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翻訳の問題を報告
What you should aim for high quality protection is heavy ceramic all sides.
Light armor doesn't have properly working side armor yet, so you can go for front+back light armor if you want more slots for stuff at the cost of less protection. Steel can offset some of the protection loss (so you won't appreciate the movement speed of light armor) but you'll get less protection area overall anyways. Spalling is also a big deal in a team, so I wouldn't leave it to chance and forego steel altogether.
Kevlar is never worth it in any of those. Go for stab vest if you want to sacrifice protection for movement speed and gadget slots. Stab vest is like running without armor essentially but with plenty of slots for gadgets, super risky as every bullet will hurt like hell.
Yeah, i feel like this is the way. Steel just really doesn't seem to provide any sort of reliable protection while giving you all the disadvantages right now. Like you said, ceramic heavy armour seems to be the best for protection at the moment, although i still wanna try steel a couple more times just in case ai was just getting lucky headshots on me every time i tried wearing steel plates.
Light Armor vs. Heavy Armor
We have to first address how movement works to understand the benefits of armor. Every single armor selection and type can reach the maximum movement speed, the difference being the acceleration. Faster acceleration allows you to get the jump on suspects beforehand, where you are in an advantageous position.
The argument is actually about movement rather than coverage protection. Having faster acceleration allows you to clear rooms quicker and effectively while also combating the AI's aim and tracking. Suspects will have less time to properly address your presence as you are able to move into a position where you can see more of the suspect rather than the opposite happen to you. Playing as a "tank" will eventually whittle you down, lead to suspects having better sight-lines against you that lead to frustrating moments, or extend a match's length to undesirable times.
Coverage is the minority factor in regards to any of this. When you are aiming down your weapon or even carrying it around, you are leading your arms forward so that the Heavy's pauldrons are a smaller percentage of your visible outline to suspects. More often than not the additional protection the Heavy Armor provides does not benefit you as your limbs are typically what takes the most damage. It also slows you down which the effects have been addressed before.
Plate Types
Kevlar: Too bad to even talk about.
The main comparisons are between Steel and Ceramic.
Ceramic: A proper shield for your torso armor that will not hinder your aim, as it acts as more HP for your torso health with the benefit of getting hit to not cause weapon sway. Since the AI is more often than not going to be trading rounds with you, not having your aim flung around is beneficial and will also prevent your overall health from being touched. There is always the concern on Ceramic breaking, but you have to actively put yourself into bad situation after bad situation to wear it out.
Steel: Is essentially a present damage reduction for your torso armor that is not worth additional protection at the speed reduction. Rounds will still chunk through into your overall health and will debilitate your aim.
Overall, mobility is paramount in most situations to bring Shock and Awe to suspects. There are many loadouts you can make so it really comes down to preference.
Light Armor and Ceramic for quick clears or Heavy Armor and Steel for expected firefights.
Heavy + steel = about the same protection, slower movement speed.
For anyone behind them Heavy or Light armor and Ceramic works pretty well. It depends upon if you value slots more or not vs the extra protection
It's VERY niche but a Stab Vest makes for a great Support guy who carries ALL the equipment. Just... keep them away from Firefights...