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There's so much they could've done to make this premise interesting, but instead they just through a bunch of badguys into the level and ironically gave it less replayability than the level could have.
Dude you're there to Arrest is a Streamer. His Brother lives with him (The guy in the Soccor Jersey. Usually found in the Furry Room). Their Mother lives in the apartment next door. Streamer owns all 3 apartments you can enter. The other units are either unoccupied or the residents are sheltering in place/evacuated.
The Streamer is a Discord Mod and the Brothers together run a major illegal crypto mining farm. They have gangsters on their side to help maintain the servers and keep the apartments patrolled. If you view the brief there's shown to be a lot more than meets the eye with the call as there's a piece of evidence showing a massive and unpaid gas bill that the Streamer hasn't paid.
On one of his typical Streams a person puts a SWATing call on him saying he Shot and killed his Mother and Brother and will kill himself too as typical swatting calls do. As the person is streaming attempts by the police to reach him go unanswered.
Once you arrive the Gangsters and Streamer think you are there conducting a Raid on either their crypto farm or the Stramer's discord actions. This is why they open fire on you and are in a much larger than expected firefight.
TLDR: The Wrong Call was placed on the Right Person and Unforeseen Consequences happened
There is actually even more to it if you read the evidence stuff, as it connects the streamer to being the face of a crypto scam ring as well as the local CP ring
I KNOW why those guys are there.
It doesn't change the fact that VOID doesn't seem to understand level design isn't just about cramming in as many bad guys as possible.
Except they do, as you have two maps that have really low numbers of suspects (A Lethal obsession and Ends of the earth)
Makes for a really easy S rank if you know how to deal with Traps
And for some odd reason they decided to place those maps later in the campaign (especially Ends of the Earth, which is somehow placed after what most people would consider one of the hardest level in the game).
Streamer really should've been a tutorial level to ease players into the game's various mechanics (ROE, Giving AI orders, using gadgets etc). Instead it's just another cluster-♥♥♥♥ of gunfights.
Again, there's so much VOID could do to make Streamer an interesting level, such as a random chance of:
-Have the call be fake
-Have it be real and there's a hostage situation
-Have it be real but the hostages turned the tide on the streamer
-Have it that you're too late and the streamer cancelled everyone's subscription to breathing, including his own
Instead, they put a bunch of bad guys in and shrugged their shoulders because that's seemingly their solution to upping the difficulty. That's fine in the right context and I enjoy larger levels, but the 2nd level of the game shouldn't be that way. It literally plays like every other map in the game where every suspect seemingly wants to go out in a blaze of glory.
Those aren't bad ideas to be real, but now that most of the missions are connected in 4 mission chunks that have story connected between them, I don't think this is an option anymore. There isn't anything wrong with either option though. All things being considered, VOID understands how to create a mission considering how much effort has been put into environmental storytelling and streamer doesn't even really have that many suspects on it compared to later missions. Ontop of this the suspects are all very low moral and pushing them even slightly harder than just walking through the front door will cause them to surrender. I think it's spot in the campaign is perfect. It get's the player accustomed to bigger, multi-roomed maps without throwing them into a map like hospital or school completely blind.
They also should've had them have unique voicelines (his "buds" are supposed to be d&d playing, community college attending nerds based on the streamer's apartment, and what the suspects wear, they maybe might act all hard and tough initially but should give up rather quickly if their friend gets shot).
It goes against the whole "Swatting" thing they were going for imo, and defeats the whole purpose of the mission.
One could also just say the guys with guns that aren't in the same apartment room as the suspect are just random gang bangers that were walking around in the neighborhood but that can be a stretch since you'd have some in the server farm.
Just to note, the streamer is the furry or highly likely. One of the chat messages says "yip in hell."
While one can say VOID just throws in a lot of bad guys as possible, did you at least looked at the layout of the level? And that aside, the mission itself could likely be done in less than five minutes if one's just throwing gas grenades in the enclosed spaces and just shooting the guys outside in the courtyard area of the building.
Again I understand why the level is the way it is, I just think VOID seems to drop interesting ideas in favor of 'Make it bigger' and 'add more bad guys'.
"ok nice neighbourhood? Wassnt i suppose to rescue someone?" xD
Didnt liked it, how ppl already mentioned, this mission could have been an amazing buildup for the story.
But to be fair atleast the guy that tried to swat the streamerboy did a good job to get rid of the weaponized homies around there so i wouldnt say it was a fake call at all lol