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If this is acceptable to you from a $50 full release game in development for almost a decade then I recommend raising your standards out of the gutter.
All I can see in this video is that you are stomping through uncleared rooms like an elephant with your gun not even ready (which is probably the cause why you die a lot in this game) and then you die by a booby trap as you storm out into the corridor.
So your proof is no proof and your source is "trust me bro"?
Watch the replay for that match and see if that's actually what happened and not something you assumed. Then post it here. That would actually be proof and not video that just shows you have assumed something without real evidence.
This argument works both ways since I and numerous other people in this thread don't experience the hawked around blunders or even wallhacks of the AI.
So your proof is no proof and your source is "trust me bro"? [/quote]
Here is your proof
https://youtu.be/yynmXp81fVs?si=AbP2c1xKUmVQkU-m
Now stop baiting because you are not funny. The problems with the enemy AI are obvious even in mission number 1.
How do you not hear the AI firing at him from 3 rooms away? Idiot
Very nice video on the subject! I want to enjoy RON and I came back for the 1.0 release but between the removal of mission selector as it was and the return of terminator AI... I am honestly disappointed
The officer is already dead in the beginning of the video. The shooting you hear is another gunfight not related to you. This also happens on mission 2. There is already a gunfight happening, that's why you were called.
The video above you debunks any and all defences you have for the game, and nothing more needs to be said than what's shown in the video. That's it. I know at this point you're probably a troll, but we can just put this thing to rest. AI needs adjusting. End of story.
You're on crack dude.
I've already done that mission, no there is no gunfight not related to you happening in the city apartments. You really think making up your own bs narrative about bugs with the AI having insane ESP is going to work?
As for 213 park, I had the very LAST..... AI shooting at me from INSIDE the the house > upstairs > on the complete opposite side of the house..... while I was OUTSIDE, even further than that video, 6-8 walls between us. It also started randomly while I was looking at my tablet, after 2-3 minutes gunfire just started happening and my whole team was sitting behind me.
Guess who he was trying to hit when I finally walked inside and went up there? me, with 6+ walls and an entire floor difference between us.
Game is still broken and do not come at me with it „it is realistic “. Because it is not. I had AI fire on me through at least 2 walls and a foggy glass and kill half my AI while they could not return fire because they did not see anything. Team AI is also still mostly useless. I had them breach a door and the guy with the shield managed to get a headshot. I lost 2 bots.
Most of the scenarios also seem to be vastly overblown while not making that much sense. For example, on Mindjot you have multiple hostiles on the roof. But the SWAT team does not have single sniper somewhere to take those out? 90% is just up for killing you, they often do not react to pain (7.62x51 NATO hits) and empty their mags into.
I am not familiar with US gun laws. But is it that easy that you, your mother, and your dog can buy AP rounds that pierce through 3 solid walls?
Whenever I spook the AI and they go “lets walk a few meters and empty my mag” they basically pierce through everything while already been 2m deep into cover resulting in everyone of my team getting hit.
The concept of deflecting rounds does not seem to be a thing in this game since the rounds go through walls like the no-recoil-terminator AI intents to.
I also feel that there is a disconnect between player movement and AI sprinting all over the place. The officers you play do not seem fit to service compared to the crackheads that easy you with one hand.
The bad recoil system does not help either. Everything kicks too much and the absence of a modern counter-recoil system does not help. 7,62x54R out of an AK clone does not kick as much as an AR15 in this game.
The system to peak the AI is also weak. There is no way to peak them, without them seeing you way to quickly (because you expose your arms and shoulders slowly before you can even see the enemy). There are multiple better techniques than the entirely made-up video game mechanic of just tiling your upper torso slighty (which games call leaning). This mechanic basically gets you killed since its invention when having to peak from the left since it exposes your upper head first.
Wow, you people are insufferable. You have been presented with literal facts that are happening right now in-game with recreatable scenarios and problems, a video (that is still actual today) explaining WHY these are problems, and yet you are still being a gatekeeping PoS.
Reason #1 why extroverted sensors never should've been tempted to join in on the gaming world. Can't accept facts, all typing is based on their girly emotions instead of the facts in front of their faces, toxicity. Yall need to go back to your social clubs & throwing footballs.