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I found them useful across quite a few maps. A lot of the maps in my experience have dark areas where NVGs do great. There's twisted nerve of course, Sins of the Father has some dark rooms, Farm has the cellar area, and I think another map that I'm forgetting.
It's not a "Bravo 6 going dark" the entire map scenario, but they certainly were useful since I don't want to swap from my red dot for a flashlight.
Flashlight is completely useless, if it didn't immediately alert everyone then I'd probably consider bringing it on Twisted Nerve.
You can`t even destroy bulbs (like in 2-decade old games), as it seems the lights are baked into the scenario. And also it would be irrelevant because the enemy AI has thermal+x-ray vision.
i think some levels would be better aesthetically with lower lighting, neon tomb would be much more intimidating with just the neon lighting on