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This is just how Unreal Engine games and Steam interact. It's annoying, but rather fast on M2 drives now. At least it stops everyone from redownloading all the files like earlier.
hate engine for .pak based structure that indirectly promotes lazy development and nudges the user towards getting their hands on more powerful SSDs in order to load a massive ass file that totally couldn't have been split in several other files, or even the need to run a game on an SSD like it's a Windows install;
hate engine for the fact that its creators' platform delivers updates normally and without the issue of this post, but Valve, the presumably far more experienced company, totally doesn't know how to do it nor cares. god forbid the thought their hands are tied, amirite?
Pack files are optimized for I/O performance because reading small files in Windows is resulting in poor performance due to large amount of overhead.
I am yet to see posts specific to AMD cards with regards of texture streaming issues, not even on the projects i worked on as QA have we had any such issue you describe. I highly suspect clueless users using copypasta config files from the Internet delimiting texturestreaming pool from VRAM size.
You also didn't read about all other engines using pack files having the exact same issues as UE4/5 in terms of bloated install sizes.
This info is readily available for you to search and read online btw.
speaking from experience, it's been present on my R7 260X, and on my RX 570, with completely different specs otherwise, across several titles, most notably but not limited to, Fortnite. older UE titles such as Sleeping Dogs have never had anything remotely like that
you're / were a QA tester? perhaps u guys should broaden ur horizons and run it on crappier hardware instead of only the latest and greatest?
The minspec exist for a reason.
minimum: r7 370 2gb, recommended: 1060 6gb
in addition: lowering everything to lets say 800x600 or such (don't remember the actual lowest resolution u can go in-game) with maxed FSR and low tex. quality STILL consumes all of your VRAM, which I would say is rather uncharacteristic behavior for a well optimized engine, and a well optimized graphics card driver, and a dev team that cared a lot about the optimization of their game...
my bad for not calling bullsh out on a game's supposed specs in 2024 though, i guess...