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bUrnIt Dec 31, 2023 @ 6:57am
[IMPROVEMENT] Tactical equipement keybind for Taser
I have noticed there is custom individual keybinds for tactical equipement: wedge for exemple.

Why not for taser ???

Even colsens(zipcuffs) has a keybind but we never even equip them, compared to the taser.

In the heat of action
"my hands can't even tell wedges from taser"
Last edited by bUrnIt; Dec 31, 2023 @ 7:19am
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Showing 1-8 of 8 comments
BenDJaminUt Dec 31, 2023 @ 7:00am 
hey we created the same thread at the same time lol
bUrnIt Dec 31, 2023 @ 7:12am 
Originally posted by BenDJaminUt:
hey we created the same thread at the same time lol
lol i did a search right before ☮
bUrnIt Dec 31, 2023 @ 7:17am 
Originally posted by Q:
Originally posted by bUrnIt:
I have noticed there is custom individual keybinds for tactical equipement: wedge for exemple.

Why not for taser ???

Even colsens has a keybind but we never even equip them, compared to the taser.

In the heat of action
"my hands can't even tell wedges from taser"

What do you mean ?

If I click a number, my character takes out the equipment on this number, same goes for pepper and taser

Well, the key for tactical equipments (all of them) works but it's buggy.. the selection is, or the last used item/last selection is not working right.

In the option where you can assign keybinds, there is possibility to customise keybinds for individual equipments, Except TASER ! that's why it's outrageous !
bUrnIt Dec 31, 2023 @ 7:29am 
sometimes I select the taser and the wedge is equipped. for real. even if it's a human error (mouse wheel selection) and accidently selected wedge. it's happening way too often !

I'm this kind of person: I solve ♥♥♥♥ right away. And I spot quality of life issues and bugs, I'm a programmer afterall :-P

This needs to be changed.
I have concluded this:

Devs: you have made the taser a tactical equipment, but you forgot to add a keybind for it as a new tactical equipment.

p.s: I'm posting this on discord
Last edited by bUrnIt; Dec 31, 2023 @ 7:37am
Strickers Feb 6, 2024 @ 3:50am 
I think it’s left off because double tap 2 is the keybind to switch to taser still in 1.0, left over from when it was still considered a secondary.

Double tap 2 is a lot quicker than selecting tactical, then scrolling. But I agree, it should have its own keybind option also.
bUrnIt Feb 6, 2024 @ 11:40am 
Yeah that double tap key 2 Pistol-Taser is something we need to find out ourselves...

I found-out soon after my posts... It is much better than selecting through equipments.

Still, double tap is too slow xD seriously it has a flaw: it will draw the pistol too often by error, program or human-fingers coordination.

Like one time it will not register first tap and next time you over do it taping 3 times thinking you miss tap once.
One tap is the best and more reliable, and if I was selling a product, I would take the more reliable option as soon as I can.
+ just by logic and continuity:

tac-equiments have custom keybinds
tasez is now a tac-equipement
= ???
Last edited by bUrnIt; Feb 7, 2024 @ 9:48am
Gonzo850 Feb 6, 2024 @ 11:50am 
I'm not sure how I did this but my saved loadout has my tazer come out first. I press the 4 key only once for a tazer. I carry a tazer and wedges. Maybe the order that the tac-equipment is selected in the customization menu affects in what order the tac-equipment is placed in when we play. Maybe I just have a very lucky bug.
bUrnIt Feb 6, 2024 @ 11:55am 
Others have said the same or was it you ? I have read about it. I will try if they never fix it.

I have not tried since my current loadout is with only taser as tac-equip that is my solution until then.
(yes: VOID: because of this mistake, your players are limiting their gameplay)
Last edited by bUrnIt; Feb 6, 2024 @ 11:56am
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Date Posted: Dec 31, 2023 @ 6:57am
Posts: 8