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There's also a bug in the game where a down injured yet not dead enemy can be seen as a threat. Swat AI will repeatedly try to get them to surrender. But they can't of course. This can happen even if cuffed and downed. Only way to finish there is to soot them dead. At least in the fresh 1.0 release of the game. Rare bug though.
A menu option (in game menu. When in mission. Order menu) to enable/disable cuffing can work.
what makes ZERO sense is that it's prioritised over not getting shot. SWAT AI used to be a bunch of zombies, now they just run around bagging and cuffing everything like they have OCD - it needs a serious fix.
Yes it's the priorities that need attention. An open door is more important than cuffing. I need them to hold security on both the door and suspect not pick one or the other. Maybe they should only start bagging and cuffing when all doors are closed. And only one teammate out of each team bags and cuff. The others keep holding security on the biggest threats and suspects.
Not when enemies with guns are in the very next room with a clearly open door where they can shoot at the squad.
Even worse without a door.
i'm not arguing with him about this. it's a good feature but the SWAT scripting for its implementation was clearly rushed. they need to clear the area/angles in their vicinity before handcuffing or retrieving evidence
Then clear that room first THEN cuff??
Jeez, it's threads like this that make me facepalm. Please dont play a tactical shooter if you dont know what a tactical shooter is about. The s*** OP is asking for is like asking this game to become another Call of Duty
They do that so players wont get angry when they forget to cuff a suspect. Also cuffing suspects SHOULD be automatic behavior for the teammate Ai anyway since cuffing suspects is a precaution.
When your teammate is cuffing, the onus should be on you to watch out for them
You don't get it do you? SWAT AI is currently not giving a flying ♥♥♥♥ if there is an open door with a suspect waiting around the corner. They just rush to the suspects or civis to cuff them with no regard of their own lives unless you actively put them on "hold" command every single time you enter a room.
They even run in front of your muzzle when you're about to shoot someone just to cuff a suspect/civi who is lying/kneeling right at your feet which is extremely annoying.
I don't know how this game turns into Cod by giving us an option to disable auto cuff so the AI won't get killed in a stupid way. The simple "search room" command should be enough to trigger the AI to bag and cuff everything inside a room.
this is actually the SOP in these situations, you're not a doctor, you cannot actually deem someone DOA so reguardless of how horrifically injured/obviously dead they are you HAVE to zip cuff them
my AF buddy told me a man could be literally missing his head and you're still supposed to secure him. You obviously do not bother with this mid-gunfight and probably worry about securing the guy whos brains are all over the wall over there last since he's uh.. probably not getting up..