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No confirmation that people said this or that flashbangs increase suspect morale?
I've been using flash bangs and they work fine for me. I dunno where this guy heard this from.
I have also seen an AI just ignore it at their feet. It sometimes doesn't work. But I have also seen this with stingers.
But what makes this truly weird is....sometimes the nade type just doesn't work on a particular map whats so ever (and no I'm not talking about cs).
I think they were trying to instead of making it have a huge radius and just work when they are inside the radius make it have a check to see "Does work though"....it just doesn't work now sometimes.
The odd thing with the cs gas is that even if the gas is completely engulfing the enemy they still won't be phased by it because of that obstruction and it never use to be that way before. The devs made an update to try and fix gas going through walls and ever since that update cs gas has been messed up when it gets caught in situations like that.
This video hurts my soul every time I see it...
Here's a clip of me personally using the CS gas. The nade landed in the trailer where the enemy is and didn't do anything. This started happening post hotfix #1 of 1.0. so It's gotten worse.
https://youtube.com/clip/Ugkx7nDLVzMwoXlzn0nl2N4Y0C4Iu17VYvf2?si=zYVt4eLQ8EJn0IWv
Another major issue with grenades in general is that your squadmates will often position themselves horribly for the grenade toss, exposing half or more of their bodies so that when the door opens the suspect(s) will spot them right away and blast them as they're prepping for the toss. It seems most of the time you're better off doing a user-controlled grenade toss and then having the AI roll in afterwards (thankfully there's even a command specifically for this in the menu).
Sure, there's a few genetic freaks out there that are naturally immune to the ministrations of CS, but this game would lead us to believe the entirety of the cities crack head population fall into this small percentage of people...