their timer. It feels like you have a favorite song and then someone deletes it from the internet and all media available so you can never hear it again.
Last edited by Dreepa; Jan 22, 2024 @ 1:59pm
Gonzo850 Jan 22, 2024 @ 2:23pm 
Originally posted by Zaeldˣˢ:
Relapse is a large map so it really test your strategic plays. It's good to have maps be hard because if the maps are easy than people would beat this game really fast and have no reason to want to come back. So I think it's good that they make maps a challenge to test how tactical you can be but at the same time they really need to fix the AI issues so that the game is at least fair.

I love the map and mission but I agree. If they are going to design an over the top mission then the AI should he a bit more forgiving.
Gonzo850 Jan 22, 2024 @ 2:26pm 
Originally posted by Dreepa:
I absolutely LOVED the old hospital before 1.0.
I played it frequently.

Now I am forced to start on the "bad side" of the map and always have to deal with bombs and their timer. It feels like you have a favorite song and then someone deletes it from the internet and all media available so you can never hear it again.

Removing all the different missions for a map really sucks. I know that it's normal in game development to hack away a bunch of levels and features before the end but I didn't expect them to do it in an early access game where everybody is seeing the process.
Zaeld Jan 22, 2024 @ 2:55pm 
Originally posted by Ser Dontos:
Originally posted by Zaeldˣˢ:
Relapse is a large map so it really test your strategic plays. It's good to have maps be hard because if the maps are easy than people would beat this game really fast and have no reason to want to come back. So I think it's good that they make maps a challenge to test how tactical you can be but at the same time they really need to fix the AI issues so that the game is at least fair.

Please tell me, Mr Clausewitz, in which strategic or tactic lesson we learn about keeping our AI alive when they turn their back to doors, won't go up stairs and can't go through open doors, all while the ennemy doesn't receive any form of suppression but a 5.56 in the brain and randomly decides to empty its mags through walls with incredible accuracy ?

if you are struggling to beat this map using Swat Ai and by the sounds of it even using lethal weapons than you definitely still have a lot to learn about this game.
Dreepa Jan 22, 2024 @ 3:01pm 
Originally posted by Zaeldˣˢ:
Originally posted by Ser Dontos:

Please tell me, Mr Clausewitz, in which strategic or tactic lesson we learn about keeping our AI alive when they turn their back to doors, won't go up stairs and can't go through open doors, all while the ennemy doesn't receive any form of suppression but a 5.56 in the brain and randomly decides to empty its mags through walls with incredible accuracy ?

if you are struggling to beat this map using Swat Ai and by the sounds of it even using lethal weapons than you definitely still have a lot to learn about this game.

Yeah, learning all the quirks and bugs of the AI, memorizing all the spots where they break and do bad clears, memorizing all the possible enemy spawn positions, and exploiting the enemy AI alert state and flanking through counter cheese.

A lot to learn to beat the game.
Problem is. It's the opposite of what a good game would ask you to learn.
Gonzo850 Jan 22, 2024 @ 3:19pm 
Originally posted by Zaeldˣˢ:
Originally posted by Ser Dontos:

Please tell me, Mr Clausewitz, in which strategic or tactic lesson we learn about keeping our AI alive when they turn their back to doors, won't go up stairs and can't go through open doors, all while the ennemy doesn't receive any form of suppression but a 5.56 in the brain and randomly decides to empty its mags through walls with incredible accuracy ?

if you are struggling to beat this map using Swat Ai and by the sounds of it even using lethal weapons than you definitely still have a lot to learn about this game.

I agree. Lethal is not an issue. Getting S rank is where the game falls apart imo.
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Date Posted: Jan 21, 2024 @ 9:54pm
Posts: 47