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- Vanilla AI and settings
- Weaker AI but with increased amount of enemies
Both modes are good for different playstyles.
The first one is for more tactical players, the second one is for a combat role.
I like both, but the second one is more relaxed and funny.
The problem for me is, it's not as fun when you are just playing solo with AI. It feels like it's not even balanced around solo play at all. I don't hate it, but playing with the no crack mod, the game became A LOT more fun.
What is crazy to me is that this is such a common complaint and the devs seem as if they are stubborn to add difficulty options to the game. Making the current difficulty the default difficulty is crazy. Most players are not expert tactician shooters and will not be compelled to continue playing your game if you skill gate them. Too many friends I know that maybe would have played this with me are not interested in it because of the difficulty.
Give me suspects taking hostages. threatening civilians, being unpredictable. Let me feel failure because I didn't manage to save a hostage or because i was unable to subdue a suspect. Give me failure because my attempt at apprehending a suspect went downwards and they shot me.
But failure because I get one-shottet after putting my little toe into a room? RoN was not advertised to be that kind of game.
As mentioned by Keksus, the AI has one mode: Suicidal Maniac. I want them to show signs of fear. I want them to panic, flee, take hostages, hesitate, hide etc.
There's a lot of other issues I have with fairness too:
-SWAT AI is rather aggressive. I've even witness them mag-dump a civi who was held as a human shield.
-They also have a nasty habit of overextending, which I've seen kill 3 officers
-A lot of levels expect you to arrest one specific suspect, but that suspect is as aggressive as all the others. Unless you're running full LTL, these objectives are honestly unreasonable and lazy.
-Some levels give suspects a lot of advantages. Postal has a lot of sightlines that the AI flat out abuses.
So yeah, it's unfair AF, people who are not as familiar with FPS games who come seeking a police game would most likely get quickly frustrated and drop it.
Edit Once you are done with the mission I expected to replay them with different setting, but it seems its not the case, am I overlooking something?
I can beat the AI on the Hotel map with only 3 total officers but Greased Palms has something off about it
The disconnect comes in with maps like Greased Palms, where the large, open area of the mail sorting room causes this sort of AI to 360-no-scope players unfairly, to a point where it is far more frustration than fun (broken). It does not help that maps now gate out other maps.
What needs to happen, IMHO, is that either (A) maps need to be redesigned for smaller CQB-type areas or (B) the AI needs to be split into two distinct AI's, one more-forgiving/easier AI for open areas, and a second AI for room clearing that is the same that we have today. Perhaps another solution would be to fine-tune things like aim and reaction per-map with sliders or something. Maybe a combination of all these solutions? As it stands right now, the game really sucks when you get to a "gate" map.
I was completely frustrated by Greased Palms, to the point that I changed my review of the game (to negative). I did manage to beat it last night, but it took me something on the order of 30-40 tries, alt-f4ing all the way, and in the end, it came down to dumb luck (I didn't get 360-no-scope domed in the packaging area, and my guys only wounded the FISA guy). I love this game on smaller, CQB-oriented maps, but Greased Palms was a frustrating sh!tshow. I could forgive it if I could play some of the better designed maps (like Valley), but holy hell the frustration...
Maybe if it wasn't so buggy it would be fun? I find the AI just really annoying. No feedback on hits, they won't comply sometimes no matter how many guns are pointed at them and how many beanbags they've been hit by it's just a frustratingly boring experience. The worst thing you can do in any shooter is have an enemy that just doesn't react to being hit and runs around at the speed of light through bullets and balls.
The amount of non lethal fire it takes to get someone to give up in insane right now. I feel like it's laughable. Imagine being a cop and you need to fire an entire magazine of pepper ball rounds into one guy's head before he surrenders. It's so comical that I just can't but make fun of it every time I play the game with friends. It's even funnier when he finally surrenders and then immediately pulls out another gun from his ass, which requires another 10+ pepper ball rounds to get him to drop. Then he pulls out a knife and you have to do it again. Like what are they thinking?
The biggest sin imo is that the game doesn't feel like a police sim at all. It feels like it's very buggy all around and requires you to learn very weird rules that are extremely gamey and tied exclusively to RoN. I almost feel like I have to exploit certain flaws with the game itself to get around it's shortcoming, which are mostly centered on the AI being garbage for this type of game.