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https://www.nexusmods.com/readyornot/mods/3234
Yes, it is unrealistic, and I don't think the devs really mind it. If you want from a realism perspective, most SWAT raids that go to plan end with no bloodshed and no gunshots. Even barricaded incidents from what I've seen end with the suspect coming out on their terms, or committing unalive. You could say in the sense when the guy is arrested, those police get S ranks. From a game view, it is a challenge, and also a carry over from the SWAT series where S rank was from less than lethal gameplay, and in fact even harder considering Vanilla SWAT 4 forces you and your team to be completely uninjured.
A better argument for forcing non-lethal artificially is the commander mode having your team get stressed out from killing suspects.
Like, I did a run and whole team was injured, but did everything non-lethal...return to HQ, everyone is fine...apparently killing in self defense is more stressful and traumatizing than being shot at...it essentially PUNISHES you for using ANY primary that ISN'T less than lethal.
S is for going above and beyond the call of duty, for taking alive people that you were completely within your right to kill, an ideal and unrealistic resolution to a SWAT situation.
S being reserved for purely non-lethal is just how it’s supposed to be.
i kinda wanted to mention this too in my post, just forgot to actually put it there
prob gonna edit it rn
And when you put it into a soup of other weirdly implemented mechanics, it can sometimes feel like a problem
The game could also possibly use more options for Non/Less Lethal...
Maybe an option for Rubber (or other similar) rounds for Sidearms, so you can at least use the shield to protect yourself from the AI just instantly blasting you when you enter through a door.
Law of big numbers.
That it happens once every 10 000 altercations doesn't mean it should happen 3 times in every mission in ready or not.