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Ready or Not

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Maltsi Dec 13, 2023 @ 1:49pm
Maintaining stress levels?
The only option is to fire the officers and hiring new ones? That seems very stupid. And yes i know you can send them to therapy, but that takes like 3 missions and can only put 3 at a time, while rest of the team is in crisis.
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Showing 1-15 of 73 comments
e Zinc Dec 13, 2023 @ 1:50pm 
3
that's real life now go in there and solo some missions for the sake of your team!
Sovitin Dec 13, 2023 @ 1:52pm 
I will agree that waiting for three missions for someone to recover and yet not have enough officers to be able to rotate right off the bat does not make to much sense. Basically I ended up having to roll the first mission a few times. Maybe this will get ironed out?
Maltsi Dec 13, 2023 @ 1:54pm 
I hope so. Just tried to take my team to short mission that only haves like 3 suspects, but i died to a damn bomb and noticed that my team does get stressed if mission is failed too, but members who are in therapy will not get progression. So im out of officers now, very fun.
Grizz_FMJ Dec 13, 2023 @ 1:58pm 
They need to fix this. They essentially have all these team guys being anxiety prone softies.
Originally posted by Grizz_FMJ:
They need to fix this. They essentially have all these team guys being anxiety prone softies.
Gen Z I guess
you can send 3 to therapy and then replace the 4th one with a guy from reserve (bottom row)
Grizz_FMJ Dec 13, 2023 @ 2:12pm 
Originally posted by Walt von Keisel:
Originally posted by Grizz_FMJ:
They need to fix this. They essentially have all these team guys being anxiety prone softies.
Gen Z I guess

something lol.
catindabox  [developer] Dec 13, 2023 @ 2:12pm 
Your should arrest, not kill suspects in order to keep your stress controlled if nothing else seems to be going wrong in the mission.

It doesn't mean you need to arrest all suspects, but arresting a good portion of them is important.
Last edited by catindabox; Dec 13, 2023 @ 2:13pm
P_moT Dec 13, 2023 @ 7:42pm 
Originally posted by catindabox:
Your should arrest, not kill suspects in order to keep your stress controlled if nothing else seems to be going wrong in the mission.

It doesn't mean you need to arrest all suspects, but arresting a good portion of them is important.
How are you supposed to arrest them? The AI will move in and smoke everyone in a room even with a flashbang to subdue. Also it's not apparently obvious how to equip them with less-lethal, or to edit the team's loadout at all.

Why do they gain stress on a failure? That isn't realistic that's just arbitrary difficulty of the mobile game variety. I am coming back from the dead to lead them and that is stressing them out?

Doesn't really make sense and it isn't fun. Like I said, it's pulled straight out of the mobile game dev book. Hope it changes.
bmh152abc Dec 13, 2023 @ 8:01pm 
Originally posted by P_moT:
Originally posted by catindabox:
Your should arrest, not kill suspects in order to keep your stress controlled if nothing else seems to be going wrong in the mission.

It doesn't mean you need to arrest all suspects, but arresting a good portion of them is important.
How are you supposed to arrest them? The AI will move in and smoke everyone in a room even with a flashbang to subdue. Also it's not apparently obvious how to equip them with less-lethal, or to edit the team's loadout at all.

Why do they gain stress on a failure? That isn't realistic that's just arbitrary difficulty of the mobile game variety. I am coming back from the dead to lead them and that is stressing them out?

Doesn't really make sense and it isn't fun. Like I said, it's pulled straight out of the mobile game dev book. Hope it changes.

Make your officers go in with the nerf guns, and just carry a few extra body bags for when the enemy start shooting at you trough the whole map.
Doge Dec 13, 2023 @ 8:17pm 
Originally posted by catindabox:
Your should arrest, not kill suspects in order to keep your stress controlled if nothing else seems to be going wrong in the mission.

It doesn't mean you need to arrest all suspects, but arresting a good portion of them is important.
The AI shoots threw walls and doors, Using non lethal is almost impossable unless you flashbang every single room as if you even try to check if its occupied the AI starts blasting fullauto and boom everyone is dead. Line of sight needs some work for the AI forsure they seem really trigger happy
Dnl Dec 13, 2023 @ 8:22pm 
2
Originally posted by catindabox:
Your should arrest, not kill suspects in order to keep your stress controlled if nothing else seems to be going wrong in the mission.

It doesn't mean you need to arrest all suspects, but arresting a good portion of them is important.
People still love your game but this is ridiculous. The suspect AI will ignore non-lethals and quite literally shoot at swat through multiple walls before a single shot is fired. I'm not trying to punish a dev for engaging with their customers but this is ♥♥♥♥♥♥♥♥, man. This is not how you handle a painfully rational concern regarding a product that appears to, in many ways, get less playable the more it's updated.

Honestly, even a "we have rushed the 1.0 release a bit, but in the future we will fix these obvious (and quite frankly, uncomplicated) issues that make the game simply unplayable for most players" would've been better than "you're playing the game wrong, all of you just have to achieve the impossible in a very unreasonably punishing campaign mode which has entirely replaced the previous solo mode". I love this game but with this comment it makes it seem like you (the developers) didn't even playtest 1.0 past the very first gas station mission. Non-lethals will almost never work even slightly and the suspects will either kill you or get killed.

I suppose all of us who bought the game will have to rely entirely on modders to fix your game. Unpaid, sweaty modders who live in basements. Heroes.
Michael Booblay Dec 13, 2023 @ 8:31pm 
4
3
2
I personally don't think the "stress" system should be in the game at all..
SushiJaguar Dec 13, 2023 @ 8:36pm 
Non-Lethal is quite risky, it's true, but I have had no problems forcing suspects into compliance. They react appropriately to whatever I deploy against them (except AP rounds into their vests, makes them immune), but it's a SHORT timer. You have to deploy, get in, and get them down with a shout ASAP. If it doesn't work on the second shout, taze them or hit them in a limb with the beans or the face with the pepper spray.

Remember that pepperball guns have far, far greater efficacy to the face and barely do a thing to the chest, while the beanbag shotty will accidentally kill suspects if you hit them in the head. Sometimes.

Also, bring officers with the Negotiator and [Perk Name Here] as they increase the chance to shout down suspects, and increase the morale damage of LTL weapons, respectively.

It's absolutely possible and not particularly challenging to get suspects to comply with LTL. The problem is that when it does bug out, you're at a much greater disadvantage than with a lethal option to resort to.

So, the ace up your sleeve is to draw your lethal sidearm after beanbagging, stinging, flashing, or gassing. Then pistol whip them stupid until they get down. If they pull a gun or knife, just magdump with your pistol. You won't get unauthorized force penalties because you shouted them down and they endangered you/civilians by drawing. With all that in mind, keeping stress managed should be simple.
Last edited by SushiJaguar; Dec 13, 2023 @ 8:37pm
gentlemen, bear your shields. Go in with CS spray and gas... guns in the rear looking over you crouched
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Date Posted: Dec 13, 2023 @ 1:49pm
Posts: 73