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Buntkreuz Dec 23, 2023 @ 2:45pm
AI cheats completely?
Obviously i noticed the instant headshots and them constantly looking through walls, hearing you, already aiming for you, shooting through walls and their insane reaction time of less than 0.5ms.

But what i noticed too, is that they have action cheating enabled.
Which means, lets say the AI goes into cover and you aim the cover to shoot the AI once it takes a look or tries to shoot, it will never get out of cover and stay there.
It knows you aim at it, and thus the AI code tells it to stay down until you dont.
I then also noticed, that certain actions cause the AI to instantly react and attack although it could impossibly know what you are doing.

So lets say the AI goes behind a corner to get into cover after it shot and was shot but still lives.
You aim in the direction, it wont get out of cover.
If you now pick a grenade or reload or do anything that will put your weapon away for a brief second, the AI will get out of cover and shoot you, often even run towards you.


All the other problems already caused this to become no tactical shooter.
But the AI reacting to your action this way just erases any tactical depth the game could have.
I basically can just run and gun and not approach a situation tactically, because the AI will ever know what buttons i press and then attack whenever i press reload or switch weapon, especially to gadgets or grenades.

Its bad, its stupid and the Alpha was already bad in that regard, but 1.0 is like a major downgrade.

The game costs 50€ currently but there are other similar games that are far superior and only cost a fraction.
In Alpha/Beta RoN was better than those games, but 1.0 downgraded it so much, its now far below.
Its not just the AI, but the AI is a major part of that problem.
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Showing 1-15 of 44 comments
Kashra Fall Dec 23, 2023 @ 3:24pm 
Simply not true. Sure, it can happen, but it doesn't always happen. Standard procedure in any engagement is advance when the enemy is pre-occupied. In this case, reloading/swapping weapons. The AI has waited plenty of times for me to swap to a grenade, but I also had 4 swat members covering me while I did so.
Buntkreuz Dec 23, 2023 @ 3:30pm 
Originally posted by Kashra Fall:
Simply not true. Sure, it can happen, but it doesn't always happen. Standard procedure in any engagement is advance when the enemy is pre-occupied. In this case, reloading/swapping weapons. The AI has waited plenty of times for me to swap to a grenade, but I also had 4 swat members covering me while I did so.
I have observed that to happen regulary, pretty much in every session i play.
And its no coincidence that whenever i have stalemate situations the Ai starts to act at exactly the moment i press a button like R or G.
I already noticed that back in beta but didnt care too much.
But with the AI being so ridiculously bad in 1.0, it became a meme for me an a friend that it is cheating the way it does.
Virgoloid Dec 23, 2023 @ 3:33pm 
The AI is laughably bad. Your team collectively has 2 brain cells and the local homeless man is Rambo with x-ray vision.
[BLK] Telu Dec 23, 2023 @ 3:49pm 
Yes they cheat. They can see you though walls and aim you already even if you never make eyes contact with them. Even if you slow walk. They will shoot you of they see one pixel of your body between the door and the hinges.

And of course, they have a reaction time of a supra computer.

It's at a point than the best players need to learn the spawn location of the AI to be able to rekt them by pre-shooting before seeing them.

Example : https://www.youtube.com/watch?v=YebHZeifZeQ
Last edited by [BLK] Telu; Dec 23, 2023 @ 3:50pm
Sunday Driver Dec 23, 2023 @ 4:08pm 
The problem is that SWAT3 and SWAT4 are still really good games and we're seeing developers struggle on key issues to beat it year after year. Having John Wick tier enemy AI is game ruining experience as balance matters. It makes no sense some drugged up or drunken bum is going to be nailing multiple headshots in a fraction of a second and dropping everyone in two seconds. It needs that realistic hesitation, inaccuracy, fear and confusion that most will have without good training. They'd have to be minimum peer level training of your elite squad to get close to how good the AI is at all times.

There should be more of them freezing up, panicking, running, surrendering right away, blasting the floors, walls and ceiling dumbly, shouting and ranting warnings or whatever. It shouldn't be *pop* *pop* *pop* *pop* and everyone's dead from headshots from some rando addict robbing a liquor store or gas station or even just a thief there for loot but not likely hoping to immediately initiate a BATTLE TO THE DEATH with a group of heavily armed and trained men. Most people would choose taking their chance in court if they are confronted with that force as alternative, which is the point of it.

If you had someone that good who was really built up as THE BIG ENEMY, some top level ex special forces who never stopped training and now had gone rogue, etc...well okay it makes sense for them to be noticeably better than anyone else. Otherwise it's crazy and makes the game too much luck or meta-gaming as you need to know where they are beforehand in a cheating way as suggested above.
Sunday Driver Dec 23, 2023 @ 4:09pm 
Originally posted by Virgoloid:
The AI is laughably bad. Your team collectively has 2 brain cells and the local homeless man is Rambo with x-ray vision.
I think what happened is that the recruitment office has been signing up the wrong people. It turns out that the best SWAT members are homeless people, alcoholics, drug addicts, random low level thieves, etc...
Kashra Fall Dec 23, 2023 @ 4:24pm 
Originally posted by BLK Telu:
Yes they cheat. They can see you though walls and aim you already even if you never make eyes contact with them. Even if you slow walk. They will shoot you of they see one pixel of your body between the door and the hinges.

And of course, they have a reaction time of a supra computer.

It's at a point than the best players need to learn the spawn location of the AI to be able to rekt them by pre-shooting before seeing them.

Example : https://www.youtube.com/watch?v=YebHZeifZeQ

In regards to the video. It's edited in such a way to be entertaining to show off someone just running and gunning. The gas station map has 4-5 suspects. He shot 5 in the first area and had 2-3 more show up a moment later lol. I'm not going to say that suspects won't/don't track you through the walls, but slow walk sometime and then walk quickly, watch both replays and watch how they don't track you through the walls, but listen to where sounds were and if it happens to be close to an entry point, well, yeah.
[BLK] Telu Dec 23, 2023 @ 5:20pm 
Originally posted by Kashra Fall:

In regards to the video. It's edited in such a way to be entertaining to show off someone just running and gunning. The gas station map has 4-5 suspects. He shot 5 in the first area and had 2-3 more show up a moment later lol. I'm not going to say that suspects won't/don't track you through the walls, but slow walk sometime and then walk quickly, watch both replays and watch how they don't track you through the walls, but listen to where sounds were and if it happens to be close to an entry point, well, yeah.

You totally miss the argument in my comment. He use a mods to make more suspects spawn. That's why there is more suspects on the map.

Anyway, that's not my point. My point is, you need to pre-fire the spawns location to be able to beat the AI. Else, you get rekt by aim bot.

For the AI tracking you. Just watch a replay of your raids and you will see how AI behave. It's not big secrets. You can watch it yourself.

If you slow walk, yes, you can manage to surprise a couple of AI, but that's not always the case. AI is aware of where you are. And most of them will just rush you. The only way to stay silent is to use BB shotgun. But even with that, at the end of the raid, the last suspects lefts are fully stressed and start to go in hawk furry mode.
Last edited by [BLK] Telu; Dec 23, 2023 @ 5:23pm
Bun-Bun Jan 27, 2024 @ 5:51pm 
Yes 100% the AI cheats. Not once, but now twice in the mission Hide and Seek, I have enemy suspects literally SPAWN in front of me (I am seeing them appear out of thin air) then head shot me in one hit.

Once in the ware house in the middle of the room, and just then out in the open area out front in the middle of empty space in front of a truck. They just POP appear then instantly head shots you. No doors, no corners, just out of thin air.

This is now beyond simple tweaks to reaction time and accuracy and pre-aiming by pixel. The AI is now 100% exploiting the game by spawning in randomly to one shot you. The Devs need to completely overhaul the AI from SCRATCH.

(no it's not my PC delaying a model or load or anything.. 7950X with 32GB DDR5-6000 running a 7900XTX)
Kashra Fall Jan 27, 2024 @ 7:20pm 
Originally posted by Bun-Bun:
Yes 100% the AI cheats. Not once, but now twice in the mission Hide and Seek, I have enemy suspects literally SPAWN in front of me (I am seeing them appear out of thin air) then head shot me in one hit.

Once in the ware house in the middle of the room, and just then out in the open area out front in the middle of empty space in front of a truck. They just POP appear then instantly head shots you. No doors, no corners, just out of thin air.

This is now beyond simple tweaks to reaction time and accuracy and pre-aiming by pixel. The AI is now 100% exploiting the game by spawning in randomly to one shot you. The Devs need to completely overhaul the AI from SCRATCH.

(no it's not my PC delaying a model or load or anything.. 7950X with 32GB DDR5-6000 running a 7900XTX)


That's not the AI cheating though, that's a draw distance/LOD limitation the devs put on the system (For whatever reason.) I would assume to keep multiple suspects from being spawned in area you're not at? You see it in full force on the postal service level when you're taking the parking lot out. You can look with no aim down sights and see nothing, but the moment you aim down sights, they pop into view. Thing is, this game wasn't made for sniper range level engagements (Despite having the scopes for it.) but having that limitation is stupid in general.
Bellowoods Jan 27, 2024 @ 7:53pm 
Any shield user here can state that the AI doesn't reload.... They will just keep firing on and on. Your SWAT team though? They will reload after every engagement...
Bellowoods Jan 27, 2024 @ 8:17pm 
Originally posted by it's slow but it's a living:
Originally posted by Bellowoods:
Any shield user here can state that the AI doesn't reload.... They will just keep firing on and on. Your SWAT team though? They will reload after every engagement...
They do reload, that's your go signal for bashing them into submission with it. They also run out of ammo. Easiest way to go about the game at the moment.

How have I not once seen an AI reload or run out of ammo in my 100hrs then? I have seen them strafe left and right zig-zagging with full auto hitting every shot, but they never stop shooting (tested multiple times with a shield). Not once. If they do, they do so when they are in cover.
Kashra Fall Jan 27, 2024 @ 8:17pm 
Originally posted by Bellowoods:
Any shield user here can state that the AI doesn't reload.... They will just keep firing on and on. Your SWAT team though? They will reload after every engagement...

AI not only reload BUT they can also run out of ammo. I ran multiple suspects out of ammo on the ides of march map when I was trying to figure out ways to S it. When they run out, they immediately surrender on the next shout. However, it's a risky business trying to get them to run out, because that shield can only take so much of a beating from AP rounds haha.
Bellowoods Jan 27, 2024 @ 8:45pm 
Do this out in the open in Greased Palm or Hide and Seek and don't run up to them to bash. I swear they will fire continuously at you.
Kashra Fall Jan 27, 2024 @ 9:08pm 
Originally posted by Bellowoods:
Do this out in the open in Greased Palm or Hide and Seek and don't run up to them to bash. I swear they will fire continuously at you.

Depends entirely on the weapon/AI you're speaking of. I had a suspect on greased palms reload his uzi 6 times. I saw the mags after I arrested him. They run out eventually, if you go for the longhaul.
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Date Posted: Dec 23, 2023 @ 2:45pm
Posts: 44