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What's the best armour?
What gives better protection, heavy armour + steel plates or heavy armour + ceramic plates?

Is the only difference with the heavy armour that you get those shoulderpads or does it add something else?

Is there a point in going full coverage on non heavy armour, does it add anything?

Do ceramic plates protect you better than steel plates but they break after a few hits or is steel just the best one if you don't care about movement speed?
投稿主: bben:
What gives better protection, heavy armour + steel plates or heavy armour + ceramic plates?

Heavy + steel

Is the only difference with the heavy armour that you get those shoulderpads or does it add something else?

Those shoulderpads do form part of the armor and thereby protect you from harm when hit by bullets. The shoulderpads used to do nothing but the devs fixed them in EA.

Is there a point in going full coverage on non heavy armour, does it add anything?

Heavy armor as mentioned above, covers a larger area of your body (if there are plates within)
Coverage is where the armor plates are placed
2 different aspects so yes full coverage (front + back + sides) on non heavy armor will give you better protection than say front + back

Do ceramic plates protect you better than steel plates but they break after a few hits or is steel just the best one if you don't care about movement speed?

Steel plates never break but the spalling will hurt those near you
Ceramic does not suffer from spalling but breaks after taking some hits
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16-23 / 23 のコメントを表示
Insanity の投稿を引用:
Quill の投稿を引用:
Ceramic completely blocks shots until it breaks

Steel offers a constant protection but it's not a complete stop
It actually does completely stop the round as it offers better protection, it just causes more aimpunch as it doesn't absorb the impact as well as ceramic.
I just played a few games with steel and ceramic armour and it felt like i survived way more with ceramic, was i jsut getting super unlucky or is there maybe some hidden downside to steel like spalling damaging the wearer or something like that? I was playing ides of march and was dropped after 2-3 shots in full coverage steel heavy armour + ballistic mask but in ceramic + gasmask i tanked 2-3 mags worth of bullets, and by the end of the mission my guy was almost completely red, with no helmet, bled 3 times but alive
Insanity 2023年12月22日 17時17分 
CPCockStyle の投稿を引用:
Insanity の投稿を引用:
It actually does completely stop the round as it offers better protection, it just causes more aimpunch as it doesn't absorb the impact as well as ceramic.
I just played a few games with steel and ceramic armour and it felt like i survived way more with ceramic, was i jsut getting super unlucky or is there maybe some hidden downside to steel like spalling damaging the wearer or something like that? I was playing ides of march and was dropped after 2-3 shots in full coverage steel heavy armour + ballistic mask but in ceramic + gasmask i tanked 2-3 mags worth of bullets, and by the end of the mission my guy was almost completely red, with no helmet, bled 3 times but alive
Steel can spall the wearer. Armor is not completely implemented in the game correctly so it is possible that the description may be misleading or the values were supposed to be switched. Or maybe it bugs out. This game still has alot of issues and inconsistencies.
最近の変更はInsanityが行いました; 2023年12月22日 17時18分
Ceramic is like having remarkably more health for the torso, while not causing nearly as much slowdown as steel (steel heavy all sides is too slow to room clear efficiently).

What you should aim for high quality protection is heavy ceramic all sides.

Light armor doesn't have properly working side armor yet, so you can go for front+back light armor if you want more slots for stuff at the cost of less protection. Steel can offset some of the protection loss (so you won't appreciate the movement speed of light armor) but you'll get less protection area overall anyways. Spalling is also a big deal in a team, so I wouldn't leave it to chance and forego steel altogether.

Kevlar is never worth it in any of those. Go for stab vest if you want to sacrifice protection for movement speed and gadget slots. Stab vest is like running without armor essentially but with plenty of slots for gadgets, super risky as every bullet will hurt like hell.
Insanity の投稿を引用:
CPCockStyle の投稿を引用:
I just played a few games with steel and ceramic armour and it felt like i survived way more with ceramic, was i jsut getting super unlucky or is there maybe some hidden downside to steel like spalling damaging the wearer or something like that? I was playing ides of march and was dropped after 2-3 shots in full coverage steel heavy armour + ballistic mask but in ceramic + gasmask i tanked 2-3 mags worth of bullets, and by the end of the mission my guy was almost completely red, with no helmet, bled 3 times but alive
Steel can spall the wearer. Armor is not completely implemented in the game correctly so it is possible that the description may be misleading or the values were supposed to be switched. Or maybe it bugs out. This game still has alot of issues and inconsistencies.
Yeah, hopedully it will get fixed or explained better in the near future, because right now it just doesn't feel right from the gameplay standpoint.



CapoFantasma97 の投稿を引用:
Ceramic is like having remarkably more health for the torso, while not causing nearly as much slowdown as steel (steel heavy all sides is too slow to room clear efficiently).

What you should aim for high quality protection is heavy ceramic all sides.

Light armor doesn't have properly working side armor yet, so you can go for front+back light armor if you want more slots for stuff at the cost of less protection. Steel can offset some of the protection loss (so you won't appreciate the movement speed of light armor) but you'll get less protection area overall anyways. Spalling is also a big deal in a team, so I wouldn't leave it to chance and forego steel altogether.

Kevlar is never worth it in any of those. Go for stab vest if you want to sacrifice protection for movement speed and gadget slots. Stab vest is like running without armor essentially but with plenty of slots for gadgets, super risky as every bullet will hurt like hell.
Yeah, i feel like this is the way. Steel just really doesn't seem to provide any sort of reliable protection while giving you all the disadvantages right now. Like you said, ceramic heavy armour seems to be the best for protection at the moment, although i still wanna try steel a couple more times just in case ai was just getting lucky headshots on me every time i tried wearing steel plates.
Elf 2023年12月22日 19時03分 
I couldn't wait to see what they did differently to the armor system in 1.0. They didn't really change anything.

Light Armor vs. Heavy Armor

We have to first address how movement works to understand the benefits of armor. Every single armor selection and type can reach the maximum movement speed, the difference being the acceleration. Faster acceleration allows you to get the jump on suspects beforehand, where you are in an advantageous position.

The argument is actually about movement rather than coverage protection. Having faster acceleration allows you to clear rooms quicker and effectively while also combating the AI's aim and tracking. Suspects will have less time to properly address your presence as you are able to move into a position where you can see more of the suspect rather than the opposite happen to you. Playing as a "tank" will eventually whittle you down, lead to suspects having better sight-lines against you that lead to frustrating moments, or extend a match's length to undesirable times.

Coverage is the minority factor in regards to any of this. When you are aiming down your weapon or even carrying it around, you are leading your arms forward so that the Heavy's pauldrons are a smaller percentage of your visible outline to suspects. More often than not the additional protection the Heavy Armor provides does not benefit you as your limbs are typically what takes the most damage. It also slows you down which the effects have been addressed before.

Plate Types

Kevlar: Too bad to even talk about.

The main comparisons are between Steel and Ceramic.

Ceramic: A proper shield for your torso armor that will not hinder your aim, as it acts as more HP for your torso health with the benefit of getting hit to not cause weapon sway. Since the AI is more often than not going to be trading rounds with you, not having your aim flung around is beneficial and will also prevent your overall health from being touched. There is always the concern on Ceramic breaking, but you have to actively put yourself into bad situation after bad situation to wear it out.

Steel: Is essentially a present damage reduction for your torso armor that is not worth additional protection at the speed reduction. Rounds will still chunk through into your overall health and will debilitate your aim.

Overall, mobility is paramount in most situations to bring Shock and Awe to suspects. There are many loadouts you can make so it really comes down to preference.

Light Armor and Ceramic for quick clears or Heavy Armor and Steel for expected firefights.
最近の変更はElfが行いました; 2023年12月22日 19時04分
Heavy armor + ceramic = good protection, faster movement.
Heavy + steel = about the same protection, slower movement speed.
Quill 2023年12月22日 19時46分 
I've found Heavy Armor + Steel works best for pointmen: Especially those running shield and Ballistic Mask. Super Tanky

For anyone behind them Heavy or Light armor and Ceramic works pretty well. It depends upon if you value slots more or not vs the extra protection

It's VERY niche but a Stab Vest makes for a great Support guy who carries ALL the equipment. Just... keep them away from Firefights...
I used go heavy armor with steel and full coverage + ballistic mask, only for my limbs to get shot up. Now I just go light armor ceramics, with front+back coverage and hope for the best. Just pray you don't get headshotted through a wall, I guess.
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投稿日: 2023年12月20日 19時25分
投稿数: 23