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Since you got non lethal, you cannot shoot back through windows (if you even see them, they like to wallbang below the window and you barely see them).
Complete disaster. Complete redesign of Port Hokan, which was basically fine, but Mindjot and Neon Tomb are still a gameplay nightmare. Sure, they look nice and awesome. But it's all geared towards atmosphere and graphics. No game design principles to adhere to rules that enable and promote good gameplay.
Gameplay seems to be a total second thought.
"Immersion and atmosphere first" to the point that I am thinking about just uninstalling the game and forgetting about it.
It's usually an animation bug, if you are talking about the suicide bomber.
If you let him finish the animation, he surrenders. Problem is, due to the fact that you cannot see the state, you don't know how much to "pepper him" so that he is (internally) in surrender mode.
If only Tasers were still qualified to be secondaries, combined with a shield, a feature removed in 1.0 for god knows what reason.
Add it to the bugs list, it might get fixed in a year or two... maybe three ?
This is by design. It's how good sims create the illusion of an intelligent world.
But Ready or Not isn't very balanced, and so the RNG becomes overly punitive, the illusion breaks for some players but not others, and that leads to a lot of gaslighting.
If you're frustrated like this, then the game can't gaslight you. That's a good thing.