Ready or Not

Ready or Not

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Derivat949 Dec 30, 2023 @ 3:20pm
Why is handcuffing every civilian a requirement on all missions?
Even on missions where it doesn't even make sense to do so like the active shooter scenario on Elephant, you have to go around and meticulously restrain every civilian. Why?
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Showing 1-15 of 21 comments
True Winger Dec 30, 2023 @ 3:25pm 
You haven't seen the new SWAT guys that show-up after you Bring Order to Chaos?

Their sole purpose is to walk around the map and restrain the remaining civilians after all suspects are neutralized.

Surprised you haven't seen them yet. Pretty weird-walking fellas, but they do bring a little bit of life into the graveyard.
Chubzdoomer Dec 30, 2023 @ 3:27pm 
It's basically just a carryover from SWAT 4. There's no great gameplay reason for it to exist, though. This especially becomes apparent when every suspect has been dealt with and you're tasked with finding the last remaining civilians to "finish" the mission. At that point, it's in no way interesting or even challenging from a gameplay standpoint. It's just a tedious chore of "walk around everywhere until you find them... or have your AI squad perform the Search & Rescue command so that they run off and do it themselves."

This is going to be a controversial take, but I honestly feel much the same way about booby-trapped doors. It's trivial to spot the traps with a wand or by having your teammates wand, and it's equally trivial to disarm the traps. All they really do is make it take that much longer to breach a room. If you removed them from the game completely, nothing of value would be lost. SWAT 4's developers made the right call by taking traps out of that game (they were originally planned, and probably found to be just as boring and not-fun as they are in Ready or Not), and the makers of the Elite Force mod made the wrong call by bringing them back IMO.
Last edited by Chubzdoomer; Dec 30, 2023 @ 3:35pm
Chubzdoomer Dec 30, 2023 @ 3:28pm 
Originally posted by Rick64:
You haven't seen the new SWAT guys that show-up after you Bring Order to Chaos?

Their sole purpose is to walk around the map and restrain the remaining civilians after all suspects are neutralized.

Surprised you haven't seen them yet. Pretty weird-walking fellas, but they do bring a little bit of life into the graveyard.
Correct me if I'm wrong, but all the "trailer" guys do is haul off restrained suspects and civilians. To my knowledge, they don't deal with any unrestrained (free) civilians. (Again, I could be wrong about this!)
Derivat949 Dec 30, 2023 @ 3:30pm 
Originally posted by Chubzdoomer:
It's basically just a carryover from SWAT 4. There's no great gameplay reason for it to exist, though. This especially becomes apparent when every suspect has been dealt with and you're tasked with finding the last remaining civilians to "finish" the mission. At that point, it's in no way interesting or even challenging from a gameplay standpoint. It's just a tedious chore of "walk around everywhere until you find them... or have your AI squad perform the Search & Rescue command so that they run off and do it themselves."

This is going to be a controversial take, but I honestly feel much the same way about booby-trapped doors. It's trivial to spot the traps with a wand or by having your teammates wand, and it's equally trivial to disarm the traps. All they really do is make it take that much longer to breach a room. If you removed them from the game completely, nothing of value would be lost.
I missed a civ at the beginning of Rust Belt just now and had to walk back through the whole level after clearing the tunnels. Props to her for still sitting there like 15 minutes after she got yelled at to get on her knees I guess but highly unnecessary.
Last edited by Derivat949; Dec 30, 2023 @ 3:31pm
PetDetective512 Dec 30, 2023 @ 3:32pm 
Originally posted by Chubzdoomer:
It's basically just a carryover from SWAT 4. There's no great gameplay reason for it to exist, though. This especially becomes apparent when every suspect has been dealt with and you're tasked with finding the last remaining civilians to "finish" the mission. At that point, it's in no way interesting or even challenging from a gameplay standpoint. It's just a tedious chore of "walk around everywhere until you find them... or have your AI squad perform the Search & Rescue command so that they run off and do it themselves."

This is going to be a controversial take, but I honestly feel much the same way about booby-trapped doors. It's trivial to spot the traps with a wand or by having your teammates wand, and it's equally trivial to disarm the traps. All they really do is make it take that much longer to breach a room. If you removed them from the game completely, nothing of value would be lost. SWAT 4's developers made the right call by taking them out of that game (they were originally planned, and probably found to be just as boring and not-fun as they are in Ready or Not), and the makers of the Elite Force mod made the wrong call by bringing them back IMO.

I agree. Just because they look like the same improvised explosive setup in every map. Like there is one person making and distributing these things for bad guys to purchase and use.
True Winger Dec 30, 2023 @ 3:56pm 
Originally posted by Chubzdoomer:
Originally posted by Rick64:
You haven't seen the new SWAT guys that show-up after you Bring Order to Chaos?

Their sole purpose is to walk around the map and restrain the remaining civilians after all suspects are neutralized.

Surprised you haven't seen them yet. Pretty weird-walking fellas, but they do bring a little bit of life into the graveyard.
Correct me if I'm wrong, but all the "trailer" guys do is haul off restrained suspects and civilians. To my knowledge, they don't deal with any unrestrained (free) civilians. (Again, I could be wrong about this!)
I could be wrong, too. The "trailer" SWAT guys look a lot like the SWAT teammates, so it's possible my understanding of what I saw is mistaken and I mixed-up the two. I'll check-out some replays and report back if I'm correct.
[BLK] Telu Dec 30, 2023 @ 3:57pm 
You can tell them to go to the exit. No need to handcuff them.
IvantheFormidable Dec 30, 2023 @ 4:51pm 
My two cents: the player should be able to end the mission at any time by radioing TOC and giving them the all clear. If all suspects are secured, then mission complete and there are no penalties for not securing civilians (as it's assumed that will be taken care of when SWAT leaves).

On the flip side, the game shouldn't give you a notification that all suspects are subdued, it's on the player to actually make sure they get everyone before calling the all-clear, and they will be penalized for every suspect that's left unsecured.

Originally posted by Rick64:
You haven't seen the new SWAT guys that show-up after you Bring Order to Chaos?
In my experience, you have to both "bring order to chaos" and "rescue all civilians" for trailers to show up. The only time I've seen them is on Twisted Nerve where I secured all civilians and suspects before going to secure weapons and check the labs.

Originally posted by BLK Telu:
You can tell them to go to the exit. No need to handcuff them.
Agreed, but the only issue I've seen with this are civilians that have somehow become uncooperative, and they just stand at the exit and then I have to go manually restrain them once everything is clear. Not sure if this is intended or a bug, tbh.
Last edited by IvantheFormidable; Dec 30, 2023 @ 4:52pm
BadKarMa Dec 30, 2023 @ 5:53pm 
Originally posted by IvantheFormidable:
Originally posted by Rick64:
You haven't seen the new SWAT guys that show-up after you Bring Order to Chaos?
In my experience, you have to both "bring order to chaos" and "rescue all civilians" for trailers to show up. The only time I've seen them is on Twisted Nerve where I secured all civilians and suspects before going to secure weapons and check the labs.
I think they are also bugged in commander-mode and only show up in practice. I haven't seen them yet.
:steamsad:
Alabeo Dec 30, 2023 @ 7:02pm 
There is a solution to this problem. There could be a command of "call civillians" available after you bring order to chaos, under middle mouse button menu, where upon using it, we call out to remaining civvies and assure them that situation is under control and they can come out. Then you can zip them as per protocol.

Of after you bring Order to Chaos, the F command of yelling, turns into a command of calling out to the civillians, to which they respond, giving you auditory cues where they are. Example:

Judge: "Threat is secured, the area is safe, there is nothing to be affraid of, please come out!"
Civillian yells: "IS IT REALLY SAFE!? OKAY I AM COMING OUT!"

Last edited by Alabeo; Dec 30, 2023 @ 7:05pm
Jamesinator Dec 30, 2023 @ 7:24pm 
Originally posted by Rick64:
You haven't seen the new SWAT guys that show-up after you Bring Order to Chaos?

Their sole purpose is to walk around the map and restrain the remaining civilians after all suspects are neutralized.

Surprised you haven't seen them yet. Pretty weird-walking fellas, but they do bring a little bit of life into the graveyard.
I havent seen these trailer people at all? How does it work? Is there a command I issue?
† Sinclaire🩸 Dec 30, 2023 @ 7:51pm 
As a security guard, we got formed to the situation of if an entry team (I'm french so GIGN or RAID) would enter in a site we are working on for a terrorist attack or something, the guy clearly told us that even if we have a guard uniform, the special police team would cuff us ether way for the reason that they will not know if one of the threat would possibly being disguise as a civilian, employes or a security guard. So when I saw that in the game I thought about this as a "normal" way to act about the civilian, maybe it's a feature but maybe I'm wrond
Longhand Dec 30, 2023 @ 7:54pm 
Originally posted by Jamesinator:
Originally posted by Rick64:
You haven't seen the new SWAT guys that show-up after you Bring Order to Chaos?

Their sole purpose is to walk around the map and restrain the remaining civilians after all suspects are neutralized.

Surprised you haven't seen them yet. Pretty weird-walking fellas, but they do bring a little bit of life into the graveyard.
I havent seen these trailer people at all? How does it work? Is there a command I issue?
They don't work in single player, devs have ignored all comments about that fact.
Originally posted by Alabeo:
There is a solution to this problem. There could be a command of "call civillians" available after you bring order to chaos, under middle mouse button menu, where upon using it, we call out to remaining civvies and assure them that situation is under control and they can come out. Then you can zip them as per protocol.

Of after you bring Order to Chaos, the F command of yelling, turns into a command of calling out to the civillians, to which they respond, giving you auditory cues where they are. Example:

Judge: "Threat is secured, the area is safe, there is nothing to be affraid of, please come out!"
Civillian yells: "IS IT REALLY SAFE!? OKAY I AM COMING OUT!"
I would love that so much, because i never saw the trailers but i dont think they would help me find the last random civvie anyway
lucastfog Dec 30, 2023 @ 9:23pm 
It's a requirement in real life, so I don't see why it wouldn't be in the game. They have to restrain every person on scene, whether they are involved or not.
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Date Posted: Dec 30, 2023 @ 3:20pm
Posts: 21