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But I guess after today's update 1.0 it will break and we need to see how long it will takes to see new/updated mods.
The scope is getting rid of the threat but keeping them alive is best.
Michael was practically screaming in the streamer mission when i shot him lmao
yeah wtf is up with that??
they had ragdolls, they removed them and repalced them with the animations and made it worse.
when the npc enters death animation they sometimes randomly fling off somewhere far and it VERY much breaks the immersion 😢
I think its because the engine bugs somewhat whenever the npc collide with the world geometry or when they enter death animation when running. I hope void patch this in the future because otherwise ready or not is the near perfect tactical shooter.