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Quantity over quality.
Swat 3 had 1 suspect and 1 civilian in the 2nd mission (father & son) and showed more realism and better ai in there, in that single mission, than a whole game of RoN. 22 years ago...
since they're basically relying on modders im still not sure why this hasn't been fixed, addressed, takes 1 guy to log in cus they work from home and change a couple values or implement a mod into the base game.
The map size is way too large. The maps have actually gotten larger with the removal of game modes which included maps cut down to size. The game gets irritably boring where I end up quitting after completing "Bring Order to Chaos" instead of staying to look for the last objective. Why am I still running around looking for evidence?
Same thing goes for the difficultly. From some reason, and I hope I'm wrong, they don't know how to make suspect AI work. So instead they make them cheat so the game is "difficult." The AI is able to see through smoke, lock on to you if they see a sliver of your body, they are not effected by suppression, and their weapons do not follow the same bullet penetration as the player does. They will blast through two brick walls to kill you while your shots do nothing as you desperately try and return fire. You can download an AI mod and see how shallow the AI is. It unfortunately makes the game boring to play.
I hope these issues are addressed, but these problems have been a thing for years and still have not been fixed.
I am replaying the swat games at the moment. Even Swat 3 feels like the more evolved game in regards of depth and tactical possibilities. Well graphics Not so much:D
Evidence collecting and reporting to toc was actually fun. Especially in Swat 3 back then. The Moments when your team got angry on you and contradicted your reports when you made mistakes were great.
RoN has this all dumbed and watered down (press f) - soul
You need a mod just to get 29 for modded maps
Relapse for example. If I remember correctly