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And its no coincidence that whenever i have stalemate situations the Ai starts to act at exactly the moment i press a button like R or G.
I already noticed that back in beta but didnt care too much.
But with the AI being so ridiculously bad in 1.0, it became a meme for me an a friend that it is cheating the way it does.
And of course, they have a reaction time of a supra computer.
It's at a point than the best players need to learn the spawn location of the AI to be able to rekt them by pre-shooting before seeing them.
Example : https://www.youtube.com/watch?v=YebHZeifZeQ
There should be more of them freezing up, panicking, running, surrendering right away, blasting the floors, walls and ceiling dumbly, shouting and ranting warnings or whatever. It shouldn't be *pop* *pop* *pop* *pop* and everyone's dead from headshots from some rando addict robbing a liquor store or gas station or even just a thief there for loot but not likely hoping to immediately initiate a BATTLE TO THE DEATH with a group of heavily armed and trained men. Most people would choose taking their chance in court if they are confronted with that force as alternative, which is the point of it.
If you had someone that good who was really built up as THE BIG ENEMY, some top level ex special forces who never stopped training and now had gone rogue, etc...well okay it makes sense for them to be noticeably better than anyone else. Otherwise it's crazy and makes the game too much luck or meta-gaming as you need to know where they are beforehand in a cheating way as suggested above.
In regards to the video. It's edited in such a way to be entertaining to show off someone just running and gunning. The gas station map has 4-5 suspects. He shot 5 in the first area and had 2-3 more show up a moment later lol. I'm not going to say that suspects won't/don't track you through the walls, but slow walk sometime and then walk quickly, watch both replays and watch how they don't track you through the walls, but listen to where sounds were and if it happens to be close to an entry point, well, yeah.
You totally miss the argument in my comment. He use a mods to make more suspects spawn. That's why there is more suspects on the map.
Anyway, that's not my point. My point is, you need to pre-fire the spawns location to be able to beat the AI. Else, you get rekt by aim bot.
For the AI tracking you. Just watch a replay of your raids and you will see how AI behave. It's not big secrets. You can watch it yourself.
If you slow walk, yes, you can manage to surprise a couple of AI, but that's not always the case. AI is aware of where you are. And most of them will just rush you. The only way to stay silent is to use BB shotgun. But even with that, at the end of the raid, the last suspects lefts are fully stressed and start to go in hawk furry mode.
Once in the ware house in the middle of the room, and just then out in the open area out front in the middle of empty space in front of a truck. They just POP appear then instantly head shots you. No doors, no corners, just out of thin air.
This is now beyond simple tweaks to reaction time and accuracy and pre-aiming by pixel. The AI is now 100% exploiting the game by spawning in randomly to one shot you. The Devs need to completely overhaul the AI from SCRATCH.
(no it's not my PC delaying a model or load or anything.. 7950X with 32GB DDR5-6000 running a 7900XTX)
That's not the AI cheating though, that's a draw distance/LOD limitation the devs put on the system (For whatever reason.) I would assume to keep multiple suspects from being spawned in area you're not at? You see it in full force on the postal service level when you're taking the parking lot out. You can look with no aim down sights and see nothing, but the moment you aim down sights, they pop into view. Thing is, this game wasn't made for sniper range level engagements (Despite having the scopes for it.) but having that limitation is stupid in general.
How have I not once seen an AI reload or run out of ammo in my 100hrs then? I have seen them strafe left and right zig-zagging with full auto hitting every shot, but they never stop shooting (tested multiple times with a shield). Not once. If they do, they do so when they are in cover.
AI not only reload BUT they can also run out of ammo. I ran multiple suspects out of ammo on the ides of march map when I was trying to figure out ways to S it. When they run out, they immediately surrender on the next shout. However, it's a risky business trying to get them to run out, because that shield can only take so much of a beating from AP rounds haha.
Depends entirely on the weapon/AI you're speaking of. I had a suspect on greased palms reload his uzi 6 times. I saw the mags after I arrested him. They run out eventually, if you go for the longhaul.