Ready or Not

Ready or Not

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Bonekit Dec 21, 2023 @ 3:47am
Feedback on Ready or Not Game
Dear Ready or Not Development Team,

I recently completed all 18 missions in your game and overall, I must say I had a great time. The missions cover intense themes that aren't easily digestible, keeping the gameplay engaging, and the levels progressively get larger. However, I've identified a few areas where improvements could elevate the game to the level of SWAT or Rainbow Six:

1. **Spooky Sounds:**
- The use of eerie sounds in some levels to enhance drama seems counterproductive. Please consider making it optional or removing it altogether.

2. **Mission Planning:**
- The inability to access a transparent map easily is a hindrance. Opening the tablet each time consumes valuable time, discouraging its frequent use.
- Introducing a feature to plan routes for both the blue and red teams during mission briefings, similar to Rainbow Six, would allow for better mission coordination.

3. **Team Commands:**
- The inability to switch to the helmet camera of team members remotely for issuing commands is inconvenient. It would be more efficient to command actions from a distance.

4. **Enemy Behavior:**
- The enemies display unrealistic aggression, shooting as if they have a death wish, and their accuracy seems too high. Balancing these aspects would enhance the overall experience.

5. **AI Teammates:**
- The AI teammates show promise but currently fall short:
- Some commands are not executed.
- Teammates move backward along with enemies.
- Inconsistent behavior with C2 detonation and tunnel navigation.
- Lack of initiative in checking small rooms during room clearance.
- Inconsistent firing at enemies, sometimes failing to engage.

While these are notable issues, I believe they can be addressed and improved over time. Currently, I rate the game 3 out of 5 stars. If the developers persist in refining and enhancing these aspects, Ready or Not has the potential to become the best SWAT game on the market.

P.S.: The Commander Mode HUB seems unnecessary. A streamlined menu with access to the Weapon Locker and Mission Briefing would serve the purpose just as effectively, if not better.

Thank you for your dedication to the game, and I look forward to seeing its continued evolution.
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I’ve been waiting for the continued evolution for the AI SWAT team members to be able to walk around the wall in “Hide and Seek”. I’m trying to get a perfect score, but I can’t when my AI teammates lose me halfway through the map and I can’t get them back unless I go completely backwards again and then my time is more than doubled because I’m trying to get them unstuck from a position that is completely open. It’s not that hard. Just make them do what I do. It’s very easy. It’s called mirror movement. I would think the people that claim to develop a game wouldn’t just give up and let AI do everything. I mean put some damn effort into this. I paid so much money for it. It’s like you guys just let chat GPT make an entire game for you. Mirror movement teammates do as I do. Very easy to code if you’d like I will give you my email and I’ll do it for you. Please get to it. It’s not hard! It’s very simple, and very fast to do…
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