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m!stake Jan 17, 2024 @ 11:55am
reinstalling the entire game again
for localisation

i love modern game development
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Showing 1-11 of 11 comments
Perrin Jan 17, 2024 @ 12:18pm 
I love waiting for 56 gigs to validate so that I can play my games, I'm so glad they didn't make language packs optional :)
SkebbZ Jan 17, 2024 @ 1:19pm 
Originally posted by Entity:
No updates? Devs, where are you? You didn’t grab my money and run, did you? :steamsad:

A few moments later: Oh noooo, reinstalling the entire game again wtf :steamfacepalm:
:domino:



Originally posted by Cmdr. Perrin:
I love waiting for 56 gigs to validate so that I can play my games, I'm so glad they didn't make language packs optional :)
This is just how Unreal Engine games and Steam interact. It's annoying, but rather fast on M2 drives now. At least it stops everyone from redownloading all the files like earlier.
Engicop Jan 17, 2024 @ 2:33pm 
Unreal Engine in a nutshell.
cow_crap Jan 17, 2024 @ 2:58pm 
Yeah, it kept saying I was out of space on my drive when there was quite a lot of free space. Uninstalled and reinstalled.
m!stake Jan 17, 2024 @ 3:33pm 
Originally posted by Engi:
Unreal Engine in a nutshell.
another reason to hate this stupid fkn engine
Arc Jan 18, 2024 @ 1:42am 
Hate engine for how SteamPipe is delivering updates, briliant.
m!stake Jan 18, 2024 @ 2:01pm 
Originally posted by Arc:
Hate engine for how SteamPipe is delivering updates, briliant.
hate engine for retarded texture implementation where any UE game can at any point in time just remove every single texture from ur game on certain AMD GPUs, irregardless of VRAM consumed, with the only way to bring them back being the use of FSR or setting tex. quality to Epic;

hate engine for .pak based structure that indirectly promotes lazy development and nudges the user towards getting their hands on more powerful SSDs in order to load a massive ass file that totally couldn't have been split in several other files, or even the need to run a game on an SSD like it's a Windows install;

hate engine for the fact that its creators' platform delivers updates normally and without the issue of this post, but Valve, the presumably far more experienced company, totally doesn't know how to do it nor cares. god forbid the thought their hands are tied, amirite?
Last edited by m!stake; Jan 18, 2024 @ 2:03pm
Arc Jan 18, 2024 @ 2:14pm 
SteamPipe is optimized for network bandwidth and redundancy. EGS does not have the same system and thus offers faster install times but does not at all offer redundancy and backup file locations.
Pack files are optimized for I/O performance because reading small files in Windows is resulting in poor performance due to large amount of overhead.

I am yet to see posts specific to AMD cards with regards of texture streaming issues, not even on the projects i worked on as QA have we had any such issue you describe. I highly suspect clueless users using copypasta config files from the Internet delimiting texturestreaming pool from VRAM size.

You also didn't read about all other engines using pack files having the exact same issues as UE4/5 in terms of bloated install sizes.

This info is readily available for you to search and read online btw.
m!stake Jan 18, 2024 @ 3:44pm 
Originally posted by Arc:
SteamPipe is optimized for network bandwidth and redundancy. EGS does not have the same system and thus offers faster install times but does not at all offer redundancy and backup file locations.
Pack files are optimized for I/O performance because reading small files in Windows is resulting in poor performance due to large amount of overhead.

I am yet to see posts specific to AMD cards with regards of texture streaming issues, not even on the projects i worked on as QA have we had any such issue you describe. I highly suspect clueless users using copypasta config files from the Internet delimiting texturestreaming pool from VRAM size.

You also didn't read about all other engines using pack files having the exact same issues as UE4/5 in terms of bloated install sizes.

This info is readily available for you to search and read online btw.
if you're yet to see texture streaming issues, and you've looked for them, your search queries were clearly something completely fiftieth, but i'm flattered u tried to tap dance into saying people encounter it thru negligence

speaking from experience, it's been present on my R7 260X, and on my RX 570, with completely different specs otherwise, across several titles, most notably but not limited to, Fortnite. older UE titles such as Sleeping Dogs have never had anything remotely like that

you're / were a QA tester? perhaps u guys should broaden ur horizons and run it on crappier hardware instead of only the latest and greatest?
Last edited by m!stake; Jan 18, 2024 @ 4:22pm
Arc Feb 3, 2024 @ 11:33pm 
If you are playing games that require 3+GB VRAM on R7 260X and 4+GB VRAM on RX570 then the problem is neither the engine nor AMD nor the devs.
The minspec exist for a reason.
m!stake Feb 4, 2024 @ 3:27am 
Originally posted by Arc:
If you are playing games that require 3+GB VRAM on R7 260X and 4+GB VRAM on RX570 then the problem is neither the engine nor AMD nor the devs.
The minspec exist for a reason.
the minimum & recommended spec, as listed by void interactive:
minimum: r7 370 2gb, recommended: 1060 6gb
in addition: lowering everything to lets say 800x600 or such (don't remember the actual lowest resolution u can go in-game) with maxed FSR and low tex. quality STILL consumes all of your VRAM, which I would say is rather uncharacteristic behavior for a well optimized engine, and a well optimized graphics card driver, and a dev team that cared a lot about the optimization of their game...

my bad for not calling bullsh out on a game's supposed specs in 2024 though, i guess...
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Date Posted: Jan 17, 2024 @ 11:55am
Posts: 11