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Team AI Rushing to handcuff people
It's not the team that needs the psych evaluation after the missions, but the player if this keeps happening.
I don't know if they did something with the AI after the game went 1.0, but it's the dumbest thing ever that even if I explicitly tell the team to hold position after clearing a room, one of the idiots will not obey and rush to handcuff a suspect in an open doorway leading to them being shot at since it's not cleared yet beyond the room we're in.

Why won't they obey the commands... :steamfacepalm:
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Showing 1-11 of 11 comments
Daddy Kaneki Jan 7, 2024 @ 6:20am 
I have yet to experience a teammate breaking the Hold command to cuff a suspect, but in the future you may try to mitigate this by ordering the surrendered suspect to approach you or to move to a safer location. Just mouse over them and press whatever key you use to open the command menu.

You just have to do it before your teammate rushes over.

Alternatively, you can try repeating the Hold command after the NPC has broken it to cuff the suspect. This might cancel their current action.
krzychuzokecia Jan 7, 2024 @ 7:45am 
Originally posted by 🌙Nyctalgia🌙:
I have yet to experience a teammate breaking the Hold command to cuff a suspect, but in the future you may try to mitigate this by ordering the surrendered suspect to approach you
It sometimes (50/50 for me) works even worse, because when suspect gets in the AI teammate "detection range", AI will always move to cuffs. So if I'm calling suspect from another room to come in while standing in front of the doors, the suspect won't get into my room yet, when AI SWAT will enter that other room to arrest the guy (potentially getting into sightlines of other suspects I don't see yet).

I guess this is what breaks the "hold" command too - if you order AIs to hold, but they have a surrendered suspect "in range", they will prioritze arrest.
Originally posted by 🌙Nyctalgia🌙:
I have yet to experience a teammate breaking the Hold command to cuff a suspect, but in the future you may try to mitigate this by ordering the surrendered suspect to approach you or to move to a safer location. Just mouse over them and press whatever key you use to open the command menu.

You just have to do it before your teammate rushes over.

Alternatively, you can try repeating the Hold command after the NPC has broken it to cuff the suspect. This might cancel their current action.

Tried all of the above, but the problem is that they won't listen to hold command after they spot a surrendered suspect or civilian and they will move to cuffs anyway. There's usually no time to order the person to come towards me and if I go to cuffs myself in the doorway, it's then just going to be me that's shot in the head instead of the AI officer :X
Dreepa Jan 7, 2024 @ 9:59am 
I found a workaround I believe: Stack them on a door (or whatever counts as door, where you can stack). They will stack and not pursue the arrest.
Gonzo850 Jan 7, 2024 @ 2:05pm 
MMB and #4 key.
Easyfox Jan 7, 2024 @ 2:11pm 
the AI defenitly got screwed somehow with 1.0. played "beta" several hours,never lost a teammate,and never got shot by them,and they never start a war and emtying mags into rooms..killing also civs.
all this happened in the first 30min playing 1.0
Major Fret Jan 7, 2024 @ 2:29pm 
As much as issuing the 'hold' order may be a solution, it shouldn't have to be, as it adds a whole lot of micro-managing to the game. Officers shouldn't Leeroy Jenkins after evidence or suspects. I don't understand why these two things couldn't have been left as an order, especially evidence collecting.
Black Cat Jan 7, 2024 @ 3:23pm 
My experience is the exact opposite, instead of handcuffing when ordered to do so, they sit there and twiddle their thumbs. Suspect gets up and starts to shoot me/kill me before I can react.

The problem is the AI needs to follow orders not just do whatever they want as slowly as they can. If I order them to do something, it needs to be done by them immediately. This allows ME as the COMMANDER to take control of a situation and prevent casualties and incidents.

The enemies are hella accurate, our team ai is even worse. Team ai is unresponsive. They are a gigantic liability and in any actual police department they would be kicked off the squad as they dont meed the basic requirements for swat... To follow my damn orders...
Moleman Jan 7, 2024 @ 9:00pm 
I have the opposite problem, I have to spam the restrain command a dozen times for anything to start happening and when I turn my back it turns out my teammate didn't feel like restraining him after all and I get a 9mm to the back of the head.
I just wanted to come here and say after a failed run in Relapse, that the AI is ducking dumb as duck. Absolutely braindead. I had an open doorway, double doors both wide open and a suspect dead in the middle of it. Room beyond uncleared and my shield guy runs into the doorway WITHOUT his shield to cuff a headless corpse. Wtf
Major Issue Jan 18, 2024 @ 9:01am 
Sadly there's not even a nod that would disable it.
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Date Posted: Jan 7, 2024 @ 4:59am
Posts: 11