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PANDA Dec 13, 2023 @ 12:38pm
No more mission types?
Previously, missions had from 1 to 5 different modes (Rescuing hostages, defusing a bomb, eliminating terrorists, etc.). Have they been removed from the game?
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Showing 1-15 of 29 comments
DeadlyFred Dec 13, 2023 @ 12:42pm 
I feel like they may have just collapsed the location map into a named list where some missions revisit the same location but with different parameters. I feel like the old mission setup would still be good to use anywhere but the campaign mode, it's just more straight forward.
PANDA Dec 13, 2023 @ 2:12pm 
Originally posted by DeadlyFred:
I feel like they may have just collapsed the location map into a named list where some missions revisit the same location but with different parameters. I feel like the old mission setup would still be good to use anywhere but the campaign mode, it's just more straight forward.
I restarted a mission that previously had all 5 mission options - 4 times. There are 0 differences, so there are no “different parameters”.
Mezziaz Dec 13, 2023 @ 3:01pm 
Wondering the same thing, it's a huge loss if this has indeed been removed
Bucket Dec 13, 2023 @ 3:02pm 
I'm also interested in knowing this, I think the other guy was saying that the maps may get reused under a different name later but I'm not sure
Maltsi Dec 13, 2023 @ 3:06pm 
From the patch notes.

"Ability to pick which mission type to play a level on has been removed due to limitations with design and testing, and to avoid narrative conflicts."
Klesck Dec 13, 2023 @ 3:08pm 
can anyone confirm if it is only the manual selection that has been removed, or if all mission variety has been removed?

who the actual hell cares about the narrative
Dreepa Dec 13, 2023 @ 3:12pm 
They should have just kept it for a "freeplay mode" where you just mess around.
It was awesome.
Bucket Dec 13, 2023 @ 3:12pm 
Originally posted by Maltsi:
From the patch notes.

"Ability to pick which mission type to play a level on has been removed due to limitations with design and testing, and to avoid narrative conflicts."

Bummer, it really added some neat variation and let you play around with RoE, maybe it'll come back or some modders will push it back in
Geek In Peace Dec 13, 2023 @ 3:17pm 
Originally posted by Dreepa:
They should have just kept it for a "freeplay mode" where you just mess around.
It was awesome.
True, it was a good idea to mitigate the same map with different objectives, also the semi procedural spawn of ennemies were great too ! Now I feel every thing is scripted, and not that fun TBH
Mezziaz Dec 13, 2023 @ 3:33pm 
Originally posted by GoGo Shrimp Daddy:
can anyone confirm if it is only the manual selection that has been removed, or if all mission variety has been removed?

who the actual hell cares about the narrative

Yeah, unfortunately the patch notes confirms it

It makes sense in the singleplayer campaign mode, but not in multiplayer. No one, as you say is really gonna bother with the narrative then.

Not to mention the awesome hotel map is gone, the old version of the farm was one of my favourites as well and one of the most challenging maps.

And I'm still salty proper mirror reflections were removed a while back for "performance reasons" but now where are here with arguably worse performance (low fps in dx11 and stutters in dx12) and broken-looking reflections everywhere :/
PANDA Dec 14, 2023 @ 12:51am 
Originally posted by Maltsi:
From the patch notes.

"Ability to pick which mission type to play a level on has been removed due to limitations with design and testing, and to avoid narrative conflicts."

Idiocy! I bought the game for the sake of co-op fun with friends and I don't give a damn about "naratives"! It's a huge folly to remove replayability from all maps.
Now it just doesn't make sense to go through the same map more than 1-2 times.

P.s Thank you for clarifying the situation
Jonboy Dec 14, 2023 @ 12:52am 
What a cop out.
Saeletra Dec 14, 2023 @ 12:53am 
Originally posted by Maltsi:
From the patch notes.

"Ability to pick which mission type to play a level on has been removed due to limitations with design and testing, and to avoid narrative conflicts."

"""avoid narrative conflicts""" is such a flimsy excuse seeing as games like Rainbow Six 3, SWAT 4 didn't have those limitations by putting different parameters on existing singleplayer/campaign maps. Devs are stringing people along again with surface level mechanics and additions, and removing stuff that actually encourages replay value and gameplay.
RedGuy Johnson Dec 14, 2023 @ 12:56am 
Yeah I also am a bit dissapointed by this. Even in practice mod you have to unlock every mission type and you still can't choose what type of mission you want. Hopefully they add it back or mods because I do like the new singleplay mode but I liked being able to go in and light up a bunch of crackheads a lot more.
Last edited by RedGuy Johnson; Dec 14, 2023 @ 12:57am
Saeletra Dec 14, 2023 @ 1:06am 
Originally posted by GoGo Shrimp Daddy:
can anyone confirm if it is only the manual selection that has been removed, or if all mission variety has been removed?

who the actual hell cares about the narrative

Tactical Gamer™ boom crowd that keeps harping about "environmental storytelling and narrative atmosphere" before 1.0. Devs catered to those voices again instead of thinking about meaningful inclusions that could complement replay value and procedural gameplay experiences. Good environmental storytelling is good, so is narrative atmosphere, and SWAT4 is even known for its grimy atmosphere and levels because of the aforementioned stuff. But SWAT4 also had solid foundation for FUN gameplay and isn't just there to look pretty which the devs of this game seem have been prioritizing on.

They knew what they were doing - all those new animations and guns are there to please first impressions; they're there to sit pretty and have you say "Wow, that's cool... attention to detail... wow..." before you realize how superficial it all is, and because they can't be half-assed to maintain their content islands from before (the other mission types) they just cut them out entirely instead of tweaking them because they poured their resources into surface level presentation-grabber bits.

Community's riding the high of the honeymoon phase just like Starfield, Cyberpunk before it. I hope most people will see the game for what it really is; a very shallow but pretty (graphics wise) emulation of tactical games that did things better before it.

SWAT4 even had a basic quick mission editor/creator that could let you remix missions and add parameters to bring some novelty from time to time, and best part is that YOU make them. But hey look! Ready or Not 1.0 has a Commander mode guys! Wow... everyone asked for this...
Last edited by Saeletra; Dec 14, 2023 @ 1:08am
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Date Posted: Dec 13, 2023 @ 12:38pm
Posts: 29