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The only real replayability the game has to offer is trying to get S rank, which isn't really fun solo considering how flawed both the SWAT and suspect AI is.
And before anyone says Mods fix the AI, I'm going to go ahead and state that whilst some AI mods make the game a lot more reasonable, the core flaws are still there.
I'd recommend waiting for some content updates before buying RoN. The current build is rough and the fact VOID removed this game from early access is insulting. That being said, I think it can be fixed and improved, but I've been saying that for 2 years now.
Do they have a road map for the game? Just cautious in buying after seeing what happened to the day before zombie gane
Modded/User maps have to be installed outside of the game by everyone to be useable.
That is why removing 7+ maps and modes didn`t help this update at all.
I think they should add back the game-modes; like hostage and Raid, instead of combining both modes into Barricaded.
Dont get me wrong, there's still some replay value but not anything noteworthy. When you run through a map a few times it's kinda done at that point.
See below image, this used to show up when picking a map
https://fpschampion.com/wp-content/uploads/2022/05/Game-Modes-in-Ready-or-Not-1024x576.jpeg
The reason is as follows
"Ability to pick which mission type to play a level on has been removed due to limitations with design and testing, and to avoid narrative conflicts."
I put 100hours into the early access version and now im another 70 hours into 1.0
I finished all 18missions and now im half way through S ranking them.
i'll probably mod the heck out of this game when im done with that. I hope the team AI works on custom maps, since im playing singleplayer 99% of the time.
RoN wont come close to Escape from Tarkovs replayability for me, but its my fav singleplayer tactical shooter since the good old days of Rainbowsix RavenShield, Ghost Recon 1 and SWAT4.
But I'm still very displeased that they tore out all the replayability via mode selection for such weak reasons. Narrative conflicts be damned, Make the first play of the map be the intended 'Story' version, and then subsequent plays can pick any mode, EZ. As for difficulty designing and testing, from what I was seeing on plenty of streams and videos it worked decently well.
There's also the fact that all the alternate mission types for maps were removed, so every map has the Barricaded Suspects mission type. No more Active Shooter maps where you have people roaming around shooting the place up, and no more Raids where you have more suspects but ROE are more loose. So that kinda cuts the replayability even more...
Exactly this! The idea that the alternate mission modes would conflict with the narrative of the levels is so dumb. There's barely any "narrative" in the game to begin with! The mission briefings sometimes call back to an earlier mission, but it happens so rarely and is usually one quick line from the Team Lead that mentions a suspect from the previous mission in a chain. Great narrative there Void...