Ready or Not

Ready or Not

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Filthy peasant Dec 21, 2023 @ 12:14am
roster management and stress are the worst things about the game
Having to constantly swap officers because of stress is terrible, i feel the game would be much better without this entire system, unlike in swat 4 theres no attachment to your officers since you can swap or just fire them at any time.

The role system (armorer, breacher, paramedic, etc) is cool but i feel it would be better having 4 constant named officers that are always the same and be able to swap their roles at any time, instead you have to make do with which officers are available at the time due to everyone being stressed out.

But worst of all, consequently this system also removes the ability to simply restart a mission you screwed up due to the stress penalty from quitting a mission forcing you to alt f4 if you just want a clean retry at a mission, i've seen many complaints about that specifically.

The only defense i can think of for this whole system is the penalty of having an officer get incapacitated during a mission and still deciding to finish it anyway, maybe give the player a penalty of having that officer not present for only the next mission? Or even no penalty would be better than the way its curently structured.

You may consider this post just a rant, but i'd love to know if the devs have addressed this at all, or if there are mods that remove this whole system altogether, anyone knows?
Originally posted by SkebbZ:
Made a stress reduction mod here, the optional variant let's you pretty much ignore this system.

https://www.nexusmods.com/readyornot/mods/3278
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Showing 1-15 of 21 comments
baTranu`wTf.? Dec 21, 2023 @ 12:27am 
Agree, remove this stupid ♥♥♥♥, we are gamers and play action game not a therapists simulator 2023
Filthy peasant Dec 21, 2023 @ 10:17am 
Also the fact that i have 4 guys in the roster that look exactly the same, barely any facial variety
AntiChrist Dec 21, 2023 @ 10:19am 
i mean, the whole system is optional. no one is making you play Commander at all. You can beat the whole campaign in Practice, you just won't get the fancy watch or
commander mode achievements.
Last edited by AntiChrist; Dec 21, 2023 @ 10:19am
Fenris Dec 21, 2023 @ 10:29am 
Originally posted by SwiftOblivion:
Agree, remove this stupid ♥♥♥♥, we are gamers and play action game not a therapists simulator 2023
Then Play COD, RON was made to be a Simulator, and that is what they made, the thing is you play it Wrong, killing people makes your officers stressed out, just how it would be IRL, i have no Problem with the system, Play it Like a Police simulator not like BF or COD, thake an officer with the trait that they get Bonus mental health when you Capture some one and play it like a Police simulator, dont kill people if you dont need to. your officers regain mental health when you Capture people alive. So git gud. PS dont talk for all Gamers, i am a Gamer to and i love the system it is realistic and later on it is Easy to handle, take an officer who takes care of your Officers and let them loose less mental health on a kill. you have the Tools use them
Filthy peasant Dec 22, 2023 @ 12:59am 
Originally posted by AntiChrist:
i mean, the whole system is optional. no one is making you play Commander at all. You can beat the whole campaign in Practice, you just won't get the fancy watch or
commander mode achievements.

Thats like saying go play counter strike with bots if you dont like toxic teammates
CHR3S Dec 22, 2023 @ 1:55am 
They should add a button to the mission end screen [Retry with new Team] so that you don't have to first go back to the HQ, open up the Tablet, switch out all the stressed officers, select the next mission
asator19 Dec 22, 2023 @ 2:13am 
Originally posted by Sunshine:
Originally posted by SwiftOblivion:
Agree, remove this stupid ♥♥♥♥, we are gamers and play action game not a therapists simulator 2023
Maybe learn to play so your officers aren't ♥♥♥♥♥♥ up all the time?
Naaaah, it's the game, eh?

I have no issues with the stress system. Sometimes things goo wrong, deal with it, replace them, give them a break, use other officers, whatever - but deal with it instead of whining like a toddler.

I'm sure this new game play system would be worthwhile if the AI weren't problematic..
Saeletra Dec 22, 2023 @ 2:46am 
Originally posted by Fenris:
Originally posted by SwiftOblivion:
Agree, remove this stupid ♥♥♥♥, we are gamers and play action game not a therapists simulator 2023
Then Play COD, RON was made to be a Simulator, and that is what they made, the thing is you play it Wrong, killing people makes your officers stressed out, just how it would be IRL, i have no Problem with the system, Play it Like a Police simulator not like BF or COD, thake an officer with the trait that they get Bonus mental health when you Capture some one and play it like a Police simulator, dont kill people if you dont need to. your officers regain mental health when you Capture people alive. So git gud. PS dont talk for all Gamers, i am a Gamer to and i love the system it is realistic and later on it is Easy to handle, take an officer who takes care of your Officers and let them loose less mental health on a kill. you have the Tools use them

SWAT4 was a police/SWAT sim and it didn't have the unnecessary feature of having an X-COM/Aliens: Dark Descent squad management mechanic. Room temperature quotient...
Tutifrutilandia Dec 22, 2023 @ 2:53am 
This game if you didn't notice aims to realism in the more raw way, not like arma, but with their maps and the lore on them, and so they implemented a system to make it more realistic, because isn't the same to enter and secure a shop with burglars than go to a school shooting or a night club shooting.

That ♥♥♥♥ is ♥♥♥♥♥♥♥ hard and can change a SWAT even on the spot and get a panick attack and compromise the team, it happened IRL before, and not only with SWATs, it happened with all special operation groups, there's a point in any human that the brain can't handle it and is just enough.
Major Issue Dec 22, 2023 @ 3:11am 
I can't imagine playing commander Sins of the Father, literally took me 30+ tries to beat it even with some AI mod which slightly slows suspects but the issue is the huge lobby with enemies both inside and outside - doesn't matter which one I took, I just lean over a corner and instantly get shot trough a glass I can't even see trough. There's many places like this in other levels. Like I don't know why over half of missions are so huge with 20+ overpowered suspects. I could imagine playing commander trough whole Swat4 and Stetchkov Syndycate but not RoN mission roster with this AI. I'm 30 hours in 1.0 and I've seen so many SWAT AI glitches that costed both their and mine lives. This game needs really a lot of polishing.
Jozsefirst Dec 22, 2023 @ 3:41am 
I like commander mode and having a roaster of officers that you need to manage based on certain parameters, I see no issues with it what so ever.

I dont get the need for having specific named characters for team members, Rainbow Six 3 Raven Shield used to be one of my favorite games to play as a kid and you had a massive roaster of operatives to manage (something like 30+), each having different stats and proficiencies who could get killed and lost completely for the remainder of the campaign. Not having named characters is the more immersive approach and can give additional layers of strategic depth to conpleting the campaign IF implemented correctly.

Unfortunately the way roaster management works right now doesn't really add much to the experience, there should be a finite amount of officers at your disposal and they should have multiple statistics that would vary between them. Losing them all means losing the campaign and a restart. The stress feature would make more sense to have with this setup as well.
Last edited by Jozsefirst; Dec 22, 2023 @ 3:42am
Elf Dec 22, 2023 @ 3:47am 
You don't even need to engage with the stress mechanic altogether, it doesn't effect your officer's performance at all and the traits aren't necessary for running throughout the campaign. You don't even need officers in your roster as the game will automatically fill your squad.

I was stuck doing Greased Palms on 1.0 and I didn't even care about my officers anymore since more often than not they get domed the second a suspect seen a pixel of their boot.

Commander mode falls flat for me due to the lack of needing to actually care for the people you're leading, it drastically threw away the immersion in conjunction with other factors. The station itself just became a meat grinder...
Sunshine Dec 22, 2023 @ 12:35pm 
Originally posted by asator19:
Originally posted by Sunshine:
Maybe learn to play so your officers aren't ♥♥♥♥♥♥ up all the time?
Naaaah, it's the game, eh?

I have no issues with the stress system. Sometimes things goo wrong, deal with it, replace them, give them a break, use other officers, whatever - but deal with it instead of whining like a toddler.

I'm sure this new game play system would be worthwhile if the AI weren't problematic..
Seriously, who ISN'T using one of the multiple options for AI mods by now?
Who plays this with vanilla AI and why if they can instead enjoy the game?
Filthy peasant Dec 22, 2023 @ 4:56pm 
Originally posted by uhhhhhhh:
You don't even need to engage with the stress mechanic altogether, it doesn't effect your officer's performance at all and the traits aren't necessary for running throughout the campaign. You don't even need officers in your roster as the game will automatically fill your squad.

I was stuck doing Greased Palms on 1.0 and I didn't even care about my officers anymore since more often than not they get domed the second a suspect seen a pixel of their boot.

Commander mode falls flat for me due to the lack of needing to actually care for the people you're leading, it drastically threw away the immersion in conjunction with other factors. The station itself just became a meat grinder...

Glad to know it doesnt affect officer performance, will probably start treating my team like they're disposable to engage as little possible with this mechanic, thanks.
Last edited by Filthy peasant; Dec 22, 2023 @ 4:56pm
The author of this thread has indicated that this post answers the original topic.
SkebbZ Dec 22, 2023 @ 5:35pm 
Made a stress reduction mod here, the optional variant let's you pretty much ignore this system.

https://www.nexusmods.com/readyornot/mods/3278
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Date Posted: Dec 21, 2023 @ 12:14am
Posts: 21