Ready or Not

Ready or Not

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Brim Dec 21, 2023 @ 1:02pm
Hide and Seek AI Cracked
I can clear 90% of the level, but there is one dude in the warehouse who will run around a corner and pre-fire me in the face. Its happened 8 times. Whats with this guy?
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Showing 1-8 of 8 comments
Slimenim Dec 21, 2023 @ 1:08pm 
usually its the last suspect alive. i think it has to do with the morale system somehow, he gets heightened threat/fear levels or some ♥♥♥♥ when he's the last one alive. making him very aggressive and dangerous.
The AI in RoN is pretty garbage. It's like playing against wallhacking aimbots. Sneaking in this game is only for cosplay and RP.
S R Dec 21, 2023 @ 1:13pm 
Originally posted by Slimenim:
usually its the last suspect alive. i think it has to do with the morale system somehow, he gets heightened threat/fear levels or some ♥♥♥♥ when he's the last one alive. making him very aggressive and dangerous.
Also, potentially able to see you through walls. even if you're standing still not making any noise. Not sure due to the variable nature of the interaction, but I have seen quite a bit of it. I have the blessing of having played a lot when the AI had pretty much no chance for any animation that wasn't shooting at you, so I don't mind much, but with what I've seen and the amount of people reporting it, yeah it's probable.
Brim Dec 21, 2023 @ 2:02pm 
Originally posted by Slimenim:
usually its the last suspect alive. i think it has to do with the morale system somehow, he gets heightened threat/fear levels or some ♥♥♥♥ when he's the last one alive. making him very aggressive and dangerous.
This makes sense. Its usually one of the last 3/4 dudes in the warehouse. Im doing solo runs and he is making Port very hard. Its the last one I need too.
Kraven xX Dec 21, 2023 @ 3:17pm 
I've tried to rationalize some levels, as far as AI goes, but most of the time I just can't. I can understand SOME of the criminals being trained or having some kind of weapons training in their past, but man... you gonna tell me some street thug slinging drugs out of a run down crack-house has better aim and reflexes than John Wick after his dog got stomped?
hangfire Dec 21, 2023 @ 3:47pm 
I was really hoping there would be significant improvements in the AI, but yeah, they still have all the core issues from the beta. Rent-a-cops, crack heads, and street thugs can sprint circle-strafe shooting fully automatic with a rifle and hit every shot dead on.

The 'wallhacking' issue has been a long-persisting one. When an AI has seen you they lock onto your position regardless of whether or not they can see you, hence shooting through walls perfectly onto your position after you take cover or retreat.

I'd wager the game might suffer a bit from developer and playtester skill at their own game. When you're playing your own game for thousands of hours, one can get unintentionally make the game too difficult. A lot of the criticisms I see on the AI could be remedied by difficulty sliders, hopefully those make it into the development roadmap eventually. Core changes to behavior is a large investment, but tweaking a few aim and reaction time numbers is a lot easier to implement.

Being a coop game it especially helps to have difficulty options so people can invite more casual FPS friends to buy the game and join them.
Brim Dec 21, 2023 @ 3:48pm 
Its really frustrating when you get into the details for the game. AI head glitching over boxes and shooting you, GLs having a massive hitbox so it doesnt always land where you expect it too. Good game but needs more work imo.
AntiChrist Dec 21, 2023 @ 4:14pm 
Originally posted by Evil Gestapo Man:
Originally posted by Slimenim:
usually its the last suspect alive. i think it has to do with the morale system somehow, he gets heightened threat/fear levels or some ♥♥♥♥ when he's the last one alive. making him very aggressive and dangerous.
Also, potentially able to see you through walls. even if you're standing still not making any noise. Not sure due to the variable nature of the interaction, but I have seen quite a bit of it. I have the blessing of having played a lot when the AI had pretty much no chance for any animation that wasn't shooting at you, so I don't mind much, but with what I've seen and the amount of people reporting it, yeah it's probable.
That is because of the tracking enabled by player sounds. its a poor system because the AI locks onto your player model based on the sounds you make, and literally follows every movement you make through walls as if they arent there. and we've seen through many objects and materials in game, that the AI can see perfectly through these materials and shoot us.
Objects are next to non existent in this game, most of it is there for looks, meaning it's all open game and you can just shoot anywhere. which is exactly what the suspect does, and they have perfect vision since they lock onto you. I don't get the point of making "cover" and objects you can hide behind if the AI can just see through it and still shoot you.
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Date Posted: Dec 21, 2023 @ 1:02pm
Posts: 8