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Let us disable AI weapon bagging/cuffing
AI constantly run into doorways and get shot trying to pick up evidence or cuff a body. I like the convenience of the new AI behaviours a lot but it should either be optional or a manual command as part of the 'search room' command.
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Showing 1-15 of 23 comments
BlaZteR6_Ger Jan 6, 2024 @ 12:08pm 
+1
You know what I want...the ability to tell them to only call out when they are being attacked.
I believe there’s a mod that does it automatically.
Mesond Jan 6, 2024 @ 12:24pm 
Cuffing people lying injured on the floor makes no sense. Maybe if less then leathal is used, otherwise have the SWAT AI not cuff, you know, DEAD bodies. When there are LIVE hostiles around.

There's also a bug in the game where a down injured yet not dead enemy can be seen as a threat. Swat AI will repeatedly try to get them to surrender. But they can't of course. This can happen even if cuffed and downed. Only way to finish there is to soot them dead. At least in the fresh 1.0 release of the game. Rare bug though.

A menu option (in game menu. When in mission. Order menu) to enable/disable cuffing can work.
bruh lightyear Jan 6, 2024 @ 12:29pm 
that's really a thing police do to in case the guy is pretending to be dead/incapacitated, though. it makes sense esp when enemies actually play dead in game.

what makes ZERO sense is that it's prioritised over not getting shot. SWAT AI used to be a bunch of zombies, now they just run around bagging and cuffing everything like they have OCD - it needs a serious fix.
Gonzo850 Jan 6, 2024 @ 1:51pm 
Originally posted by bruh lightyear:
that's really a thing police do to in case the guy is pretending to be dead/incapacitated, though. it makes sense esp when enemies actually play dead in game.

what makes ZERO sense is that it's prioritised over not getting shot. SWAT AI used to be a bunch of zombies, now they just run around bagging and cuffing everything like they have OCD - it needs a serious fix.

Yes it's the priorities that need attention. An open door is more important than cuffing. I need them to hold security on both the door and suspect not pick one or the other. Maybe they should only start bagging and cuffing when all doors are closed. And only one teammate out of each team bags and cuff. The others keep holding security on the biggest threats and suspects.
Mesond Jan 6, 2024 @ 1:55pm 
Originally posted by bruh lightyear:
that's really a thing police do to in case the guy is pretending to be dead/incapacitated, though. it makes sense esp when enemies actually play dead in game.

Not when enemies with guns are in the very next room with a clearly open door where they can shoot at the squad.

Even worse without a door.
Last edited by Mesond; Jan 6, 2024 @ 1:55pm
Pindie Jan 6, 2024 @ 3:20pm 
Can confirm the AI officers walk in front of opened doors and get killed.
bruh lightyear Jan 8, 2024 @ 5:56pm 
Originally posted by Veldaz:
Originally posted by bruh lightyear:
that's really a thing police do to in case the guy is pretending to be dead/incapacitated, though. it makes sense esp when enemies actually play dead in game.

Not when enemies with guns are in the very next room with a clearly open door where they can shoot at the squad.

Even worse without a door.

i'm not arguing with him about this. it's a good feature but the SWAT scripting for its implementation was clearly rushed. they need to clear the area/angles in their vicinity before handcuffing or retrieving evidence
Chubzdoomer Jan 8, 2024 @ 6:09pm 
I think the cleanest solution would be to have the passive "Search & Secure" behavior be optional, under the Gameplay settings. That way if it's turned off, your officers will never perform those actions unless you target a specific person or weapon and tell them to restrain/collect, or you pull up the command menu and choose "Search Room" (or, at the end of the mission when every hostile has been dealt with, "Search & Secure").
bruh lightyear Jan 11, 2024 @ 5:09am 
that's a great idea. having to tell your team to cuff every single suspect and bag every gun was too much ♥♥♥♥♥♥♥♥ to go through for a few points, but fully automating it went too far; we already have a 'bag and tag' command so why not leave it at that?
Amplifier Jan 11, 2024 @ 6:45am 
Originally posted by Veldaz:
Originally posted by bruh lightyear:
that's really a thing police do to in case the guy is pretending to be dead/incapacitated, though. it makes sense esp when enemies actually play dead in game.

Not when enemies with guns are in the very next room with a clearly open door where they can shoot at the squad.

Even worse without a door.

Then clear that room first THEN cuff??

Jeez, it's threads like this that make me facepalm. Please dont play a tactical shooter if you dont know what a tactical shooter is about. The s*** OP is asking for is like asking this game to become another Call of Duty
Amplifier Jan 11, 2024 @ 6:47am 
Originally posted by bruh lightyear:
that's a great idea. having to tell your team to cuff every single suspect and bag every gun was too much ♥♥♥♥♥♥♥♥ to go through for a few points, but fully automating it went too far; we already have a 'bag and tag' command so why not leave it at that?

They do that so players wont get angry when they forget to cuff a suspect. Also cuffing suspects SHOULD be automatic behavior for the teammate Ai anyway since cuffing suspects is a precaution.

When your teammate is cuffing, the onus should be on you to watch out for them
Rex Jan 11, 2024 @ 7:30am 
Originally posted by ballast:
Originally posted by Veldaz:

Not when enemies with guns are in the very next room with a clearly open door where they can shoot at the squad.

Even worse without a door.

Then clear that room first THEN cuff??

Jeez, it's threads like this that make me facepalm. Please dont play a tactical shooter if you dont know what a tactical shooter is about. The s*** OP is asking for is like asking this game to become another Call of Duty

You don't get it do you? SWAT AI is currently not giving a flying ♥♥♥♥ if there is an open door with a suspect waiting around the corner. They just rush to the suspects or civis to cuff them with no regard of their own lives unless you actively put them on "hold" command every single time you enter a room.

They even run in front of your muzzle when you're about to shoot someone just to cuff a suspect/civi who is lying/kneeling right at your feet which is extremely annoying.

I don't know how this game turns into Cod by giving us an option to disable auto cuff so the AI won't get killed in a stupid way. The simple "search room" command should be enough to trigger the AI to bag and cuff everything inside a room.
Resyled Jan 11, 2024 @ 8:06am 
Originally posted by Veldaz:
Cuffing people lying injured on the floor makes no sense. Maybe if less then leathal is used, otherwise have the SWAT AI not cuff, you know, DEAD bodies. When there are LIVE hostiles around.

There's also a bug in the game where a down injured yet not dead enemy can be seen as a threat. Swat AI will repeatedly try to get them to surrender. But they can't of course. This can happen even if cuffed and downed. Only way to finish there is to soot them dead. At least in the fresh 1.0 release of the game. Rare bug though.

A menu option (in game menu. When in mission. Order menu) to enable/disable cuffing can work.

this is actually the SOP in these situations, you're not a doctor, you cannot actually deem someone DOA so reguardless of how horrifically injured/obviously dead they are you HAVE to zip cuff them

my AF buddy told me a man could be literally missing his head and you're still supposed to secure him. You obviously do not bother with this mid-gunfight and probably worry about securing the guy whos brains are all over the wall over there last since he's uh.. probably not getting up..
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Date Posted: Jan 6, 2024 @ 12:07pm
Posts: 23