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RECOIL
The recoil in this game needs serious help. I don't know whether the creators have never shot a gun before in their lives or just don't care. I can't express how many times I've died just because of the recoil but it's making me lose my ♥♥♥♥. Ask the Ground Branch developers for tips or something holy ♥♥♥♥
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Showing 1-13 of 13 comments
Major Fret Jan 2, 2024 @ 4:46pm 
What confuses me is the recoil difference between weapons in the same category.

The HK-416 has about 2x the recoil of the G36C despite being the same caliber, and the MPX has a lot more kick than the UMP-9.

That being said, I don't want GB's recoil system, which is to say there's basically zero recoil with every weapon in that game.
Originally posted by DuckieMcduck:
I can assure you there are a thousand things that can get you killed but recoil control shouldn't be one of them. Try putting the suppressor/grips and whatnot.

What can happen is a suppression mechanic when you get shot at which messes up your screen, you're just gonna have to learn to live with that one.
This is the real problem. The "supression" mechanic is awful. If anyone is shooting at you, you can't hit the broad side of a barn, you have a panic attack, and you suddenly get red jelly all over your face.

The "panic response" should be on behalf of the player - not artificially simulated. Doubly so considering the only folks that seem affected by it are the player characters. The AI (hostile and friendly) has no problem landing perfect shots while being shot at.
SEMINOLE 1-2 Jan 2, 2024 @ 6:17pm 
Originally posted by DuckieMcduck:
I can assure you there are a thousand things that can get you killed but recoil control shouldn't be one of them. Try putting the suppressor/grips and whatnot.

What can happen is a suppression mechanic when you get shot at which messes up your screen, you're just gonna have to learn to live with that one.
I Just don't understand how a SWAT officer with years of training cant shoot a controlled pair I've messed around with everything I just think if you're going for realism make it less jumpy I've just seen my friends 8 year old control an AR better than my Operator lol
Prussian Wolf Jan 2, 2024 @ 8:55pm 
Originally posted by Major Fret:
What confuses me is the recoil difference between weapons in the same category.

The HK-416 has about 2x the recoil of the G36C despite being the same caliber, and the MPX has a lot more kick than the UMP-9.

That being said, I don't want GB's recoil system, which is to say there's basically zero recoil with every weapon in that game.
^ this is the weird one for me.

But yeah... If you have a gun that can take an actual muzzle brake, (SFMB for rifles) use it over the suppressor, use the vertical grip. Just with that you get a massive difference.
[BLK] Telu Jan 2, 2024 @ 10:51pm 
I've more a swing problem than a recoil, perso. My shotgun is swinging a lot when i stop moving.
its not the recoil, suppression and aim punch does that.
Quill Jan 3, 2024 @ 5:16am 
Have you tried single fire?
Pindie Jan 3, 2024 @ 10:21am 
If you are hit your arms start swinging side to side. It's one of those questionable design choices.
Project153 Jan 3, 2024 @ 6:40pm 
Originally posted by Major Fret:
What confuses me is the recoil difference between weapons in the same category.

The HK-416 has about 2x the recoil of the G36C despite being the same caliber, and the MPX has a lot more kick than the UMP-9.
Garand Thumb did a video on this quite a few years ago, something that no one ever talks about is that the HK416 will have much sharper recoil than a DI AR-15 of the same barrel length due to it being over-gassed (we're not going to talk about the carrier tilt issue with the HK416 and some other piston ARs) up until the HK416A5 came along with the adjustable gas block, not sure how it compares but I wouldn't be remotely surprised if it still has sharper recoil in comparison to any other comparably priced DI AR's with equivalent barrel lengths. It has nothing to do with the caliber itself but the operating system, just like how 10.5 ARs are notorious for having noticeably harsher recoil (and gas blowback especially suppressed) compared to a 14.5, 16, or 20inch barrel AR-15.
Major Fret Jan 3, 2024 @ 7:58pm 
Originally posted by Project153:
Originally posted by Major Fret:
What confuses me is the recoil difference between weapons in the same category.

The HK-416 has about 2x the recoil of the G36C despite being the same caliber, and the MPX has a lot more kick than the UMP-9.
Garand Thumb did a video on this quite a few years ago, something that no one ever talks about is that the HK416 will have much sharper recoil than a DI AR-15 of the same barrel length due to it being over-gassed (we're not going to talk about the carrier tilt issue with the HK416 and some other piston ARs) up until the HK416A5 came along with the adjustable gas block, not sure how it compares but I wouldn't be remotely surprised if it still has sharper recoil in comparison to any other comparably priced DI AR's with equivalent barrel lengths. It has nothing to do with the caliber itself but the operating system, just like how 10.5 ARs are notorious for having noticeably harsher recoil (and gas blowback especially suppressed) compared to a 14.5, 16, or 20inch barrel AR-15.

That's great and all, but the G36C and HK-416 have practically the same gas system. Even all the AR-15 based guns recoil harder than the G36C.
To be fair, our guys are holding the guns wrong anyway for recoil control. So yes we should suck since we don't even know what we are doing...

But yeah, recoil is completely out of control on these guns.

Originally posted by DuckieMcduck:
What can happen is a suppression mechanic when you get shot at which messes up your screen, you're just gonna have to learn to live with that one.

Originally posted by Tyrant (My Vision is Augmented):
The "panic response" should be on behalf of the player - not artificially simulated. Doubly so considering the only folks that seem affected by it are the player characters. The AI (hostile and friendly) has no problem landing perfect shots while being shot at.

yyyyup
Fizzie Jan 3, 2024 @ 9:47pm 
If anything, I would like more recoil. I think the SR-16 and G36 and F90 have pretty much 0 recoil (w/ attachments), so I avoid them
Project153 Jan 5, 2024 @ 10:07pm 
Originally posted by Major Fret:
That's great and all, but the G36C and HK-416 have practically the same gas system.
That's pretty much the only thing they have in common. That doesn't really mean they function or handle the same (obviously). Outside of the gas system, the only other "similarity" outside of being HK is that they are both based on/inspired by an Armalite/Stoner design (HK416 = AR-15, G36 = inspired by AR-18). Otherwise its apples to oranges in every aspect.

Pull apart an HK G36, where is the gas piston in relation to the recoil spring/buffer? Inline, right above the bolt. Also worth mentioning the mass and overall design of the BCG itself playing a role.

Look at an AR-15's recoil spring/buffer, the bolt, and where the gasses get directed into the BCG. Its inline with the spring/buffer.

Now look at the HK416, the piston/rod, the "gas key" on the BCG, the spring/buffer. Where does the force of recoil go when the gas pushes on the piston? Not inline with the recoil system, right? Suddenly it all makes sense why HK had to address the HK416's "bolt tilt" issue and probably why the HK416 is notorious for having sharp recoil impulse.

Sig MCX rifles don't have the HK416's infamous sharp recoil impulse. Dual recoil springs that are inline with its gas piston system. The HK416 has every reason to have more recoil than expected of a 5.56 gun.

Originally posted by Major Fret:
all the AR-15 based guns recoil harder than the G36C.
I mean, I'd say the game has too much recoil in general especially since guns don't level out after each shot without using the Gunfighter mod. But amongst similar barrel lengths? G36C with its 9in barrel has been noted to have softer recoil compared to other 10.5 ARs which is basically most of the other ARs in-game.
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Showing 1-13 of 13 comments
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Date Posted: Jan 2, 2024 @ 4:31pm
Posts: 13