Ready or Not

Ready or Not

View Stats:
Nodrim Jan 7, 2024 @ 1:18pm
Evidence vanishing
Having all the evidence as part of the scoring system is hilarious giving how volatile the evidence is.

The guns vanishing from suspects, I saw the knives flying away a couple of times. I did the first mission 5 times in a row and 5 times some evidence was missing from the suspects.
Last edited by Nodrim; Jan 8, 2024 @ 9:33am
< >
Showing 1-8 of 8 comments
Loci Jan 7, 2024 @ 1:23pm 
skill issue
[BLK] Telu Jan 7, 2024 @ 1:24pm 
There is an option in accessibility to make the evidence glowing.
Prussian Wolf Jan 7, 2024 @ 8:23pm 
Originally posted by david_soule:
skill issue


Originally posted by BLK Telu:
There is an option in accessibility to make the evidence glowing.
Doesn't stop stuff from falling through the floor, or the amazing Multiplayer glitch on Port and Rust Belt where the guns of everyone farther in the level just don't load except for the host.
Moleman Jan 7, 2024 @ 8:54pm 
Thankfully the AI teammates can somehow summon them back from the nth dimension but yeah I often see guns lying 2m underneath the map
[BLK] Telu Jan 7, 2024 @ 8:55pm 
Originally posted by Prussian Wolf:
Originally posted by david_soule:
skill issue


Originally posted by BLK Telu:
There is an option in accessibility to make the evidence glowing.
Doesn't stop stuff from falling through the floor, or the amazing Multiplayer glitch on Port and Rust Belt where the guns of everyone farther in the level just don't load except for the host.

I've the feeling than the evidence clipping in the wall are validate auto, sometimes i have +25 points even if i don't touch evidence (and the swat AI is at the spawn, so, it's not them).

Need to be confirm, i'm not really sure since it could be the hidden second gun when you arrest a suspect who used only his main weapon. I've just witness that a couple of times.
Last edited by [BLK] Telu; Jan 7, 2024 @ 8:56pm
Prussian Wolf Jan 7, 2024 @ 8:57pm 
Originally posted by BLK Telu:
Originally posted by Prussian Wolf:



Doesn't stop stuff from falling through the floor, or the amazing Multiplayer glitch on Port and Rust Belt where the guns of everyone farther in the level just don't load except for the host.

I've the feeling than the evidence clipping in the wall are validate auto, sometimes i have +25 points even if i don't touch evidence (and the swat AI is at the spawn, so, it's not them).

Need to be confirm, i'm not really sure. I've just witness that a couple of times.
Sometimes it does, sometimes it doesn't. With the outline on I can see it drop just barely into walls sometimes, Sullivan's Slope seemed pretty bad in particular, though granted I haven't played it that many times.
Nodrim Jan 8, 2024 @ 9:32am 
Originally posted by Moleman:
Thankfully the AI teammates can somehow summon them back from the nth dimension but yeah I often see guns lying 2m underneath the map

This seems to be the only remedy for the flying knives and vanishing pistols. The AI teammates have the power to summon them back. But if you are in a multiplayer game or playing alone, you are pretty much screwed.
bUrnIt Jan 8, 2024 @ 9:53am 
SOLO with AI:
1st: order "Fall in", to debug them.
2nd: Aim at the floor -> order "Search and Secure" (something like this)

The AI will search and secure evidence and civs and under or in furnitures.

But it totally sucks for multiplayer, having to roll dice for better rating.
Last edited by bUrnIt; Jan 8, 2024 @ 9:55am
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jan 7, 2024 @ 1:18pm
Posts: 8