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Phourskinnr Dec 22, 2023 @ 2:54pm
Suspect Animations
I wont beat a dead horse with the AI gunning players down, but has anyone seen the suspect animations they mentioned roughly a year ago?

https://www.youtube.com/watch?v=0UO-FyEdBpQ&t=139s&ab_channel=VOIDInteractive

I haven't seen any of the suspect in my games use urinals, smoke, sit down, anything other than stand or walk with weapon. Even looking at replays. Does anyone else have something similar?
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Honnes G. Dec 22, 2023 @ 3:04pm 
Originally posted by Phourskinnr:
I wont beat a dead horse with the AI gunning players down, but has anyone seen the suspect animations they mentioned roughly a year ago?

https://www.youtube.com/watch?v=0UO-FyEdBpQ&t=139s&ab_channel=VOIDInteractive

I haven't seen any of the suspect in my games use urinals, smoke, sit down, anything other than stand or walk with weapon. Even looking at replays. Does anyone else have something similar?
When I was watching one of my replays I noticed A person working at a meth lab on Twisted Nerve. I would assume it's tough to observe any "idle" behaviors outside of watching replays because naturally during play your movements and actions are going to alert the NPCs. That situation I mentioned above is the only time I have ever seen NPCs do anything other than stand, hide, take cover, or walk a repeated path. So technically, I don't have any proof for you that those idle behaviors like the meth lab even happen during play or if they're perhaps something that only appears in replays.

All that aside, those behaviors presented in the video were broken since the Adam Update in Early Access about a year ago, so observing suspects not doing much other than walking and staring at walls is nothing new.

EDIT: It's also worth mentioning that replays aren't extremely reliable in terms of depicting what went on in a round. Things like invisible tasers in the hand, grenades having no visual effect, ragdolls glitching upon rewinding or falling in ways they didn't in-game, and character models teleporting around are a few things I've noticed that are purely issues fabricated by however strangely the replays operate.
Last edited by Honnes G.; Dec 22, 2023 @ 3:12pm
Phourskinnr Dec 22, 2023 @ 3:10pm 
Originally posted by Honnes G.:
Originally posted by Phourskinnr:
I wont beat a dead horse with the AI gunning players down, but has anyone seen the suspect animations they mentioned roughly a year ago?

https://www.youtube.com/watch?v=0UO-FyEdBpQ&t=139s&ab_channel=VOIDInteractive

I haven't seen any of the suspect in my games use urinals, smoke, sit down, anything other than stand or walk with weapon. Even looking at replays. Does anyone else have something similar?
When I was watching one of my replays I noticed A person working at a meth lab on Twisted Nerve. I would assume it's tough to observe any "idle" behaviors outside of watching replays because naturally during play your movements and actions are going to alert the NPCs. That situation I mentioned above is the only time I have ever seen NPCs do anything other than stand, hide, take cover, or walk a repeated path. So technically, I don't have any proof for you that those idle behaviors like the meth lab even happen during play or if they're perhaps something that only appears in replays.

All that aside, those behaviors presented in the video were broken since the Adam Update in Early Access about a year ago, so observing suspects not doing much other than walking and staring at walls is nothing new.

Ah fair enough, I hadn't really noticed until today looking back on VOID's update videos, thanks though!
well on the talent agency map i have seen 1 hobo piss into a corner but nothing else so far
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Date Posted: Dec 22, 2023 @ 2:54pm
Posts: 3