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The 'wallhacking' issue has been a long-persisting one. When an AI has seen you they lock onto your position regardless of whether or not they can see you, hence shooting through walls perfectly onto your position after you take cover or retreat.
I'd wager the game might suffer a bit from developer and playtester skill at their own game. When you're playing your own game for thousands of hours, one can get unintentionally make the game too difficult. A lot of the criticisms I see on the AI could be remedied by difficulty sliders, hopefully those make it into the development roadmap eventually. Core changes to behavior is a large investment, but tweaking a few aim and reaction time numbers is a lot easier to implement.
Being a coop game it especially helps to have difficulty options so people can invite more casual FPS friends to buy the game and join them.
Objects are next to non existent in this game, most of it is there for looks, meaning it's all open game and you can just shoot anywhere. which is exactly what the suspect does, and they have perfect vision since they lock onto you. I don't get the point of making "cover" and objects you can hide behind if the AI can just see through it and still shoot you.