Ready or Not

Ready or Not

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Wölfriel Dec 23, 2023 @ 2:52am
No Restart option in Singleplayer?
I must begin with that i like this game alot BUT This just baffles me that this is not an option in singleplayer.

this actually makes me not wanting to play solo in this game at all because i dont want to go through ''Failing mission + Having to wait for the game to count the points i earned during the mission and giving me a grade + having to press go back to station or menu + having to wait for the loading to go away + spawning in the station + having to walk to the mission room again and select the mission i want + Having to wait 10 SECONDS for some reason when i ready up + Loading screen + Now i can finally play the mission again''

Do you see how many steps you have to go through to play the mission again? But in multiplayer all you have to do is

Host Press esc + click restart = Done try the mission again.

I think you have to tag this game with Early Access again for not having a simple core feature for all modes.
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Showing 1-15 of 29 comments
J3SUS Dec 27, 2023 @ 9:56am 
I agree, really frustrating especially since im bad and keep dying lol.

Oddly, if you select ‘single player’ and practice instead of ‘continue’ once you press start you can restart so the functionality is there.
Quill Dec 27, 2023 @ 10:29am 
There is a restart in Practice Mode

In Commander mode... that's the point
TheBlasterMaster✞✞✞™ Dec 27, 2023 @ 10:30am 
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You guys sound so entitled. Such drama over nothing. Here’s a solution, don’t die. Get better.
[BLK] Telu Dec 27, 2023 @ 10:32am 
Yep, the lack of restart in commander mode need to be rework. There is better ways to punish players on failure than forcing them to wait, then wait, then wait again, before being able to play again.

I believe they could punish us with the stress system or something related.

Especially in a game where the AI are aimbots and you fail a lot. I don't know any skilled players who don't retry 20 times before doing a clean run. Apart those who do iron mode. (But i also don't believe they never die)
Last edited by [BLK] Telu; Dec 27, 2023 @ 10:33am
Rae Dec 27, 2023 @ 10:42pm 
Originally posted by ♂TheBlasterMaster™✞:
You guys sound so entitled. Such drama over nothing. Here’s a solution, don’t die. Get better.
How do you get better without ♥♥♥♥♥♥ dying over and over until you can ace the mission? Either dumb or troll. Either way the system does need to be reworked or fixed the enemy AI to not have God tier aimbot. I come from playing and loving Swat4, bought the game back in the day for all my friends, but I can't get better if I keep dying and having to go through all the steps again.

Practice mode doesn't exactly help because you won't get rewards and each level is random, so even if you got semi good, if you switch to commander mode it can be a whole other ballgame and you'd still die multiple times before making it in S rank.

If we add on to the fact that literally your AI buddies can pull out their pistol and kill someone, causing you to lose S rank again, you can't restart, only quit. So you have zero choice but to play solo mode completely solo and leave them. Is that what a good commander does? Leaves their entire team? No. Fix it.
Last edited by Rae; Dec 27, 2023 @ 10:43pm
SouthboundSoul Dec 27, 2023 @ 11:06pm 
There's no restart option in Commander Mode because it would negate the point of commander mode. If your guys died, you could just restart the level. It is a pain, but it is the point of the game. You can play in Practice Mode, where you can still unlock things and your score still counts. It has no perma death, but also, lacks the abilities of the squadmates.
SouthboundSoul Dec 27, 2023 @ 11:08pm 
Originally posted by Rae:
Originally posted by ♂TheBlasterMaster™✞:
You guys sound so entitled. Such drama over nothing. Here’s a solution, don’t die. Get better.
How do you get better without ♥♥♥♥♥♥ dying over and over until you can ace the mission? Either dumb or troll. Either way the system does need to be reworked or fixed the enemy AI to not have God tier aimbot. I come from playing and loving Swat4, bought the game back in the day for all my friends, but I can't get better if I keep dying and having to go through all the steps again.

Practice mode doesn't exactly help because you won't get rewards and each level is random, so even if you got semi good, if you switch to commander mode it can be a whole other ballgame and you'd still die multiple times before making it in S rank.

If we add on to the fact that literally your AI buddies can pull out their pistol and kill someone, causing you to lose S rank again, you can't restart, only quit. So you have zero choice but to play solo mode completely solo and leave them. Is that what a good commander does? Leaves their entire team? No. Fix it.

Man, the game has problems but this really sounds like you ain't using you noggin.

If only there was an option in the game to decide how much pistol ammo your team mates carry. Then you could give them no bullets...
Last edited by SouthboundSoul; Dec 27, 2023 @ 11:08pm
Rae Dec 28, 2023 @ 1:02am 
Originally posted by SouthboundSoul:
Originally posted by Rae:
How do you get better without ♥♥♥♥♥♥ dying over and over until you can ace the mission? Either dumb or troll. Either way the system does need to be reworked or fixed the enemy AI to not have God tier aimbot. I come from playing and loving Swat4, bought the game back in the day for all my friends, but I can't get better if I keep dying and having to go through all the steps again.

Practice mode doesn't exactly help because you won't get rewards and each level is random, so even if you got semi good, if you switch to commander mode it can be a whole other ballgame and you'd still die multiple times before making it in S rank.

If we add on to the fact that literally your AI buddies can pull out their pistol and kill someone, causing you to lose S rank again, you can't restart, only quit. So you have zero choice but to play solo mode completely solo and leave them. Is that what a good commander does? Leaves their entire team? No. Fix it.

Man, the game has problems but this really sounds like you ain't using you noggin.

If only there was an option in the game to decide how much pistol ammo your team mates carry. Then you could give them no bullets...
You talk about using your noggin, if I give them no ammo they will switch to their pistol and then do nothing but stand there and get shot. I have done that, that's when I found out that they are programmed to just switch to their secondary if their primary is out of ammo because it's faster, so either no ammo and they stand there and die, so no S rank or they have ammo and kill the suspect resulting in again, no S rank. They need a LTL secondary option.
Last edited by Rae; Dec 28, 2023 @ 1:03am
SouthboundSoul Dec 28, 2023 @ 1:47am 
Originally posted by Rae:
Originally posted by SouthboundSoul:

Man, the game has problems but this really sounds like you ain't using you noggin.

If only there was an option in the game to decide how much pistol ammo your team mates carry. Then you could give them no bullets...
You talk about using your noggin, if I give them no ammo they will switch to their pistol and then do nothing but stand there and get shot. I have done that, that's when I found out that they are programmed to just switch to their secondary if their primary is out of ammo because it's faster, so either no ammo and they stand there and die, so no S rank or they have ammo and kill the suspect resulting in again, no S rank. They need a LTL secondary option.


You have flashbangs. You have tasers. You have tear gas and beanbag shot guns. Don't rely on your AI team mates to carry you.
Rae Dec 28, 2023 @ 2:26am 
Originally posted by SouthboundSoul:
Originally posted by Rae:
You talk about using your noggin, if I give them no ammo they will switch to their pistol and then do nothing but stand there and get shot. I have done that, that's when I found out that they are programmed to just switch to their secondary if their primary is out of ammo because it's faster, so either no ammo and they stand there and die, so no S rank or they have ammo and kill the suspect resulting in again, no S rank. They need a LTL secondary option.


You have flashbangs. You have tasers. You have tear gas and beanbag shot guns. Don't rely on your AI team mates to carry you.
Lmfao I don't, if they die then it's all over. I have to put myself in harms way over them because if I die, then nothing is lost except my time having to go all the way back to set up the mission again, but it's not easy going solo when there are 4 guys to a room, not all effected by the gas or flashbangs and not listening to my orders, if I accidentally shoot them in the head with a beanbag, they die and again no S rank. When I have 4 guys to cuff on my own and 2 of them get up to stab or shoot me mid interaction that I can't escape, well how do I get better with that?

There are some things in this game you just can't account for. SO being an ass and telling everyone to just don't die and get better is the most inane thing I've read all week. Just suck it up, stop being a chump and try being a nice person, it's almost a new year, the holidays just passed. Try spreading some encouragement instead of thinking everyone is dumber than you.
Last edited by Rae; Dec 28, 2023 @ 2:27am
Gruntelici0us Dec 28, 2023 @ 2:38am 
Originally posted by ♂TheBlasterMaster™✞:
You guys sound so entitled. Such drama over nothing. Here’s a solution, don’t die. Get better.

As someone who was crying about the 1.0 AI until I started to move with caution like a team, I share the point of your opinion.

But to be fair: We don't only talk about "a yes, I ♥♥♥♥♥♥ something up and don't want to take consequences", we also talk about people taking all punishments happily but have to take the unnecessary step back to the station just to restart. There are people using a HDD, this is total ♥♥♥♥♥♥♥♥ to them and a huge lack of QoL.



Originally posted by Rae:
Practice mode doesn't exactly help because you won't get rewards and each level is random, so even if you got semi good, if you switch to commander mode it can be a whole other ballgame and you'd still die multiple times before making it in S rank.

Nahhh Bro, thats ♥♥♥♥♥♥♥♥. The levels are exactly the same with the same kind of randomness like the commander mode. You also get your rewards etc. The only missing thing are the Traits of the officers, you just can't max out those new "benefits" ;-) You have to earn your S there without taking adventage of 4x Pacifier for ur pure Less Lethal Team ;D But hey, you don't have the stress-disadventages of your team or the struggle to live with the losses ;-)

To me, no offense, you sound like someone who Alt-F4's in commander mode when something uncorrectable happens. Practice mode is made folkes like you, it's just (also) missing QoL to unlock all missions there, they should be unlocked all just like in MP. So people can truely "practice" the regular gameplay in "practice" mode.
Last edited by Gruntelici0us; Dec 28, 2023 @ 2:40am
Rae Dec 28, 2023 @ 3:08am 
Originally posted by Gruntelici0us:
Originally posted by ♂TheBlasterMaster™✞:
You guys sound so entitled. Such drama over nothing. Here’s a solution, don’t die. Get better.

As someone who was crying about the 1.0 AI until I started to move with caution like a team, I share the point of your opinion.

But to be fair: We don't only talk about "a yes, I ♥♥♥♥♥♥ something up and don't want to take consequences", we also talk about people taking all punishments happily but have to take the unnecessary step back to the station just to restart. There are people using a HDD, this is total ♥♥♥♥♥♥♥♥ to them and a huge lack of QoL.



Originally posted by Rae:
Practice mode doesn't exactly help because you won't get rewards and each level is random, so even if you got semi good, if you switch to commander mode it can be a whole other ballgame and you'd still die multiple times before making it in S rank.

Nahhh Bro, thats ♥♥♥♥♥♥♥♥. The levels are exactly the same with the same kind of randomness like the commander mode. You also get your rewards etc. The only missing thing are the Traits of the officers, you just can't max out those new "benefits" ;-) You have to earn your S there without taking adventage of 4x Pacifier for ur pure Less Lethal Team ;D But hey, you don't have the stress-disadventages of your team or the struggle to live with the losses ;-)

To me, no offense, you sound like someone who Alt-F4's in commander mode when something uncorrectable happens. Practice mode is made folkes like you, it's just (also) missing QoL to unlock all missions there, they should be unlocked all just like in MP. So people can truely "practice" the regular gameplay in "practice" mode.
That's cool, I don't really care what people think I sound like, I know how I play. I never rage quit, I've been playing the same map for the last six hours because I want to ace it. I hate people who scream and rage at games.

I was wrong about practice mode not unlocking things (I didn't see it because I've used both commander and practice on the same level so didn't see any progression) but something is definitely up with practice mode. I'm playing 23 megabites and in the last 4 hours I've been playing commander, the second floor server room, the first door before the bathroom has ALWAYS had a civ in it. I switch to practice mode and suddenly he's never in there. The spawns are definitely switched up which is throwing me off. Sometimes there is only ever one guy in that first second floor room but in commander, it had ALWAYS been multiple with two civs as well.

I fully intend to spend hours on every level to ace them all. I was an avid swat4 fan, but some QOL stuff is definitely needed, like how about not having the street thug enemies aimbot you through smoke when you as a senior swat member can't see ♥♥♥♥.
Gruntelici0us Dec 28, 2023 @ 4:51am 
Originally posted by Rae:
Originally posted by Gruntelici0us:

As someone who was crying about the 1.0 AI until I started to move with caution like a team, I share the point of your opinion.

But to be fair: We don't only talk about "a yes, I ♥♥♥♥♥♥ something up and don't want to take consequences", we also talk about people taking all punishments happily but have to take the unnecessary step back to the station just to restart. There are people using a HDD, this is total ♥♥♥♥♥♥♥♥ to them and a huge lack of QoL.





Nahhh Bro, thats ♥♥♥♥♥♥♥♥. The levels are exactly the same with the same kind of randomness like the commander mode. You also get your rewards etc. The only missing thing are the Traits of the officers, you just can't max out those new "benefits" ;-) You have to earn your S there without taking adventage of 4x Pacifier for ur pure Less Lethal Team ;D But hey, you don't have the stress-disadventages of your team or the struggle to live with the losses ;-)

To me, no offense, you sound like someone who Alt-F4's in commander mode when something uncorrectable happens. Practice mode is made folkes like you, it's just (also) missing QoL to unlock all missions there, they should be unlocked all just like in MP. So people can truely "practice" the regular gameplay in "practice" mode.
That's cool, I don't really care what people think I sound like, I know how I play. I never rage quit, I've been playing the same map for the last six hours because I want to ace it. I hate people who scream and rage at games.

I was wrong about practice mode not unlocking things (I didn't see it because I've used both commander and practice on the same level so didn't see any progression) but something is definitely up with practice mode. I'm playing 23 megabites and in the last 4 hours I've been playing commander, the second floor server room, the first door before the bathroom has ALWAYS had a civ in it. I switch to practice mode and suddenly he's never in there. The spawns are definitely switched up which is throwing me off. Sometimes there is only ever one guy in that first second floor room but in commander, it had ALWAYS been multiple with two civs as well.

I fully intend to spend hours on every level to ace them all. I was an avid swat4 fan, but some QOL stuff is definitely needed, like how about not having the street thug enemies aimbot you through smoke when you as a senior swat member can't see ♥♥♥♥.

In my opinion your observations are just coincidence, I need my own experiences or a statement of the devs to come to the same conclusion. But I got your POV, I understand that.

And if that is true it's just another advantage of the practice-mode. Less "Benefits" (no officer traits), more challenge, more randomness. Mastering this game is to learn to recognize a certain situation and make the right decision on it just in time, not to learn each map and their spawns.

I hopped with around 900h experience into 1.0 and was so mad about the regression of the suspect AI finetuning, but after learning how important i.e. the attention on basic CQB/LEO rules, mix of lethal and less leathing gear, right usage of Scan-Techniques, and a propper use of your mates in the right type of stack (something like splitstack with shield-officer + beanbag-officer, techniques I never even wasted a though on during 900h of early access) changed my mind. I wouldn't say no to an AI Hotfix, but with propper techniques you can achieve S without a full Less-Leathal-Team, it's just totally hardcore to get.

And to me this is the challange I like about the game. Commandermode is about Commanding, about leading, about knowing what you are doing. It begins with the right pick of the stack u use to approach a door, that made the first big difference to me. Then I started to not rush every room, insteed I place my stack propper, open the door, order suspects out to me insteed of coming to them, and if necessary I start a breach. Breaching is NOT standard way to clear a area, and so is RL policing.

After another s#!tload of hours on 1.0 I started to complain less about the difficulty, I start to complain about the too deep requirement of real law enforcement tactics. Smart, controlled movement, clear orders, crowd/riotcontrolling and the right mix of Leathal and Less-Leathal... that's not for the majority. But to be fair... their original target audience was not the majority :D I rather support a Devteam sticking to their vision then balancing the game to catch as many players as possible to make profit.

Back to topic in the end: In Commandermode I need a restartoption after death. Not to make it more casual, just to give some Quality of Life. Gimme this option with all penalties for ♥♥♥♥♥♥♥ it up and I'm happy. But this mechanic must fit ALL situations, and I guess they need this for i.e. when the game needs to replace an officer because of death.
Last edited by Gruntelici0us; Dec 28, 2023 @ 4:58am
Rae Dec 28, 2023 @ 7:49am 
Originally posted by Gruntelici0us:
Originally posted by Rae:
That's cool, I don't really care what people think I sound like, I know how I play. I never rage quit, I've been playing the same map for the last six hours because I want to ace it. I hate people who scream and rage at games.

I was wrong about practice mode not unlocking things (I didn't see it because I've used both commander and practice on the same level so didn't see any progression) but something is definitely up with practice mode. I'm playing 23 megabites and in the last 4 hours I've been playing commander, the second floor server room, the first door before the bathroom has ALWAYS had a civ in it. I switch to practice mode and suddenly he's never in there. The spawns are definitely switched up which is throwing me off. Sometimes there is only ever one guy in that first second floor room but in commander, it had ALWAYS been multiple with two civs as well.

I fully intend to spend hours on every level to ace them all. I was an avid swat4 fan, but some QOL stuff is definitely needed, like how about not having the street thug enemies aimbot you through smoke when you as a senior swat member can't see ♥♥♥♥.

In my opinion your observations are just coincidence, I need my own experiences or a statement of the devs to come to the same conclusion. But I got your POV, I understand that.

And if that is true it's just another advantage of the practice-mode. Less "Benefits" (no officer traits), more challenge, more randomness. Mastering this game is to learn to recognize a certain situation and make the right decision on it just in time, not to learn each map and their spawns.

I hopped with around 900h experience into 1.0 and was so mad about the regression of the suspect AI finetuning, but after learning how important i.e. the attention on basic CQB/LEO rules, mix of lethal and less leathing gear, right usage of Scan-Techniques, and a propper use of your mates in the right type of stack (something like splitstack with shield-officer + beanbag-officer, techniques I never even wasted a though on during 900h of early access) changed my mind. I wouldn't say no to an AI Hotfix, but with propper techniques you can achieve S without a full Less-Leathal-Team, it's just totally hardcore to get.

And to me this is the challange I like about the game. Commandermode is about Commanding, about leading, about knowing what you are doing. It begins with the right pick of the stack u use to approach a door, that made the first big difference to me. Then I started to not rush every room, insteed I place my stack propper, open the door, order suspects out to me insteed of coming to them, and if necessary I start a breach. Breaching is NOT standard way to clear a area, and so is RL policing.

After another s#!tload of hours on 1.0 I started to complain less about the difficulty, I start to complain about the too deep requirement of real law enforcement tactics. Smart, controlled movement, clear orders, crowd/riotcontrolling and the right mix of Leathal and Less-Leathal... that's not for the majority. But to be fair... their original target audience was not the majority :D I rather support a Devteam sticking to their vision then balancing the game to catch as many players as possible to make profit.

Back to topic in the end: In Commandermode I need a restartoption after death. Not to make it more casual, just to give some Quality of Life. Gimme this option with all penalties for ♥♥♥♥♥♥♥ it up and I'm happy. But this mechanic must fit ALL situations, and I guess they need this for i.e. when the game needs to replace an officer because of death.

Yeah I get the hardcore aspect of it, which is also why I like it. It's punishing but some things are just really dumb, like how on point street thugs are with their aim compared to the combat vet enemies who don't seem to really have a difference in their AI. Seeing me through smoke, being able to run out of the smoke and then being fine to shoot me again, while if I run through it I'm disorientated for at least 20 seconds.

Stacking is important, sometimes doors are open though and it would be dangerous to order your team to stack a doorway because they won't move out of it if they start getting shot, if I can safely reach the door I'll close it first or do my best to throw a grenade but my goto is the mirrorwand. I volunteered with my local PD for over a year, went through a few months training, got the uniform and badge, drove the cars, did 12 hour shifts with a partner, attended the briefings, worked different things. There is a difference between the game just wanting to be punishing like a Dark souls game or wanting to be realistic. Realism is what they "seemed" to be going for and if that is truly the case, making the AI feel different appropriately and allowing the player to actually feel like a trained and prepared swat officer has to be adjusted.

As of right now, I feel a bit disadvantaged until I do learn the map because otherwise I don't know where my blind spots are, once I do I will know next time to look out for those corners. IRL a swat officers helmet/armor will protect him from 9mm bullets, not in this game, if I get sniped in the head by a guy I could barely see the arm of but he shot me through the wall and through my helmet, then I die, there is nothing to learn or that can be done about that. Getting stabbed by a guy with a knife as I go to cuff him isn't realistic either given my level of armor, or the fact I can walk towards a normal clothed street thug while shooting him with either pepperball or beanbags and it will take 3-4 shots before he even acknowledges I've shot him while he is still blasting me and I'm taking the full damage of it, no forgiveness for the player.

Take Lethal Obsession for example, that entire cabin is confusing the first time you play the map, with all the junk in the house you can't really tell what the layout is as things all blend together. You can't memorize enemy spawns exactly but you're going to because it comes naturally as you keep dying and having to replay levels and it's a normal human/gamer thing. I knew the odds were high that there would be at least one guy in the basement of Lethal Obsession and most of the time I was correct.

I played a lot of swat4 like I said, I also grew up playing Ghost Recon and Rainbow six when they were more about commanding your team, I'm not new to the game type by any means but for being officially released, it still seems pretty buggy and unnecessarily punishing to the player with a very "oh well" attitude about it.
Gruntelici0us Dec 28, 2023 @ 8:14am 
Originally posted by Meow:
Originally posted by SouthboundSoul:
There's no restart option in Commander Mode because it would negate the point of commander mode. If your guys died, you could just restart the level. It is a pain, but it is the point of the game. You can play in Practice Mode, where you can still unlock things and your score still counts. It has no perma death, but also, lacks the abilities of the squadmates.

If player is the only character that died, your whole point is invalid. No need to manage anything, no need to see my fail score counter. Just give me the restart button. On 90% of tries it is me the player that dies as I am pushing first protecting my injured teammates.

The moment teammate AI dies, it's ALT+F4 so no restart needed...

In addition to that, no restart completely invalidates iron man mode... All of these should be in the iron man mode. Not in normal commander mode...

Negative. Your actions and your grade of sucessfully non-lethal approach is effecting your teams mental health. No one of your team needs to die or get injured to receive a crisis on your actions. And, so my guess, the game needs go back to the lobby to fully apply those changes/penalties to your team and its members.
Last edited by Gruntelici0us; Dec 28, 2023 @ 8:15am
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Date Posted: Dec 23, 2023 @ 2:52am
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