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The accents on AZERTY are the default action, so it works as designed.
This is how UE4 and UE5's ActionMappings work. Unlike other game engines it reads and displays the exact character the key has rather than a code it represents.
Which is why in UE4/5 games you always have to keep rebinding those keys while in for example Unity3D, Source Engine, Snowdrop, FrostBite and virtually any other game engine you don't.
If you want to have numbers displayed, switch to keyboard layout that has numbers as the default action (en_US and en_UK for example).
No need to rebind anything.
When I say "counter intuitive", is that it's easier to click on the "6" key, even if it's not the default key than to remember that "Hyphen" is the touch labelled 6.