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Most people unalive themselves when they do that stuff the second the cops show up
Go find another hobby.
We keep asking for the game to be "more realistic" - from AI to maps to scenarios and NPC behavior. But it's worth remembering, for about 90% of the missions in the game, the situation would likely be resolved before SWAT ever made entry, or SWAT's role would be standing by while a negotiator did what they do best. And the remaining 10% of the missions would likely fall to the feds, or be handled by the first officers on scene - not SWAT. The fact we are playing these missions at all is already fairly unrealistic.
Of all the missions in the game, the only one that feels remotely true-to-life is Ends of the Earth, and I don't see it being anyone's stand-out or favorite (though it is one of mine).
The game was always trying to be an episode of True Detective, not a true crime procedural. I think we need to meet it half-way in that regard with our requests. The AI needs fixing. The weapons need tweaking. Some levels could absolutely use fewer suspects, my lord. Missing animations, missing voice lines, missing models, and a host of other bugs absolutely need to be addressed. Friendly AI needs work in almost every regard. The list goes on.
But they aren't going to completely re-tool 18 (mostly-awesome-looking, very thematic, highly-atmospheric, tactically challenging) maps to make them more real (read: boring). And I don't think they should.
College, with it's four suspects and action confined to a single building, is a breeze, and makes sense from tactical point of view too since you're not going against an army of baddies. The bombs are lazy part of design, that's true, but that's because you would never get "S" rank if active shooters were... actively shooting civilians. Note however that Relapse (hospital) suffers from the same problem - terrorists are not hunting down remaining civvies.
Bombs in both levels thus are added to make player act fast (which should happen in a real active shooter scenario), without punishing him by having perps kill every hostage (making player unable to get a good score or even pass the level). The problem is that in hospital the bombs are placed in easily reachable places so you just don't really feel the need to rush, while you're fighting Al Queda's best in the caves of Tora Bora. And in college map the bombs (due to being placed in random, and sometimes hidden places) are slowing you down - neutralizing perps can be done in 5 minutes or less. You could remove the bomb threat from both maps and it wouldn't affect hospital at all, while college would end quicker.
I love that map (for both it's lore/story and how it's a proper SWAT mission) and a number of guys I play with also hold it in high regard. Heck, some of the smaller mod maps are also favorites in our rotation, because we don't feel the dread of "playing Arma without vehicle support" lol.
Thinking about this now, I came to realize that it's exactly what RoN feels like - Arma or Squad but you're alone, don't get big guns and you have to take enemies alive. Instead of being an original experience it plays out like many other games, but with handicaps. I'd say it's almost like 6 Days in Fallujah, with the difference that in 6 Days you get AAVP support, and you can kill the enemies. They even behave quite similiarly, with that lack of regard for their own life (except that Fallujah insurgents ain't so aimbot'ty).
Dunno about that. I see a lot of people mentioning Ends of the Earth as a very stand-out mission or it affecting them in some way, I think it's a sleeper hit.
But back to the topic, I expected the school map to be a little bigger. I know it's a college campus with separate buildings and such but the scaling seems a bit off, like they chopped half the building off. They should double the size of the building or have multiple buildings to search in. I also think that there should be at most 2 active shooters, like the situation with Columbine, four shooters seems like overkill in such a small space. Have at most 2 bombs with longer timers, the current map can have up to 3 which I also think is overkill.
Presentation of the situation could be better, there's no real sense of urgency. Have NPC police establish a cordon with NPC bystanders looking on. Have more students and staff fleeing the exits, that can also provide the player a clue as to the direction of the active shooters.
It does not have to be tactical challenge, just a narrative driven mission like Ends of the Earth, though you can make it more challenging with the hostage-taking mechanic.
Did you not read the topic? The devs themselves intended to have a SCHOOL map. Not a college map. The reason we don't have a school map is because of steam and epic games taking issue with it.
The game was very much intended for "people like me". And others that wanted the school map when the devs intended to add it in.
Consider the graves in SWAT 4 in that one spooky house mission. Did it make people feel disgust and anger and fear? Yes. GOOD! That's the POINT of games, films and art. To make people FEEL something. For better and worse alike.
The biggest criticism I have of it, is really one of the game at large, which is that it barely gives you any usable info about damage, etc... Does anyone who plays the level the first time, or even the 10th time, realize that the suspects there have the best armor in the game? It's the kind of thing you have to look out spreadsheets about. Which is silly.
It is in the game towards the end of the map list. If it is not visible, you have not unlocked it or need to replay the mission prior to it. You can find the map order online.