Ready or Not

Ready or Not

View Stats:
Daddy Kaneki Jan 20, 2024 @ 2:16pm
About Elephant...
There's a bit of a game design mishap here. It's cool that the player doesn't know about the bombs when they initially load in, but it's **not** cool that TOC mystically knows and refuses to inform the player until they're about to explode.

There are two solutions to this problem, and either of them need to be done because Elephant in its current state will **never** be replayed by me:

1. Make the bomb timers not start until one of the two is already defused. Add a voice line for the player character discovering the bomb and notifying TOC. TOC will then know about the bomb timers and inform the player when the timers get too low.

2. TOC will inform the player, upon loading in, that additional intel has been received and that there are bombs on-site.

Additionally, some QOL improvements need to be made here regarding making the bombs themselves easier to locate. Personally I had issues with this (I had to restart the mission 4-5 times.) Please make the bombs beep more loudly so it's easier to hear them over walls. Also make them flash red inside the room so they can be visually located from a distance as well.

Seriously, that mission is uncharacteristically frustrating for a video game. Please fix.
< >
Showing 1-1 of 1 comments
ColdFireZero Jan 20, 2024 @ 3:08pm 
There are a few things this game does not warn you about. I was quite surprised when I opened a door that had a tripwire running across it and killed my entire team. I understand wanting realism in a game but realistically you have had training on things being trapped.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Jan 20, 2024 @ 2:16pm
Posts: 1