Ready or Not

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Falconicx Jan 1, 2024 @ 2:50pm
Turning off lights/power???
Can you turn off the power? if not, why even bother having nvgs in the game. I'm still waiting for a proper mission (done about 10 so far) waiting for them to be viable.
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Showing 1-10 of 10 comments
Gonzo850 Jan 1, 2024 @ 2:58pm 
We can't turn off power. I haven't heard if it is ever making it to the game or not.
Carbon Jan 1, 2024 @ 3:07pm 
The NVGs have good potential use on a few missions, but with stingers and flashbangs being so hit and miss, the need for gas masks on nearly every mission makes the NVGs useless.
Chubzdoomer Jan 1, 2024 @ 3:10pm 
NVGs were handy on the Coyote (tunnel network) mission, I thought.
Quill Jan 1, 2024 @ 3:11pm 
Originally posted by Chubzdoomer:
NVGs were handy on the Coyote (tunnel network) mission, I thought.
They're also good in Hide and Seek
Originally posted by Quill:
Originally posted by Chubzdoomer:
NVGs were handy on the Coyote (tunnel network) mission, I thought.
They're also good in Hide and Seek
That was the only mission I ever used NVGs.
Originally posted by Chubzdoomer:
NVGs were handy on the Coyote (tunnel network) mission, I thought.

I found them useful across quite a few maps. A lot of the maps in my experience have dark areas where NVGs do great. There's twisted nerve of course, Sins of the Father has some dark rooms, Farm has the cellar area, and I think another map that I'm forgetting.

It's not a "Bravo 6 going dark" the entire map scenario, but they certainly were useful since I don't want to swap from my red dot for a flashlight.
Gonzo850 Jan 1, 2024 @ 3:25pm 
Twisted Nerve / Hide and Seek are the only levels that I felt like I needed them. Anybody got any good map mods suggestions that are night time?
Last edited by Gonzo850; Jan 1, 2024 @ 3:28pm
Prussian Wolf Jan 1, 2024 @ 3:54pm 
Pretty much just hide and seek, and then the tunnel and upper floor of twisted nerve.

Flashlight is completely useless, if it didn't immediately alert everyone then I'd probably consider bringing it on Twisted Nerve.
shadowsc133 Jan 1, 2024 @ 5:00pm 
At some point, I believe it was considered, and soon after you started seeing all these breaker boxes popping on maps (previous hotel map garage). Now I think the idea has been completely abandoned.

You can`t even destroy bulbs (like in 2-decade old games), as it seems the lights are baked into the scenario. And also it would be irrelevant because the enemy AI has thermal+x-ray vision.
StrangeAK47 Jan 2, 2024 @ 7:21am 
power on/off would increase replay-ability but i'm not sure if the a.i is there for stealth

i think some levels would be better aesthetically with lower lighting, neon tomb would be much more intimidating with just the neon lighting on
Last edited by StrangeAK47; Jan 2, 2024 @ 7:21am
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Date Posted: Jan 1, 2024 @ 2:50pm
Posts: 10