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nullpo Dec 31, 2023 @ 4:09pm
Did the devs nerf flashbang?
I swear the AI never got flashed, even if the flashbang thrown is right under their foot. Stingers however works wonder despite the particle showing they have small radius.
Originally posted by Project153:
Originally posted by ThreadCutter:
Originally posted by Carbon:

No confirmation that people said this or that flashbangs increase suspect morale?
The latter, yes. Saw some people commenting that here, on the subreddit, and YT videos explaining the game's mechanics
One of those people (maybe even the first person to notice) posting on the subreddit actually dug into the game files and found the values regarding morale levels, how much they drop by, how low they can get etc. One other person in that same thread also found that the AI have a reaction time of 200m/s with multipliers that drop it down to 100m/s. The OP of said thread who found the messed up values subsequently released a mod to fix this issue.
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Showing 1-15 of 19 comments
Hody Dec 31, 2023 @ 4:30pm 
Flashbangs seem to be fairly inconsistent. Always use stingers.
Zaeld Dec 31, 2023 @ 4:31pm 
the devs nerfed a lot of things. The one thing that the devs don't seem to nerf (which is the biggest complaint that the community has) is the enemy AI. It's very weird that the devs go out of their way to nerf things that the community enjoys but buff the wrong kind of things that the community has been complaining about pre-1.0 release. I'm not sure whose giving notes to the devs but they are giving them the wrong kind of notes.
Last edited by Zaeld; Dec 31, 2023 @ 4:33pm
ThreadCutter Dec 31, 2023 @ 5:09pm 
As far as I'm aware, people have said flashbangs are bugged as they increase suspect morale instead of decreasing it. However, I do not have any official confirmation of this.
Last edited by ThreadCutter; Dec 31, 2023 @ 5:09pm
Carbon Dec 31, 2023 @ 5:19pm 
Originally posted by ThreadCutter:
As far as I'm aware, people have said flashbangs are bugged as they increase suspect morale instead of decreasing it. However, I do not have any official confirmation of this.

No confirmation that people said this or that flashbangs increase suspect morale?
Zaeld Dec 31, 2023 @ 5:34pm 
Originally posted by Carbon:
Originally posted by ThreadCutter:
As far as I'm aware, people have said flashbangs are bugged as they increase suspect morale instead of decreasing it. However, I do not have any official confirmation of this.

No confirmation that people said this or that flashbangs increase suspect morale?

I've been using flash bangs and they work fine for me. I dunno where this guy heard this from.
I have def seen flash bangs not work if a tiny box is in front of them. even though at 5 feet, your ears are most likely ruptured..

I have also seen an AI just ignore it at their feet. It sometimes doesn't work. But I have also seen this with stingers.

But what makes this truly weird is....sometimes the nade type just doesn't work on a particular map whats so ever (and no I'm not talking about cs).

I think they were trying to instead of making it have a huge radius and just work when they are inside the radius make it have a check to see "Does work though"....it just doesn't work now sometimes.
Last edited by 🆂🆈🅽🅿🅰🆃🅷🆈; Dec 31, 2023 @ 5:38pm
ThreadCutter Dec 31, 2023 @ 5:45pm 
Originally posted by Carbon:
Originally posted by ThreadCutter:
As far as I'm aware, people have said flashbangs are bugged as they increase suspect morale instead of decreasing it. However, I do not have any official confirmation of this.

No confirmation that people said this or that flashbangs increase suspect morale?
The latter, yes. Saw some people commenting that here, on the subreddit, and YT videos explaining the game's mechanics
nullpo Dec 31, 2023 @ 5:49pm 
Originally posted by Zaeldˣˢ:
the devs nerfed a lot of things. The one thing that the devs don't seem to nerf (which is the biggest complaint that the community has) is the enemy AI. It's very weird that the devs go out of their way to nerf things that the community enjoys but buff the wrong kind of things that the community has been complaining about pre-1.0 release. I'm not sure whose giving notes to the devs but they are giving them the wrong kind of notes.
yea the AI is buffed at least from what I feel. The car dealership map especially is quite troublesome. They can shoot you from angle that feels....... unfair. Like a pixel wide slit in between the office screen, small gaps between the ramp fence while you're still on the other side of the car parking lot, etc. But at least for the AI I can install mods for now. However for flashbangs it's really weird how it never works for me post 1.0, and I find no mods for that. Stingers sometimes not work but very rarely, to the point where it's probably me missing the nade.
Zaeld Dec 31, 2023 @ 5:59pm 
Originally posted by DuckieMcduck:
Flashbangs, Stingers and Smoke grenades can get caught in a weird angle (behind random debris/trash (flipped tables, literal garbage bags) which nullifies their effects because it cuts line of sight with the target.

The odd thing with the cs gas is that even if the gas is completely engulfing the enemy they still won't be phased by it because of that obstruction and it never use to be that way before. The devs made an update to try and fix gas going through walls and ever since that update cs gas has been messed up when it gets caught in situations like that.
The author of this thread has indicated that this post answers the original topic.
Project153 Dec 31, 2023 @ 7:35pm 
Originally posted by ThreadCutter:
Originally posted by Carbon:

No confirmation that people said this or that flashbangs increase suspect morale?
The latter, yes. Saw some people commenting that here, on the subreddit, and YT videos explaining the game's mechanics
One of those people (maybe even the first person to notice) posting on the subreddit actually dug into the game files and found the values regarding morale levels, how much they drop by, how low they can get etc. One other person in that same thread also found that the AI have a reaction time of 200m/s with multipliers that drop it down to 100m/s. The OP of said thread who found the messed up values subsequently released a mod to fix this issue.
Originally posted by DuckieMcduck:
Flashbangs, Stingers and Smoke grenades can get caught in a weird angle (behind random debris/trash (flipped tables, literal garbage bags) which nullifies their effects because it cuts line of sight with the target.
a flash bang out of sight does not mean it becomes less effective, the noise alone should be taking the ai out of commission, also bright light bounces off of most walls inside of enclosed spaces so it should not matter where that ♥♥♥♥ lands
Zaeld Dec 31, 2023 @ 8:16pm 
Originally posted by DuckieMcduck:
Originally posted by Zaeldˣˢ:

The odd thing with the cs gas is that even if the gas is completely engulfing the enemy they still won't be phased by it because of that obstruction and it never use to be that way before. The devs made an update to try and fix gas going through walls and ever since that update cs gas has been messed up when it gets caught in situations like that.
Yeah, for a lot of the game the actual effect/action has literally nothing to do with the mechanics:

https://www.youtube.com/watch?v=HEWlv_ECKak&list=PLTz0iZPFbNSyauTJGtmdApsNHalng4ATu&index=1

Just the player sees an animation/sprite doesn't mean there's anything also there mechanically and this is a big gaping failure with the way they developed the game. Same deal with how the AI can fire at 90 degree angles from the tip of their guns.

Here's a clip of me personally using the CS gas. The nade landed in the trailer where the enemy is and didn't do anything. This started happening post hotfix #1 of 1.0. so It's gotten worse.

https://youtube.com/clip/Ugkx7nDLVzMwoXlzn0nl2N4Y0C4Iu17VYvf2?si=zYVt4eLQ8EJn0IWv
Chubzdoomer Dec 31, 2023 @ 10:04pm 
Flashbangs are pretty awful in their current state. It's gotten to where I almost never use them anymore because there's no real point.

Another major issue with grenades in general is that your squadmates will often position themselves horribly for the grenade toss, exposing half or more of their bodies so that when the door opens the suspect(s) will spot them right away and blast them as they're prepping for the toss. It seems most of the time you're better off doing a user-controlled grenade toss and then having the AI roll in afterwards (thankfully there's even a command specifically for this in the menu).
Last edited by Chubzdoomer; Dec 31, 2023 @ 10:07pm
Reapums Dec 31, 2023 @ 10:15pm 
I have no idea who their "Tactical Advisors" are, but they obviously never experienced CS gas before. Ask anyone who went through the gas chambers in Army basic. The tiniest vapors in a confined area will make you rethink every decision that got you into that room, and we're tossing riot canisters into a small bedroom.

Sure, there's a few genetic freaks out there that are naturally immune to the ministrations of CS, but this game would lead us to believe the entirety of the cities crack head population fall into this small percentage of people...
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Date Posted: Dec 31, 2023 @ 4:09pm
Posts: 19